Particles Case Study - The Legend Of Zelda: The Wind Waker
 
The first of many planned Visual Case Studies is here; wherein an effect from a game (be it particle, shader, or other GPU trickery) is recreated using the tools and tricks of Unity.

Also my first Patreon post, but free and accessible to all. Next week will likely be the first paid post once I build up a bit of a following (special thanks in advance to those who support me)!