PERSONALITYI am a Writer, Map Illustrator, Roleplayer Miniature-Landscaper and Game Master who has been creating various forms of art and running customized games for over a decade.
PURPOSEAfter all my time hosting I found that regardless of how amazing those games seemed they always lacked many things that I needed to create myself to allow players the freedom and pleasure of using their imagination beyond combat. Many board games are focused heavily on the simple cycle of accepting requests from a character, combat of some form and leveling up. These games were all very enjoyable but always seemed terribly time consuming for the amount of activity players actually preformed per game and lacked especially in terms of character development, relationships and non-combat professions.
After many of the groups I hosted for and crafted maps for continued asking for access to my custom game I decided it was time that it became an actual game. As a significant amount of the work has been done I intend to have the fundamentals published by the end of 2018 but as I spend much of my available time crafting items for sale and working full time to pay the bills there is a need for community involvement beyond the groups that I host for. I have found that online there are many like-minded individuals who share an interest in my game as it is comprehensive yet easy to play and flows much more efficiently than any of the games they have tried. It was mentioned to me during a roll20.net game that I used to host that I should consider kick starter or patreon when taking the step towards making it a reality and that is what brought me here.
PUBLISHING FORMATIt is important to note that in creating the game it was necessary to produce it in modules as not everyone wanted to play it exactly the same way this meant I could simply use the modules that suited the group in order to make every game an experience built the way they wanted to play. For example the Virtues and Vices modules allow players to add Virtues and Vices to their character traits which then compels their character’s to maintain consistent personalities in certain circumstances. For example if they had the Vice Greed it would add two attribute points to it’s native attribute while removing one from it’s conflicting attribute so the player benefited from using it’s native attribute more but also if a player ever found themselves needing to make a choice between keeping a valuable discovery that related to the kind of Greed they chose or sharing it with the group they had no choice but to keep it. This also helped maintain the player group dynamic as it meant that the player did not need to make excuses with the group for their character’s behavior.
Further modules included adding more depth to the kind of relationships characters could have. At the core of the game gaining reputation with a specific character would allow you to unlock more tasks and advantages as in many games but with this expansion players had rules relating to things such as romance, how to marry, group dynamics, intimacy, controlling their own groups such as guilds, armies and even raising a family to build their legacy.
Please note that not all modules are generally used as there are some specifically designed for more sensual adventures that depend on the groups various sensitivities. This includes anything from romantic encounters through to erotic encounters. The game is developed in such a way that although the danger of death exists for the most part the adventure is in building characters, exploring the features of the world while attempting to avoid anything traumatic happening to your character or group. After all in reality anything can happen from being robbed blind to being sold into slavery. Each of those possibilities now have a manual at least partially complete and I would appreciate any support to complete them.
Unlike common board games this one will begin simply as a collection of inexpensive manuals that permits Game Masters and their players a set of rules for gaming at its release. There will be only one book you need to play the Core Manual which will be complemented by a wide variety of Manuals representing different Modules that will be published in order of demand. As the game develops in the future I would like to take it further and set up a company similar to hero forge or perhaps have a standing contract with them that permits players to order custom pieces for themselves based on the Modules the wish to use. But for now it’s all about getting the Manual’s I have done edited for publication and finding a decent artist to produce quality imagery for the manuals.
I also welcome suggestions on future Modules as I intend to make this an ever expanding game that can be adjusted to any other roleplaying game as well as played as it is.
PRODUCTION PLANSManuals will be released in several stages but at this time I have only completed.
This stage is purely promotional as the product is already post-alpha which means the digital copy is readily available for patrons and once the goal is met a physical copy will be ready for printing and sampling.
Introduction Booklet - Introduces the game, it's requirements and discusses various universal elements of roleplaying. Below is a preview of the index you will see in the digital copy. Further information will be released once Stage Zero is completed.
This stage is for the essentials. Even though the game can be played using the Core Rules Manual alone it is very basic and having some Race and Player information makes the game significantly more detailed.
Core Rules Manual – All you will need to play the game at it’s most basic level. In effect a Game Master’s Manual that’s made so any player can host. It includes the basic character sheets.
Core Race Manual – A collection of the most common races in the game for players to use in both character creation and for the Game Master to populate the world.
Core Player Manual – A collection of information on how to get the best out of your characters as a player, development information and some advice on maintaining the various aspects of being a player.
This stage follows on the expansions that make the game yet again more detailed and puts puts some powerful resources in the hands of the host.
Core Monster Manual – A collection of the most common animals in the game for Game Master’s to populate the world and players to interact with.
Core Beast Manual – A collection of the most common animals in the game for Game Master’s to populate the world and players to interact with.
Core Game Master’s Manual – For Game Masters who want to do more than just run a game on the core rules and their imagination. This gives Game Master’s unique tools that will enhance their performance and add depth to the game. (I use this more than anything else when hosting these days).
This stage will focus on expansions that make the game even more immersive.
Upon the completion of every Stage goal a list of possible Modules will be released for consideration. Below are some of the options available for voting. Only three can be completed per stage.
Core Plants Manual – A collection of the most common plants found in the game.
Core Minerals Manual – A collection of the most common minerals to be found and their uses in game.
Core Professions Manual = A list of professions available and their uses.
Core Relationships Manual - A collection of information and rules regarding how relationships function.
Core Traits Manual - A collection of character traits and their functions to spice up players and npcs alike.
Core Skills Manual - A collection of general skills for player characters and npcs.
MORE STAGE THREE OPTIONS COMING SOON (Voting will open for one Module to be chosen for each goal met. Once the first three goals have been met there will be one month before voting closes and the top three selected will make it into stage three production)
This stage will focus on expansions that make the game more challenging.
Upon the completion of every Stage goal a list of possible Modules will be released for consideration.
Stages Five through to Nine
These remaining stages will be implemented to permit the publication of all the Modules that I currently have started and patrons will be permitted to vote on the order after Stage Four is complete. Once they are all released I will turn my efforts into consolidating these resources before trying to take the step into creating box sets that will include figurines, maps and campaigns.
Stage Cleared Bonuses
For every stage aside from Stage Zero that has all their goals met I will release bonus content. Note that the titles of these bonuses may change before release as they are still in alpha development.
Stage One - Campaign Booklet: Colliding Souls (A nine mission campaign that can be played through)
Stage Two - Core Lore Booklet (A book containing some fundamentals about the Arammu world) + Manual Preview + Illustration Report
Stage Three - Intermediate Lore Booklet (A book further detail about the Arammu world) + TO BE ANNOUNCED x2
Stage Four - Advanced Lore Booklet (A book further detail about the Arammu world) + TO BE ANNOUNCED x2
Stage Five - Master Lore Booklet (A book further detail about the Arammu world) + TO BE ANNOUNCED x2
For further information see the Goal details. I will reorganize it all in time but at the moment my focus is on finishing Manuals. Once at least one goal is met I will hire an illustrator for the artwork. With every goal met I intend to not only finish the Manual relating to it as soon as possible but also add a little something more than promised.
VOTINGYour vote value will be based on your Pledge amount and the duration of your support. I know this may seem unfair but what gets released in reality is always based upon whether or not there is funding to back it.
PRICINGUnlike most games that sell their books for over fifty dollars the goal will be to keep the cost of every manual produced under twenty dollars. They will be designed to be pocket friendly sized. Patrons will receive copies of Manuals according to their contribution to the process. Do keep in mind I need to calculate the value of the product and shipping costs when deciding what qualifies as an adequate contribution but rest easy that for those of you who support me will get fair rewards for your help in making this dream a reality. Once Stage Two is complete I will start working out the costs and let everyone know what level of contribution equals the value of a Manual so there is transparency and fairness. It is my goal to make all books for this game as inexpensive as possible. There will be premium and limited editions released for those who want to enjoy something a little more pricey however it is important that the game is as accessible as possible.
At the moment pricing estimates for all books are as follows. The price variants are based on the fact that some books contain near double the words count of others.
Digital Copy - $2-$10
Printed Paperback - $10-$20
Printed Hard Back - $20-$30
Printed Themed - Not Yet Available
Printed Premium - Not Yet Available
Printed Limited Editions - Not Yet Available
PATRONAGEAside from working on this game I also offer various services from Map Illustration, Writing, Editing, through to Hosting Games. Details regarding these services will be posted routinely as I have time for updates, the project is my priority so any income that will assist me in furthering it would be helpful.
Map Illustration Sample
I can take any idea or sketch you send me such as the following
and talk discuss what kind of style you want to give you the finish you want be it be it digital; (Note at this point the commissioner decided they wanted to change their original idea a bit.)
analogue; I do hand sculpted maps using acrylic paint and rubber. (The commissioner eventually decided on the following geography)
or mixed medium you desire; it's possible to create a more natural result when taking a physical piece and altering it digitally; (Naturally I offered the commissioner a mixed medium version for prints as well. If I make an physical object it always feels like a waste not to do a bit more and keep it alive digitally)
Pricing varies on size and detail. This particular map's physical version was 52x35cm (approximately 20x14in) without the wooden frame and it's digital print was 3060x2142pixels. The whole process from beginning to end took approximately thirty hours of production and liaisoning with the commissioner. Much of that was due to changes on their end but when I commit to a project I see it through.