Josh 'Cheeseness' Bush is creating
Games & Writing About Games

Give $
per month
15
patrons
$130
per month
Milestone Goals
2 Milestone Goals
reached
T-Shirts
$256 per month
If this goal is reached, I'll spend time designing t-shirts featuring designs based on the games/prototypes I'm working on. $15 and above supporters will have the option to receive two shirts a year (shipped in July and December) featuring their favourite game's design.
More Games!
$512 per month
If this goal is reached, I'll feel comfortable aiming for one small game prototype or F/OSS game contribution every 4 months.
More Articles!
$1,024 per month
If this goal is reached, I'll feel comfortable aiming for one Cheese Talks article every 1 - 2 months.
Even more games!
$2,048 per month
If this goal is reached, I'll have achieved the level of income I pursue through contract work and day jobs, allowing me to focus full time on game development. I'll aim to create one small game prototype or contribute to a F/OSS game every 3 months.
youtube.com/user/twolofbees/
@ValiantCheese

About

I'm an independent game developer, writer and artist!

When designing games, I am interested in exploring interesting and compelling experiences, whether that be a unique style of interaction, as with FLAT, charming aesthetics and atmosphere, as with Dance, or a focus on player-imagined spaces, as with Winter's Wake.

I also love working with other people and have contributed to/coordinated a number of community projects, including the SteamLUG community's in-development multiplayer survival game Haunt, the arcade/puzzle rolling game Neverball, the Double Fine community's Bad Golf: Community Edition.

I write long-form game related articles which I publish to Cheesetalks, including interviews with other developers, reviews, editorials and dynamic projects such as the Humble Visualisations.

The art I create is primarily digital, and usually a mix of fan art and original work. Most of my artwork can be found on Two Lof Bees, an art blog thingy that I run with my partner Mim. I also upload selected works to DeviantArt and RedBubble.

More information on the things I get up to can be found here.

Location

Tasmania, Australia

Josh 'Cheeseness' Bush is Supporting

Top PatronsSee all 15

Who Are You Then?
Hi! My name's Cheese (or Josh if that's easier), and I have a passion for making and writing about games.

Since first learning AmigaBASIC in the late 80s, I've been on-and-off making games in my spare time, always with a hope to someday be able to focus on this as a full time activity.

I also enjoy writing about games and since 2011 have been running " Cheese Talks", a website where I publish interviews, articles and data projects exploring game and game development related topics.

For the past few years, I've managed to push out about one prototype a year, always with the intention of expanding them into full games, but never really with the time to do so alongside other commitments.

Why Are You Using Patreon?
Early in 2015, I resigned from several community groups and other commitments to allow me to give more attention to game development and writing. This Patreon campaign was created to allow people to support me in this endeavour.

My plans are to release one small prototype or make a notable contribution to a Free/Open Source Software game every six months, one large prototype per year, and give ongoing development attention to turning one of my prototypes into a full game (some of these will be F/OSS, and some will be commercial projects). Alongside this, I will be writing regular dev blogs to share some of my development workflows, design intentions and musings. In addition, I will be aiming to release one piece of Cheese Talks content every two to three months.

To recap, supporters will be helping to make these things happen:
  • Ongoing development toward turning a prototype into a full game
  • 1 small game prototype or contribution to a F/OSS game every 6 months
  • 1 large game prototype per year
  • Regular dev blogs
  • Monthly progress update livestream 
  • 1 piece of "Cheese Talks" content every 2 - 3 months

My hopes here are to raise enough support, through Patreon contributions and through sales of games that I manage to finish and release, to reduce my reliance on contract work and day jobs and dedicate full time hours to making and writing about games.

What Are Some Of Your Previous Games?
In 2002, I released my first public game, a silly deathmatch Half-Life 1 total conversion created with fellow students as a side project whilst working on a more serious team based multiplayer game inspired by Looking Glass Studios' Thief series (both are projects I would like to revisit and give closure to someday). Since then, I've been creating game prototypes and contributing to Free/Open Source Software games as much my spare time has allowed.

My more recent projects include:
  • Winter's Wake - a prototype attempting to create the kind of imagination-oriented experiences text adventures and books provide, presented as a first person game created for 7DFPS.
  • Above The Waves - a short point and click adventure initially created for Adventure Jam.
  • FLAT - a prototype of a first person sci-fi ice skating combat game with unique movement mechanics, created for 7DFPS.
  • Dance - a prototype of a first person puzzle game in which players control their movement through a progressive dance to reach a specific partner, created for 7DFPS.
  • Hover Drive - a simple radio controlled hovercraft sim, created as an example OpenGL/SDL game.
  • Robin's Rescue - a simple point and click adventure, created as an example SLUDGE game.
  • Bad Golf: Community Edition - a community developed third person golf/golf cart game, created during Amnesia Fortnight.
  • Neverball - a Free/Open Source Software rolling ball game that I contributed to between 2006 and 2014.
  • Haunt - an asymmetric survival/scavenging game that I contributed design and concept work to for the SteamLUG community's entries into the 2013 and 2014 7DFPS game jams.

In addition, I've also given support and assistance to some exciting games by other developers, including The Fall, Hand of Fate, The Journey Down, and Gear Up.

What Projects Are You Currently Working On?
In Progress Primary Project
Winter's Wake: A fantasy adventure attempting to explore exclusively text-based storytelling through hybrid first person and point-and-click style mechanics.

In Progress Cheese Talks Content
Another World follow up article
Adventure Jam retrospective article
Previous: Cheese talks about the SLUDGE engine

In Progress Prototype
Above The Waves (Adventure Jam)
Previous: Robin's Rescue (Example SLUDGE game)
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