Gregory Avery-Weir is creating Games, Podcasts, and Writing
10

patrons

$32
per creation
Hi! I'm Gregory. I make games. I write, often about games. My work is small and often strange.

Among other things, I've made:
  • "(I Fell in Love With) The Majesty of Colors" - A strange beast from beneath the sea discovers the surface world. You choose how it reacts.
  • "How to Raise a Dragon" - Hatch from a pixelly egg, grow up as a dragon, decide what kind of dragon you want to be, and then find out what happens to dragons.
  • "Looming" - Perform archaeology in a distant place, far from the one you love. Bones and relics are scattered everywhere. The people here were not like you. The people here were not like each other.
  • Ossuary - You've arrived in a strange Discordian underworld full of people whose virtue has stagnated into vice. Use sins as inventory items to push them along and find a way to escape.
  • "Why So Few Violent Games?" - A blog post from the alternate universe where Gygax and Arneson made Counts and Courtship and Bungie made the bestselling transhuman romance Cortana.
  • "The First Cabinet in Gone Home: A Close Reading" - 2600+ words on a piece of furniture and what it teaches us.
With your help, I can devote more of my time to creating my work and less toward making websites for big companies.
Tiers
Pledge $1 or more per creation
2 patrons
Patron - You're supporting me and I'm very grateful. I'll think of you regularly. You have access to patron-only posts, including exclusive behind-the-scenes stuff and works in progress.
Pledge $5 or more per creation
6 patrons
Muse - Each month, pick a game or other topic and I'll write a piece of at least 600 words about it for my blog. The game can be any one I own (my Backloggery username is Octavo) or any free game I can play. If you're one of the creators, I'll disclose that in the piece.
Pledge $100 or more per creation
0 of 1 patrons
Collaborator - I'll make a game just for you. I'll talk with you, find out what sort of game is right for you, then make it in a simple system like Twine or Stencyl or bare-bones Unity. It may take a while, but I'll keep making games for you as long as you're a patron.
Hi! I'm Gregory. I make games. I write, often about games. My work is small and often strange.

Among other things, I've made:
  • "(I Fell in Love With) The Majesty of Colors" - A strange beast from beneath the sea discovers the surface world. You choose how it reacts.
  • "How to Raise a Dragon" - Hatch from a pixelly egg, grow up as a dragon, decide what kind of dragon you want to be, and then find out what happens to dragons.
  • "Looming" - Perform archaeology in a distant place, far from the one you love. Bones and relics are scattered everywhere. The people here were not like you. The people here were not like each other.
  • Ossuary - You've arrived in a strange Discordian underworld full of people whose virtue has stagnated into vice. Use sins as inventory items to push them along and find a way to escape.
  • "Why So Few Violent Games?" - A blog post from the alternate universe where Gygax and Arneson made Counts and Courtship and Bungie made the bestselling transhuman romance Cortana.
  • "The First Cabinet in Gone Home: A Close Reading" - 2600+ words on a piece of furniture and what it teaches us.
With your help, I can devote more of my time to creating my work and less toward making websites for big companies.

Recent posts by Gregory Avery-Weir

Tiers
Pledge $1 or more per creation
2 patrons
Patron - You're supporting me and I'm very grateful. I'll think of you regularly. You have access to patron-only posts, including exclusive behind-the-scenes stuff and works in progress.
Pledge $5 or more per creation
6 patrons
Muse - Each month, pick a game or other topic and I'll write a piece of at least 600 words about it for my blog. The game can be any one I own (my Backloggery username is Octavo) or any free game I can play. If you're one of the creators, I'll disclose that in the piece.
Pledge $100 or more per creation
0 of 1 patrons
Collaborator - I'll make a game just for you. I'll talk with you, find out what sort of game is right for you, then make it in a simple system like Twine or Stencyl or bare-bones Unity. It may take a while, but I'll keep making games for you as long as you're a patron.