Chris Priestman is creating
articles about Games

Punk games, silly games, obscure games, weird games.

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$145
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Milestone Goals
Maintaining Warp Door
$400 per month
Hitting this goal means I can cover my part of the costs of Warp Door once it's launched fully. It also means I can dedicate more time to writing regular columns including monthly interviews and weekly roundups.
More articles on Warp Door
$800 per month
With this much amount I'll be able to dedicate even more of my time to Warp Door. That means producing more articles about small games and their creators, mostly interviews and analysis, maybe some thought pieces too.
Hire part-time writer
$1,200 per month
Yay! I can bring on another writer to work part-time covering games on the new site. It means more coverage, more voices, more games, and all while maintaining the same quality.
@CPriestman

About

I write about small, weird, and intriguing games wherever I can. Used be Editor for Indie Statik, now writing for Pocket Gamer, Kill Screen, and Warp Door.

Location

Somerset, UK

Chris Priestman is Supporting

Top PatronsSee all 37

I've been writing about indie games for the past three years, playing them for a lot longer, and want to continue sharing them with as many people as possible. Including you!

To do that, I'm starting up a new website with  Tim W. so we can share and write about the obscure games that we dig up. It's called Warp Door. We've already launched a work-in-progress version to share lots of free and smaller commercial games after freeindiegam.es stopped posting in April 2014.

Check it out: wip.warpdoor.com

Importantly, Tim and I focus on rummaging around in the strange and creative places of the internet to find weird, silly, touching, and messy games. Our passion is in finding new developers with quirky and interesting games, and being able to give them a chance at reaching more players. That probably includes you, again!


About us:

Tim:
You should hopefully know Tim W. as the person who started  indygamer.blogspot.co.uk back in 2005, which ended up turning into indiegames.com, which still goes strong today. Tim also contributes to freeindiegam.es, and has written elsewhere about games, too.

By himself, he's managed to bring a lot of cool games to the attention of players that they would have likely never seen otherwise, as well as encourage developers (who have since gone on to do big things) to keep doing what they enjoy.

Me:
As for me, in the past I have written monthly indie game round-ups for Game Tunnel in 2010, was an Editor at  Indie Game Mag between 2010 and 2012, and once wrote about indie games and piracy for Eurogamer. You'll probably be most familiar with my work (if you're familiar at all) as Editor-in-Chief for Indie Statik, which I recently left for reasons outlined here.

As mentioned, I also focus on uncovering obscure and wacky games, and have enjoyed sharing them with those who also seek them out. I also speak to a lot of developers to find out the story behind their creative processes, and to discover what they're aspiring towards, all of it very interesting.

Currently, I write the afternoon news for Pocket Gamer and share interesting games once a weekday on Kill Screen.

I want to dedicate the rest of my time writing for and managing Warp Door so  Tim and I can share more of the kinds of games we've dedicated ourselves towards finding and writing about. That means more free (and commercial) games than you'll ever have time to play, opinion pieces on relevant and related gaming topics, plenty of interviews with developers, and previewing upcoming games that have caught our eye.

How can you help?

The first thing you could do is play cool games, tell people about them, and make sure to include us! You can also read our words and take the time to share your impressions with the games we cover on our new website. We love to talk about the things we, well, love with like-minded people!

Of course, I would really appreciate it if you could spread the word around about Warp Door once it goes live, and, I would be very thankful if you could share this Patreon around, as well as Tim's ( http://www.patreon.com/timw).

I'm hoping there are enough people out there who have the same enthusiasm as I do for under-represented games. As such, just $1 or $2 a month would help tremendously and I couldn't thank you enough for being so lovely! You'll have hundreds of articles to read (all free) every month and many games to play that we've found in return. Other than that, all I can say is thank you, so, so much.

Galah Galah by Jake Clover

Oh, it's worth noting that we're trying something different with Warp Door as it will be entirely Patreon funded. That means we don't have to waste our time with sorting out business deals and advertising to keep our bills paid and costs covered. This allows us to completely focus our time on finding games, playing them, talking to developers, and writing it all up. 

One thing we're keen to do is bring on more writers to Warp Door further down the line. We'll support them at first, help them out, but hope that they'll be able to support themselves through Patreon or similar so they enjoy the same kind of freedom Tim and I hope to.

The dream is that succeeding in setting up a website and running it this way (Patreon-funded) will open up the option to other small websites to follow the same or a similar route. We think it's possible.

What the money is for:

To be more specific, if the sum of your donations reach the goals I've outlined, I will be able to cover all of my bills (along with the payment I get from Pocket Gamer and Kill Screen), contribute to paying the operation costs of the website (with Tim), and focus the time needed to ensure that our website is managed properly (making sure all of the content is informative, hyperlinks work, details kept up-to-date, people are paid, materials for articles are gathered, and so on).

This gives me the time and freedom to write about games on the website daily. As you can see, there are some more goals, too (with more to be added if we get that far!).

Mond Cards by Ryan Melmoth

The money made from the first extra goal will be spent on covering the costs of attending and reporting on events and festivals of interest to the website, which I wouldn't otherwise be able to attend, most likely. Any more money made from this Patreon will be used to compensate any part-time writers we take on (we'd like to!), or to pay for guest articles.

If you need to know more about what the money is for then please ask via email or Twitter, and I'll provide an answer for you in the FAQ below as soon as I can.

Here's the breadth of coverage I will provide for the website:

  • Sharing cool free games with short impressions
  • Previews of upcoming games
  • Interviews with/ profiles of game developers
  • Thoughts on commercial indie games
  • Indie games news
  • Some opinion/ thought pieces on relevant topics 

To follow-up, here are a few select articles that I've written in the past as examples of what I do:


In summary:

So many small and special games have been discovered already, and yet, so many have still passed under everyone's radar. It's great to see that more publications, writers, and players are interested in covering indie games, but there's plenty left to seek out (there's still only a handful of sites dedicated to finding them).

This new website we're putting together will see us discovering and sharing as many of these games with you and others as we can manage. Expect to be surprised, shocked, and delighted by what games we find, as we will be. We're so happy to be able to share what we love, especially with lots of appreciative people, as we have constantly encountered.

If we can make this funding model work, without any adverts or promotional deals, it could prove to be a new path for others writing about obscure games to increase their output, too. We hope that's the case, as we would love to see writing about these types of games be supported more and more.

Thanks for all of your support and kind words!

-Chris Priestman

Genocide Dolphins by Radiant Silver Labs 

Quotes:

"I think you are the "voice of the voiceless". I've talked a lot with students that are gravitating around Klondike here, and was often astonished how impactful a simple article of yours was on them. For most of them, what they lack of is not skills, or ideas, but trust in themselves. To see that someone found, enjoyed and wrote about their game, on a foreign website, alongside other games of developers they admire, was quite the thing."
Armel Gibson of Klondike and Braingale

"I hope that you'll find a way to continue writing about indie games, because your efforts in helping indie game developers everywhere have given them plenty of encouragement and motivation to succeed when no one else would. For that I don't think you will ever get enough credit or thanks, so I'd like to add to it by saying thanks for always finding new developers and games for us to play."
- Tim W. of IndieGames.com (before we decided to work together)

"Chris Preeceman is a hipster "jurnalist" who doesnt even play games."
- A Really Nice Person

"I know from sometimes sitting on the other side and doing the writing stuff, it's easy to not be able to see how much that stuff makes a difference to the people you cover. Having someone with a soul cover your videogames is like 10x the press power of a small column on Kotaku. And if you're someone who struggles to get anywhere near the mainstream press, just one solitary mention can be the difference between giving up or pushing on. You've done massively good work, man."
- Rob Fearon of Retro Remakes (aka sex kitten)

FAQ
If you have a question for me please let me know! I can be reached through Twitter or priestmanchris@gmail.com
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