Guilhem Bedos is creating 3D art
1

patron

$5
per artwork
Hey everyone, and welcome on my Patreon page!

As a freelance artist, I do mainly graphic design and web design works, but my true love is 3D art, so that's what I'll post here. As a person, however, I am a science fiction fan at heart, so the 3D art I do is of this sort for the main part and inspired by classics artists such as Frank Kelly Freas, John Schoenherr, Chris Foss or Michael Whelan.

  

Aside from this, I spend quite some time reading: novels (mainly scifi, of course, but also mainstream and detective stories), essays (on science, history and philosophy) and comic books (from all around the world). Occasionnally, I write short stories too: I'll try to make some of them translated. As for my novel, I hope I'll be able to find a publisher soon.



Otherwise, I have a degree in industrial design (conception of mass produced objects) and also studied architecture before proceeding to CG. I had the opportunity to work on video games projects and do some modding for Unreal Tournament 2 (first place of the Make Something Unreal Contest in 2004 with the map DM-Hardcore).


  

I also have this RPG video game project, called Chronicles of the Crystal Wars and now on Greenlight, whom I'll post some artworks here. You can check out the devblog here, where you'll find the official trailer, links towards FB and Twitter accounts but also the Greenlight page, and a download link for the 2 hours long demo which is available for free.

Thanks for reading!
Rewards
Pledge $2 or more per artwork
0 patrons
Thank you!
This pledge allows you to lend me a hand to keep on producing stuff: this doesn't seem much but any help is the most welcome, believe it!
Pledge $3 or more per artwork
0 patrons
Thank you!
With the above, this pledge gives you access to WIP and isolated renders of every main component of a final image. Confused? Well, 3D scenes are made up of several individual elements which, once put together, form the scene; this scene is then rendered from a point of view to give the final image. But you don't always get to see every of these individual elements which form the final pic in all its glory, except if I show you exclusive renders of these elements: basically, you'll get some sort of progressive disclosure of the final image while being able to comment and make your opinion count!
Pledge $5 or more per artwork
1 patron
Thank you!
With all of the above, this pledge lets you get an in-depth look of how I produce my stuff, through step by step pics annotated with comments to give further information about how each of the different individual elements composing the image have been created separately, like some sort of tutorials if you want. Please note, however, that these "tutorials" will not cover base operations such as simple modeling, texturing or lighting, but they will instead show intermediate (at least) or advanced (sometimes) techniques: all in all, these exposed processes will uncover my very own way of developping my very own 3D art...
Goals
$5 of $1,000 per artwork
Believe me or not but my computer is now ten years old and this makes almost everything always more complicated every day, especially when you are supposed to provide professional quality graphic and web designs to your customers. Also, a new comp' would be of great help for creating better 3D, just by being able to use more recent softwares with the newest features!
1 of 1
Hey everyone, and welcome on my Patreon page!

As a freelance artist, I do mainly graphic design and web design works, but my true love is 3D art, so that's what I'll post here. As a person, however, I am a science fiction fan at heart, so the 3D art I do is of this sort for the main part and inspired by classics artists such as Frank Kelly Freas, John Schoenherr, Chris Foss or Michael Whelan.

  

Aside from this, I spend quite some time reading: novels (mainly scifi, of course, but also mainstream and detective stories), essays (on science, history and philosophy) and comic books (from all around the world). Occasionnally, I write short stories too: I'll try to make some of them translated. As for my novel, I hope I'll be able to find a publisher soon.



Otherwise, I have a degree in industrial design (conception of mass produced objects) and also studied architecture before proceeding to CG. I had the opportunity to work on video games projects and do some modding for Unreal Tournament 2 (first place of the Make Something Unreal Contest in 2004 with the map DM-Hardcore).


  

I also have this RPG video game project, called Chronicles of the Crystal Wars and now on Greenlight, whom I'll post some artworks here. You can check out the devblog here, where you'll find the official trailer, links towards FB and Twitter accounts but also the Greenlight page, and a download link for the 2 hours long demo which is available for free.

Thanks for reading!

Recent posts by Guilhem Bedos

Rewards
Pledge $2 or more per artwork
0 patrons
Thank you!
This pledge allows you to lend me a hand to keep on producing stuff: this doesn't seem much but any help is the most welcome, believe it!
Pledge $3 or more per artwork
0 patrons
Thank you!
With the above, this pledge gives you access to WIP and isolated renders of every main component of a final image. Confused? Well, 3D scenes are made up of several individual elements which, once put together, form the scene; this scene is then rendered from a point of view to give the final image. But you don't always get to see every of these individual elements which form the final pic in all its glory, except if I show you exclusive renders of these elements: basically, you'll get some sort of progressive disclosure of the final image while being able to comment and make your opinion count!
Pledge $5 or more per artwork
1 patron
Thank you!
With all of the above, this pledge lets you get an in-depth look of how I produce my stuff, through step by step pics annotated with comments to give further information about how each of the different individual elements composing the image have been created separately, like some sort of tutorials if you want. Please note, however, that these "tutorials" will not cover base operations such as simple modeling, texturing or lighting, but they will instead show intermediate (at least) or advanced (sometimes) techniques: all in all, these exposed processes will uncover my very own way of developping my very own 3D art...