Daniel Burke is creating an RPG / sim called Innkeep
8
patrons
$39
per month

Welcome to my humble establishment!


Thank you for checking out my Patreon page!

My name is Daniel Burke, and I’ve tinkered around with making little games ever since I got my first 386 PC and a copy of QBASIC. A few years ago I started noticing some amazing work that individuals were putting out with accessible programming platforms. This development inspired me to jump in and start making my own title that would draw on the kinds of games I love, such as classic RPG’s like Ultima 7, and newer indie titles such as This War of Mine. What I decided to do was to create a micro-RPG where, instead of travelling around a fantasy world and stopping at inns,you would run a fantasy inn, with the travelers of the world coming to you. And so, the idea for Innkeep was born.

Ever since getting started on the project in 2015 I’ve kept plugging away, logging my ongoing progress through Twitter, YouTube dev videos, and blog posts. Go have a look! I hope you can see that I've put a lot of energy and passion into this project so far, and that the result of all this labor is going to be something quite unique.

So, Innkeep is a game set in an Inn?

Yes. Inns and taverns have been a staple location since the dawn of the RPG. They are places for players to rest, buy supplies, or maybe get a lead on the next quest. In Innkeep however, it's your turn to wear the apron.

As the innkeeper, you’ll need to look out for the needs of the guests who visit each day, serving them ale, sharing rumors, and maybe telling the odd joke. You’ll hire bards to play music, and get “creative” in order to cook appealing meals in a period of scarcity brought on by war.

The problem is how to survive day-to-day, while also supporting your companions, fellow penniless wanderers and refugees who, like you, stumbled upon this inn, and have nowhere else to go. How can you help those around you, and also keep your business afloat? Fortunately, there are ways and means


What’s the Twist?

The twist is that your are not just any old Innkeeper, but something of a Thenardier-from-Les Miserables type fellow. You don't only look after your guests. You "look after" your guests: robbing your them as they sleep. During the day you are on the lookout for identifying the guests that have something of value. Maybe a well-off merchant.Maybe a bragging adventurer. Sometimes it will be quite tricky finding out who has something valuable, and where on their person or luggage it is stored. You will need to spy on your guests while you serve them, eavesdrop on their conversations, and use your silver tongue to worm your way into their confidence. Of course, there are only so many hours in a day, and so you will need to learn to pick and choose where to devote your attention among the numerous guests that might be staying on any given night.

Once your mark is fast asleep you can let yourself into their room in the dead of night, prying open backpacks, wiggling rings from fingers, slipping chains from necks. If you have done your job properly, they should be far too drunk to notice a thing. But don’t take too much. Or from the wrong people. Or they might kick up a fuss and blow the whole operation.


Is this primarily some kind of management sim?

I like to think of Innkeep as a micro-RPG. That means a strong emphasis on character progression, dialogue, and hand-crafted characters. Over time, you will collect conversation skills that will help you keep your guests happy, and learn their secrets. Meanwhile, the guests who visit your inn each day are each unique. All of them have something to share, but not all will give up their secrets easily. And because you only have so much time in a day, you will never be able to hear everything that each guest might have to say. Some dialogue choices and associated actions might also change the broader course of events in the world outside of your inn.



Features

  • A visually detailed play space that you inhabit and improve over the course of the game.
  • Day and night phases, with dynamic, atmospheric lighting.
  • A unique vanishing-point perspective, with walls and floors of the inn fading out of the way to reveal what is behind them, somewhat like opening up a dolls-house.
  • A host of individually hand-crafted guests, each with unique dialogue, and a unique sprite.
  • A challenging core game loop, revolving around identifying marks, keeping your guests happy, and finding nice trinkets to steal late at night.
  • An unfolding narrative which responds to player choice.
  • Musical tracks that are incorporated into the game, played by the bards you hire to entertain your guests.
  • A cooking system.
  • The ability to collect and share rumors, stories, and jokes.




Why Patreon?

Eventually I would like to find a publisher and carry out some fundraising, so that I can shift to full time development for the final push. For the time being, however, Innkeep remains a part-time project. What your Patreon support helps me to do is cover costs such as internet hosting and software, as well as any fees I might give to artists and such as commission for contributions to the project. You’re helping keep this show on the road, in those early days before it became that world-shaking hit that forever changed the face of PC gaming. Yes. You can support Innkeep before it was cool.



What do I get?

Along with my undying gratitude and access to Patreon only material such as music demos, supporters who have donated an equivalent equal to the retail price of the game (possibly around $20) will receive a copy. Higher tier supporters also get their name credited in my dev diary videos, as well as in the final copy of the game. There is also the possibility of naming a guest that will appear in game (however as this is not a systemic game, but a game with hand-crafted guests, I have to limit the number of these.) Development diary updates that are locked to patreon supporters only for a period of time are also something I'm considering.

Are you collaborating with anyone?

Yes.! The music for Innkeep is being composed by the very talented John Halpart, who produced the track for Heat Signature. I occasionally share tracks by John to my Patreon supporters.



Will this game ever actually be finished? And when??

Yes. And "when it's done." Sometimes I have been known to go pretty quiet for a few months at a time while crunching with my day job. But this project is something very special to me that I intend to see through to the end. While it is faily ambitious in its way, it also, I think, not wildly ambitious. It may take a few more years, but during that period you will be able to see a steady completion of different core parts of the game experience.

Thank you very much for reading all of that!

Now why not start out as a $1 supporter? If everybody who followed me on twitter pitched in that much per month I would be well on my way to working on this project full time!

Tiers
Rustic Local
$1 or more per month 3 patrons
  • A warm and happy feeling.
  • Access to any future patreon-exclusive material.
Weary Traveler
$5 or more per month 2 patrons
  • Bragging rights.
  • Access to any future patreon-exclusive material.
  • Your name in the credits.
  • Your name in the dev diary videos.
  • For pledges lasting two months or more: A copy of the game when it comes out (please be aware that this may take some time!)
Mysterious Guest
$10 or more per month 3 patrons
  • A deep sense of well-being.
  • Access to any future patreon-exclusive material.
  • Your name in the credits.
  • Your name in the game as a randomly appearing guest.
  • Your name in the dev diary videos.
  • A copy of the game when it comes out (please be aware that this may take some time!)

Welcome to my humble establishment!


Thank you for checking out my Patreon page!

My name is Daniel Burke, and I’ve tinkered around with making little games ever since I got my first 386 PC and a copy of QBASIC. A few years ago I started noticing some amazing work that individuals were putting out with accessible programming platforms. This development inspired me to jump in and start making my own title that would draw on the kinds of games I love, such as classic RPG’s like Ultima 7, and newer indie titles such as This War of Mine. What I decided to do was to create a micro-RPG where, instead of travelling around a fantasy world and stopping at inns,you would run a fantasy inn, with the travelers of the world coming to you. And so, the idea for Innkeep was born.

Ever since getting started on the project in 2015 I’ve kept plugging away, logging my ongoing progress through Twitter, YouTube dev videos, and blog posts. Go have a look! I hope you can see that I've put a lot of energy and passion into this project so far, and that the result of all this labor is going to be something quite unique.

So, Innkeep is a game set in an Inn?

Yes. Inns and taverns have been a staple location since the dawn of the RPG. They are places for players to rest, buy supplies, or maybe get a lead on the next quest. In Innkeep however, it's your turn to wear the apron.

As the innkeeper, you’ll need to look out for the needs of the guests who visit each day, serving them ale, sharing rumors, and maybe telling the odd joke. You’ll hire bards to play music, and get “creative” in order to cook appealing meals in a period of scarcity brought on by war.

The problem is how to survive day-to-day, while also supporting your companions, fellow penniless wanderers and refugees who, like you, stumbled upon this inn, and have nowhere else to go. How can you help those around you, and also keep your business afloat? Fortunately, there are ways and means


What’s the Twist?

The twist is that your are not just any old Innkeeper, but something of a Thenardier-from-Les Miserables type fellow. You don't only look after your guests. You "look after" your guests: robbing your them as they sleep. During the day you are on the lookout for identifying the guests that have something of value. Maybe a well-off merchant.Maybe a bragging adventurer. Sometimes it will be quite tricky finding out who has something valuable, and where on their person or luggage it is stored. You will need to spy on your guests while you serve them, eavesdrop on their conversations, and use your silver tongue to worm your way into their confidence. Of course, there are only so many hours in a day, and so you will need to learn to pick and choose where to devote your attention among the numerous guests that might be staying on any given night.

Once your mark is fast asleep you can let yourself into their room in the dead of night, prying open backpacks, wiggling rings from fingers, slipping chains from necks. If you have done your job properly, they should be far too drunk to notice a thing. But don’t take too much. Or from the wrong people. Or they might kick up a fuss and blow the whole operation.


Is this primarily some kind of management sim?

I like to think of Innkeep as a micro-RPG. That means a strong emphasis on character progression, dialogue, and hand-crafted characters. Over time, you will collect conversation skills that will help you keep your guests happy, and learn their secrets. Meanwhile, the guests who visit your inn each day are each unique. All of them have something to share, but not all will give up their secrets easily. And because you only have so much time in a day, you will never be able to hear everything that each guest might have to say. Some dialogue choices and associated actions might also change the broader course of events in the world outside of your inn.



Features

  • A visually detailed play space that you inhabit and improve over the course of the game.
  • Day and night phases, with dynamic, atmospheric lighting.
  • A unique vanishing-point perspective, with walls and floors of the inn fading out of the way to reveal what is behind them, somewhat like opening up a dolls-house.
  • A host of individually hand-crafted guests, each with unique dialogue, and a unique sprite.
  • A challenging core game loop, revolving around identifying marks, keeping your guests happy, and finding nice trinkets to steal late at night.
  • An unfolding narrative which responds to player choice.
  • Musical tracks that are incorporated into the game, played by the bards you hire to entertain your guests.
  • A cooking system.
  • The ability to collect and share rumors, stories, and jokes.




Why Patreon?

Eventually I would like to find a publisher and carry out some fundraising, so that I can shift to full time development for the final push. For the time being, however, Innkeep remains a part-time project. What your Patreon support helps me to do is cover costs such as internet hosting and software, as well as any fees I might give to artists and such as commission for contributions to the project. You’re helping keep this show on the road, in those early days before it became that world-shaking hit that forever changed the face of PC gaming. Yes. You can support Innkeep before it was cool.



What do I get?

Along with my undying gratitude and access to Patreon only material such as music demos, supporters who have donated an equivalent equal to the retail price of the game (possibly around $20) will receive a copy. Higher tier supporters also get their name credited in my dev diary videos, as well as in the final copy of the game. There is also the possibility of naming a guest that will appear in game (however as this is not a systemic game, but a game with hand-crafted guests, I have to limit the number of these.) Development diary updates that are locked to patreon supporters only for a period of time are also something I'm considering.

Are you collaborating with anyone?

Yes.! The music for Innkeep is being composed by the very talented John Halpart, who produced the track for Heat Signature. I occasionally share tracks by John to my Patreon supporters.



Will this game ever actually be finished? And when??

Yes. And "when it's done." Sometimes I have been known to go pretty quiet for a few months at a time while crunching with my day job. But this project is something very special to me that I intend to see through to the end. While it is faily ambitious in its way, it also, I think, not wildly ambitious. It may take a few more years, but during that period you will be able to see a steady completion of different core parts of the game experience.

Thank you very much for reading all of that!

Now why not start out as a $1 supporter? If everybody who followed me on twitter pitched in that much per month I would be well on my way to working on this project full time!

Recent posts by Daniel Burke

Tiers
Rustic Local
$1 or more per month 3 patrons
  • A warm and happy feeling.
  • Access to any future patreon-exclusive material.
Weary Traveler
$5 or more per month 2 patrons
  • Bragging rights.
  • Access to any future patreon-exclusive material.
  • Your name in the credits.
  • Your name in the dev diary videos.
  • For pledges lasting two months or more: A copy of the game when it comes out (please be aware that this may take some time!)
Mysterious Guest
$10 or more per month 3 patrons
  • A deep sense of well-being.
  • Access to any future patreon-exclusive material.
  • Your name in the credits.
  • Your name in the game as a randomly appearing guest.
  • Your name in the dev diary videos.
  • A copy of the game when it comes out (please be aware that this may take some time!)