Sergey Lipskiy is creating emulation software
30
patrons
$115
per month
Hey, everyone, I am Sergey Lipskiy. Fans of game console emulation know me as “Gonetz”, the main developer of "Glide64" and "GLideN64" - open-source graphics plugins for N64 emulators. GLideN64 is my current project. It is next-generation graphics plugin, which uses power of modern OpenGL to emulate peculiarities of the original hardware. GLideN64 was first released to public in May 2015 for for Windows, Linux and Android. Current stable version is Public Release 3.0.

GLideN64 has set of unique features: advanced frame buffer emulation, mip-mapping emulation, per-pixel lighting, texture enhancements, wide-screen support and so on. Unfortunately, it also has many issues, which need fixing. Thus, the project needs support and further development. Project’s source code is open and available on GitHub. Anyone with skills and time may contribute to the project.

Another way to support the project is funding. Here where the Patreon.com comes to help. You may become a patron and support the project’s development with any sum. The main difference from crowdfunding campaigns is that this is monthly donation. Being a patron means that you are agree to spend this sum monthly within several months. You will get some bonuses in return, see Rewards.
Tiers
News, plans, gossips.
$1 or more per month
Support GLideN64 and get access to news exclusive to project Patrons. Be the first to know about upcoming features.
Early Access
$5 or more per month
Get access to exclusive news and additionally get beta builds of new features before public release. 
Hey, everyone, I am Sergey Lipskiy. Fans of game console emulation know me as “Gonetz”, the main developer of "Glide64" and "GLideN64" - open-source graphics plugins for N64 emulators. GLideN64 is my current project. It is next-generation graphics plugin, which uses power of modern OpenGL to emulate peculiarities of the original hardware. GLideN64 was first released to public in May 2015 for for Windows, Linux and Android. Current stable version is Public Release 3.0.

GLideN64 has set of unique features: advanced frame buffer emulation, mip-mapping emulation, per-pixel lighting, texture enhancements, wide-screen support and so on. Unfortunately, it also has many issues, which need fixing. Thus, the project needs support and further development. Project’s source code is open and available on GitHub. Anyone with skills and time may contribute to the project.

Another way to support the project is funding. Here where the Patreon.com comes to help. You may become a patron and support the project’s development with any sum. The main difference from crowdfunding campaigns is that this is monthly donation. Being a patron means that you are agree to spend this sum monthly within several months. You will get some bonuses in return, see Rewards.

Recent posts by Sergey Lipskiy

Tiers
News, plans, gossips.
$1 or more per month
Support GLideN64 and get access to news exclusive to project Patrons. Be the first to know about upcoming features.
Early Access
$5 or more per month
Get access to exclusive news and additionally get beta builds of new features before public release.