KirkHammett333

is creating Video Game (Kerrigan Survival 2.1)
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Zerg
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 The Zerg Swarm is a terrifying and ruthless amalgamation of biologically advanced, arthropodal aliens. Dedicated to the pursuit of genetic perfection, the zerg relentlessly hunt down and assimilate advanced species across the galaxy, incorporating useful genetic code into their own. They are named "the Swarm" per their ability to rapidly create strains, and the relentless assaults they employ to overwhelm their foes.
Terran
$5
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 The terrans are a young species with psionic potential. The terrans of the Koprulu sector descend from the survivors of a disastrous 23rd century colonization mission from Earth. Compared to the protoss and zerg, the terrans are highly factionalized and endure frequent wars amongst themselves in addition to the more recent conflicts with their alien neighbors. Nevertheless, terrans stand as one of the three dominant species of the galaxy.
Protoss
$5
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The protoss, a.k.a. the Firstborn, are a sapient humanoid race native to Aiur. Their advanced technology complements and enhances their psionic mastery.


The main protoss cultural groups are the Khalai, who adhere to the communal Khala, and the Nerazim, who reject the Khala. In addition, another branch of the protoss separate from the Khala called the Tal'darim lives in various places in the galaxy.


Protoss civilization was reunified when the Khalai and Nerazim, sundered since the Discord, were reunited after the devastation of Aiur by the zerg during the Great War.


Alongside the zerg and terrans, the protoss stand as one of the three dominant species of the Milky Way. Protoss are not found outside the Koprulu sector.


 For thousands of years, the ancient and mysterious protoss have used their alien technology and psionic power to maintain order and peace in their part of the galaxy. 

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About KirkHammett333

Developer of Arcade game ''Kerrigan Survival 2.1''. Thanks to all who have supported this game that is for you, I will continue working and creating new content for the video game.

10 players are required for a full lobby. 8 players are builders/support and 2 players are zerg. 1 zerg player is responsible for chasing and killing the bases the other's job is to defend and fortify the central zerg base.

Mechanics

There must always be a Zagara or Abathur on the Zerg team. Only one player can be Kerrigan, Thakras, (Dehaka Hots) or (Dehaka Co-op)

Only 3 players can be supports per game. If a support is alive but all the builders die, the 'survivors' which is the collective whole of supports and builders lose.

ie: If a support is alive but the builders are dead the game is over and zerg win.

  • Vision
  • Zagara :Zerglings are spawned every 5 seconds and automatically path around the map to help locate builders.
    Abathur :Roachs are spawned every 5 seconds and automatically path around the map to help locate builders.

    Zerglings/Roachs cannot see invisible units and by default have a vision radius of 0 unless upgraded. If they run into a building/builder they will attack it and it will show up on the minimap. Basic fog of war mechanics apply.

    Most builder's units have 0 vision radius without upgrades making vision extremely valuable

  • Credits
  • As you play more games you earn credits that you can spend on rewards in game. By default several of the builder's are locked and must be unlocked with credits. The best way to earn a lot of credits is by playing zerg and playing well. You get 1 credit per survivor killed and an extra +35 credits for winning as zerg, <n><n>+5 for winning as Survivor and <n>+25 for the killing blow as Survivor(the survivor who murdered Kerrigan)

  • Bounty
  • For builders/support you receive gas when you kill zerg units. and vice versa for the zerg.

    The Zerg players share gas bounty. If Zagara gets 5 gas killing a unit so does Kerrigan and vice versa.

    The Zerg players share upgrades. If Kerrigan upgrades her unit's armor then so does Zagara.
    (Only work for Kerrigan, Dehaka Hots and Zagara. The new hero's work different)

  • Income
  • Minerals are always generated passively from income sources. Either buildings or units. There is no way to earn gas except from killing the opposing team's units or structures.
    (the alarak class is the only one that can generate gas like kerrigan building nexus.

    This game has the potential for a great deal of depth based on what builders you choose. Their individual play styles vary immensely. For example, Spirit earns the majority of his income by playing an RNG stock market. the other part of his income is a bank that increments the minerals inside by a fixed percentage every few seconds. Spirit is only able to attack by building fixed towers that are upgraded throughout the match.

    Builders

  • Jim Raynor (Coming soon) (Replace Scientist)
  • Artanis V2 (Coming soon)
  • Fenix (Coming soon)
  • Ascendant
  • Ares
  • Karax (Coming soon) (Replace spirit)
  • Swann (Coming soon) (Replace Engineer)
  • Nomad Type-ll
  • Alarak
  • Tychus
  • Zeratul (Coming soon)
  • Support

  • X Prophet (Coming soon)
  • Vorazun
  • Stukov
  • Team Nova v2 (Coming soon)
  • Reptile Crate (Coming soon)
  • Zerg

  • Kerrigan
  • Dehaka Hots
  • Dehaka (Co-op)
  • Thakras
  • Purifier Gravoid (Coming soon)
  • Narud (Coming soon)
  • Zagara
  • Abathur
  • The lings/roaches that Automatically spawn are Zagara's/Abathur's by default. She and he moves very slowly off the creep and has a ranged attack/ Abathur has melee and air range attack. She can also teleport to anywhere on the map that creep has spread and abathur can use deep tunnel. She and he spreads creep, which give vision, by laying tumors.

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