Lewis Pulsipher

is creating Videos (screencasts) and articles about Game Design

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Through Patreon I will give patrons occasional informal glimpses into what I'm doing and the creative process, especially in designing games.
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The above, plus occasional special discounts for my online courses.
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You will be helping me to continue to offer my unique perspective on game design and design theory to aspiring (and experienced) game designers who are unable or unwilling to buy a class or book. I’ve done that in my blogs (including my "Expert Blog" on Gamasutra), and via my YouTube channel "Game Design".

More than three years ago I began to post free videos to my “Game Design” channel on YouTube (http://www.youtube.com/user/LewGameDesign ). I've posted about 250, currently one per week (Thursdays). But this has become a burden, taking away from my time designing games - a big reason why it’s taking so long to complete the third editions of Britannia. I've had to consider slowing down my posts, or ending them altogether. With a modicum of support from Patreon patrons I can justify the time I spend on these videos and articles, and continue to produce them regularly.

Examples of what you'll support:
10 “Need to Knows” about Game Design: http://youtu.be/rxBUr9KdsIg
Consequences in Games: http://www.gamasutra.com/blogs/LewisPulsipher/201...
Are you designing a game, or throwing one together?:
Part 1 https://youtu.be/USZQipf4GLM
Part 2 https://youtu.be/UOUItO3uCSk
Why aren't computer RPGs (especially MMOs) as much FUN to play as old-time D&D?: http://pulsiphergamedesign.blogspot.com/2016/04/w...

Who Am I?
I started writing articles and designing games in the 70s, but left the industry for 20 years in the early 80s (though I still played D&D). I have designed half a dozen commercially published boardgames, have written a book about game design, run online audiovisual courses about game design, blog, and maintain a YouTube "Game Design" channel with a free video each week. My game Britannia is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". I have over 17,000 classroom hours of teaching experience (now retired) including teaching video game design and production, and over 20 years of part-time graduate teaching experience.

I have combined my game design and teaching experience in my “Game Design” channel videos, my blog articles, and my online audiovisual game design courses on Udemy.com and Skillshare.com. The latter are not free, but I continue to offer free videos through my channel.

My book "Game Design: How to Create Video and Tabletop Games, Start to Finish" (McFarland, 2012) focuses on practical advice for beginning game designers, about how you actually create and complete game designs.

My latest published game is the card micro-game Hastings 1066 (Worthington Publishing). Three new versions of Britannia, including a 90-120 minute version and a diceless version, are forthcoming (sooner or later!).

I speak frequently at GenCon, the East Coast Game Conference, PrezCon, and World Boardgaming Championships. I was an "Industry Insider Guest of Honor" at GenCon '13.
Long ago I was contributing editor for "White Dwarf" and "Dragon" magazines, and publisher of various game fanzines. I also contributed to the books "Tabletop: Analog Game Design," "Hobby Games: the 100 Best," and "Family Games: the 100 Best."
My motto: "Always do right - this will gratify some and astonish the rest." - Mark Twain
My game design motto: "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupery
More information in:
•Wikipedia entries: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental"
•Website: http://pulsiphergames.com
•"Expert blogger", Gamasutra: http://gamasutra.com/blogs/LewisPulsipher/774/
•Game design blog: http://pulsiphergamedesign.blogspot.com/ and http://pulsiphergamedesign.blogspot.com/
•Teach game design blog: http://teachgamedesign.blogspot.com
•@lewpuls (twitter)
•My Udemy profile and all my classes: https://www.udemy.com/user/drlewispulsipher/
•www.linkedin.com/in/lewispulsipher/ (http://www.linkedin.com/in/lewispulsipher/)
•former contributing editor, White Dwarf, Dragon, Space Gamer, etc.
•former publisher, Supernova, Blood and Iron, Sweep of History, etc.
Recent Interviews with Lew:
•Designer Spotlight (with Jason Levine, video)): http://www.dicetower.com/game-video/jason-levines...
•Boardgame University #27 (with Tom Vasel, audio): http://boardgameuniversity.libsyn.com/
•RPG Review (with Lev Lafayette, text): http://rpgreview.net/node/176

I have a Ph.D. in military and diplomatic history from Duke University, from ancient days when degrees in media, computer networking, or game design did not exist - nor did IBM PCs.

I have been called many things over several decades (not all of them good!), here are some examples.

In "The Space Gamer" #35, I was referred to as "that notorious raconteur of FRP gaming" by Steve Jackson (of Steve Jackson Games).

"One thing I will say to everyone reading this thread - you can count on the fingers of one hand the books that will adequately explain something as nebulous and esoteric as game design and theory. Lewis Pulsipher's 'GAME DESIGN' is one of them. Cannot recommend it highly enough." Chester Hendrix

"My personal game design pillars: Lewis Pulsipher, Tom Wham, Eric Lang and Mike Gray." @C_M_Young (twitter)

" I figure you must be about 90 years old by now. I can remember, as a newly minted game designer in the 1970's I would read your articles and think of you as an experienced, grand-old-man of gaming, clearly older that I was in years and experience. Since I turned 67 last week, you must be by now way older than that." Marc Miller, 2014 (yes, the man who designed Traveller, and a great many more published games than I! I suppose he was surprised to find that I'm actually younger than he is.)

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