Natalie Santiago

is creating Virtual Reality Lab

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patrons

$0

per month
I'm a PhD student at Northern Illinois University, studying digital rhetoric and new media. My research interests are primarily in online counter public spheres, video games, virtual reality, and feminism. I'm particularly interested in ways virtual reality environments can be used to inform composition and rhetoric pedagogy in higher education. 

I feel that there is tremendous potential in virtual environments and rhetoric. They offer students a first-person perspective of rhetorical situations and allow students to experience research concepts. Implementation also lends itself to creative-analytical work. For example, having students consider how they may construct a virtual environment that operates rhetorically is a highly creative and ludic exercise that requires analytical thinking, consideration of audience, the environment's intended "use" or "message," and creative conceptualization. There is much more to be said on this topic, but I feel that it's best articulated in my personal blog, which I've linked to this Patreon and will be more diligent in posting to in the future.

On January 7, 2019, I purchased the remaining components - the bare minimum - of my VR lab. This spring, I'll be utilizing 3 Oculus Go sets and 1 Oculus Rift set in a composition and rhetoric course with a central theme of virtual reality and virtual experiences. This was made possible in part by the generous contributions of donors on a GoFundMe site. I came a little short of my initial goal, but I want to continue to raise funds to grow the lab. There are many other technological components I'd like to add to my classroom. For example, I've been considering the use of a 360 camera for student/classroom VR projects. I will also need to purchase more HMDs (Oculus Go and, in the near future, Oculus Quest. Hopefully, I can share these sets with local libraries and high schools to spark the interest of younger populations.
Goals
$0 of $200 per month
Funding to build the virtual reality experience library.
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I'm a PhD student at Northern Illinois University, studying digital rhetoric and new media. My research interests are primarily in online counter public spheres, video games, virtual reality, and feminism. I'm particularly interested in ways virtual reality environments can be used to inform composition and rhetoric pedagogy in higher education. 

I feel that there is tremendous potential in virtual environments and rhetoric. They offer students a first-person perspective of rhetorical situations and allow students to experience research concepts. Implementation also lends itself to creative-analytical work. For example, having students consider how they may construct a virtual environment that operates rhetorically is a highly creative and ludic exercise that requires analytical thinking, consideration of audience, the environment's intended "use" or "message," and creative conceptualization. There is much more to be said on this topic, but I feel that it's best articulated in my personal blog, which I've linked to this Patreon and will be more diligent in posting to in the future.

On January 7, 2019, I purchased the remaining components - the bare minimum - of my VR lab. This spring, I'll be utilizing 3 Oculus Go sets and 1 Oculus Rift set in a composition and rhetoric course with a central theme of virtual reality and virtual experiences. This was made possible in part by the generous contributions of donors on a GoFundMe site. I came a little short of my initial goal, but I want to continue to raise funds to grow the lab. There are many other technological components I'd like to add to my classroom. For example, I've been considering the use of a 360 camera for student/classroom VR projects. I will also need to purchase more HMDs (Oculus Go and, in the near future, Oculus Quest. Hopefully, I can share these sets with local libraries and high schools to spark the interest of younger populations.

Recent posts by Natalie Santiago