Jourdan Cameron is creating Video Game Editorials and Examinations
0

patrons

$0
per month
My Work
Pacing, Theme, Action: What Other Games Can Learn from Transistor
Risk, Reward, Morality, Worldbuilding: What Other Games Can Learn from FTL: Faster Than Light
Civilization V is Awful (Thematically)
On Gaming and Identity: The Psychology of Feuding Fanboys
When Choice Doesn't Matter - Inevitability and The Banner Saga


What I Do
What makes a game's story worth experiencing? Should every choice matter in a narrative focused game- and could choices that don't matter improve player experience? What's the psychology between feuding fanboys? What do other games stand to learn from the careful pacing of Transistor or the high stakes of FTL: Faster Than Light?

As a video game journalist, I love writing about video games in depth- there's a great variety of topics to cover regarding video game design and culture. Trouble is, to draw attention to the worthwhile editorial stuff, one must spend time writing less exciting less exciting news stuff.

It's not that there isn't a value to video game news- people want to know what's coming out, after all. The issue is that writing all this news takes time- time that could be spent making editorials, plumbing the depths of Mario and making thought-provoking content about games you love, and games you might come to appreciate.

What You'll Get
This Patreon will help make these editorials more financially viable; money or not, I plan on writing about games in-depth and making cool video editorials for a good long while. That said, with your help, I'll be better able to write about games more consistently. If you feel that my writing is of some value to you, perhaps as a game designer, or as a fan of video games, by helping to fund this Patreon, you'll guarantee fresh and thought-provoking content every month.

If you're a game developer wondering how to best deal with the press, might I suggest backing this Patreon at the $6 level? Anybody who does- for any length of time- will receive a copy of my book Playing the Press, a guide on how to reach game journalists with your work. It's several years of experience as a game journalist boiled down into one convenient eBook. The book ordinarily costs $7- this is a whole dollar off, isn't that exciting?

If you'd like a consultation with me, for $16 you'll get a Skype call and all the access to my experience and advice regarding dealing with the press that you need (for at least an hour).

Who I Am
My name is Jourdan Cameron, and I'm a video game journalist. From 2011-2016, I wrote for Blackman 'N Robin, where I served as Editor-in-Chief for a number of years. In 2016, I went independent and started my own site, 1 Rule: Be Cool, with the goal of creating more worthwhile gaming editorials, in both written and video form.
Besides my work as a game journalist, I'm also an author. Thus far, I've published Me Squared, a sci-fi story of a boy whose parents had him cloned; I'm currently writing a sequel to that book, as well as a number of other pieces of fiction, though it'll be some while before they're published.

Regarding non-fiction, I've written Playing the Press, a guide for indie game developers to reach outlets in order to get their games covered.
Rewards
Helper
$1 or more per month 0 patrons
Thank you for your support! You'll have early access to what I'm making- expect updates on the status of articles and video editorials. I'll be listening for your feedback- want me to talk about a subject or game? Let me know, and I'll consider it!
If there's a poll on which editorial I should produce next, you'll be able to vote on it.
Reader
$6 or more per month 0 patrons
A digital copy of my on dealing with game press- this is a discounted rate (the book goes for $7), so if you're looking for advice on getting your foot in the door and your game in the hands of game journalists, this is for you.
Assistance
$16 or more per month 0 of 5 patrons
A Skype call to consult on dealing with video game press- need advice on putting out press release and getting in touch with game journalists? This is the reward for you.
Goals
$0 of $100 per month
At $100, at least one nice, deep editorial on games is guaranteed per month.
1 of 1
My Work
Pacing, Theme, Action: What Other Games Can Learn from Transistor
Risk, Reward, Morality, Worldbuilding: What Other Games Can Learn from FTL: Faster Than Light
Civilization V is Awful (Thematically)
On Gaming and Identity: The Psychology of Feuding Fanboys
When Choice Doesn't Matter - Inevitability and The Banner Saga


What I Do
What makes a game's story worth experiencing? Should every choice matter in a narrative focused game- and could choices that don't matter improve player experience? What's the psychology between feuding fanboys? What do other games stand to learn from the careful pacing of Transistor or the high stakes of FTL: Faster Than Light?

As a video game journalist, I love writing about video games in depth- there's a great variety of topics to cover regarding video game design and culture. Trouble is, to draw attention to the worthwhile editorial stuff, one must spend time writing less exciting less exciting news stuff.

It's not that there isn't a value to video game news- people want to know what's coming out, after all. The issue is that writing all this news takes time- time that could be spent making editorials, plumbing the depths of Mario and making thought-provoking content about games you love, and games you might come to appreciate.

What You'll Get
This Patreon will help make these editorials more financially viable; money or not, I plan on writing about games in-depth and making cool video editorials for a good long while. That said, with your help, I'll be better able to write about games more consistently. If you feel that my writing is of some value to you, perhaps as a game designer, or as a fan of video games, by helping to fund this Patreon, you'll guarantee fresh and thought-provoking content every month.

If you're a game developer wondering how to best deal with the press, might I suggest backing this Patreon at the $6 level? Anybody who does- for any length of time- will receive a copy of my book Playing the Press, a guide on how to reach game journalists with your work. It's several years of experience as a game journalist boiled down into one convenient eBook. The book ordinarily costs $7- this is a whole dollar off, isn't that exciting?

If you'd like a consultation with me, for $16 you'll get a Skype call and all the access to my experience and advice regarding dealing with the press that you need (for at least an hour).

Who I Am
My name is Jourdan Cameron, and I'm a video game journalist. From 2011-2016, I wrote for Blackman 'N Robin, where I served as Editor-in-Chief for a number of years. In 2016, I went independent and started my own site, 1 Rule: Be Cool, with the goal of creating more worthwhile gaming editorials, in both written and video form.
Besides my work as a game journalist, I'm also an author. Thus far, I've published Me Squared, a sci-fi story of a boy whose parents had him cloned; I'm currently writing a sequel to that book, as well as a number of other pieces of fiction, though it'll be some while before they're published.

Regarding non-fiction, I've written Playing the Press, a guide for indie game developers to reach outlets in order to get their games covered.

Recent posts by Jourdan Cameron

Rewards
Helper
$1 or more per month 0 patrons
Thank you for your support! You'll have early access to what I'm making- expect updates on the status of articles and video editorials. I'll be listening for your feedback- want me to talk about a subject or game? Let me know, and I'll consider it!
If there's a poll on which editorial I should produce next, you'll be able to vote on it.
Reader
$6 or more per month 0 patrons
A digital copy of my on dealing with game press- this is a discounted rate (the book goes for $7), so if you're looking for advice on getting your foot in the door and your game in the hands of game journalists, this is for you.
Assistance
$16 or more per month 0 of 5 patrons
A Skype call to consult on dealing with video game press- need advice on putting out press release and getting in touch with game journalists? This is the reward for you.