AGP Studios

AGP Studios

is creating An Epic Video Game

2

patrons

$19

per closed alpha

Hey, I'm Trey and I'm making a video game. I've spent over 9 years planning it and ~4,500 hours so far working on it using a perpetual development model instead of trying to make a game and rush it out to meet a deadline, which many studios do before moving on to the next title without listening to the player base. I believe that community feedback and long term alpha/beta testing delivers the greatest value to the customer, while implementing new gameplay features, mechanics, weapons, vehicles, skill trees and customization options each month.

To do this, I need your help: I need to hire artists to produce models, animations and music, which I will do under a non-exclusive license so that they can continue to generate income for themselves and deliver AAA assets to the larger indie development community through marketplaces like the Unreal Marketplace and the Unity Store.






Tiers
Pledge $1 or more per closed alpha
[Intel] Patrons gain access to the patron only development roadmap, weekly status updates and newsfeed. Unlock an in-game support Patron Intel Badge & Insignia.
Pledge $10 or more per closed alpha
only 99 left
[Deployment] Patrons get access to the Alpha before the game is released on Steam. I'll be releasing alpha builds which add new features, weapons, skill trees, mechanics, mini-games and more. 
Pledge $250 or more per closed alpha
only 5 left
[Teamup] I'll share what I've learned with you in a monthly one-on-one google hangout and help you develop your video game. I'll provide feedback and help you develop game mechanics, review code (C++, Unreal Blueprint), provide play testing or any other way you feel I can be useful. 
[Don't worry if you're new to video game development, I can also give you tips on how to get started]
Goals
$1 – reached! per closed alpha
1 of 1

Hey, I'm Trey and I'm making a video game. I've spent over 9 years planning it and ~4,500 hours so far working on it using a perpetual development model instead of trying to make a game and rush it out to meet a deadline, which many studios do before moving on to the next title without listening to the player base. I believe that community feedback and long term alpha/beta testing delivers the greatest value to the customer, while implementing new gameplay features, mechanics, weapons, vehicles, skill trees and customization options each month.

To do this, I need your help: I need to hire artists to produce models, animations and music, which I will do under a non-exclusive license so that they can continue to generate income for themselves and deliver AAA assets to the larger indie development community through marketplaces like the Unreal Marketplace and the Unity Store.






Recent posts by AGP Studios

Tiers
Pledge $1 or more per closed alpha
[Intel] Patrons gain access to the patron only development roadmap, weekly status updates and newsfeed. Unlock an in-game support Patron Intel Badge & Insignia.
Pledge $10 or more per closed alpha
only 99 left
[Deployment] Patrons get access to the Alpha before the game is released on Steam. I'll be releasing alpha builds which add new features, weapons, skill trees, mechanics, mini-games and more. 
Pledge $250 or more per closed alpha
only 5 left
[Teamup] I'll share what I've learned with you in a monthly one-on-one google hangout and help you develop your video game. I'll provide feedback and help you develop game mechanics, review code (C++, Unreal Blueprint), provide play testing or any other way you feel I can be useful. 
[Don't worry if you're new to video game development, I can also give you tips on how to get started]