Seeds of Chaos is a free to play dark fantasy eroge made in Ren'py, inspired by the worldbuilding of Berserk, Dark Souls, The Witcher and other epic fantasy series', as well as the adult games Corruption of Champions, Legend of Queen Opala, and Slavemaker. The game is set in The Six Realms, the westernmost continent in the world of Solanse. Seven years have passed since the last Demon War, and the defeat of Lord Karnas at the hands of the forces of Light ushered in a new era of peace and prosperity for all the races of the six kingdoms. Evil never lies dormant for long, however, and in the shadows new threats to the tenuous peace begin to stir.
In the first scenario, you play as Rowan, a veteran of the last Demon War. He and his fellow heroes, aided by the Goddess of Light, pursued Karnas to the heart of his stronghold, Castle Bloodmeen, and defeated him once and for all. Having hung up his sword upon returning to his peaceful home village and marrying his childhood sweetheart, Alexia, he finds his idyllic life shattered by the arrival of a beautiful, mysterious woman. Before he knows it, he is forced to serve the very darkness he fought to destroy seven years ago.
- You are the bad guy - Unlike most games with alignment systems that allow you to be good, evil, or morally neutral, in Seeds of Chaos you play the villain. Ethical decisions will focus on just how corrupt you character is becoming, and the consequences of that change.
- Visual novel style scenes with complex, multi-branched dialogue trees inspired by Black Isle / Obsidian, Bioware, and the Witcher games that affect later meetings and events.
- A random event system that adapts to choices the player makes, and other variables (past events, stats, inventory content, reputation, affection, etc.) to shape the game as it progresses, adding replay value by providing different experiences on each playthrough (see Events below for more detail).
- Multiple endings (including bad ends).
- Quality original art by a number of talented artists.
- An original soundtrack by Leet Music, known for his work on numerous Winter Wolves projects.
- Industry professional grade sound effects, mostly from BOOM Library.
- CG gallery, Music Room, and a Scene Replay gallery.
- If enough money is raised, rather than produce sequels, I'd like to work on expanding the world by adding alternate scenarios (new main characters with different stories), expansions (alternate event sets), and a trainer mode (similar to Slavemaker / Princess Trainer).
- There will also be a relatively safe for work version produced, with the sexually explicit content removed, for those who just want to play the game without the adult content.
Direction, Scenario Planning - Lord Arioch
Additional Writing and Game Design - Dark Master
Additional Writing - T51Bwinterized, Rein.
Lead Artist - HikariYumiya
Spriting - Keidi Ran
Backgrounds - Tanzenkat
Adult CGs - momdadno
Additional assets - Erek
Interface Design LMU
Concept Work - Ganassa, NLR
The Event System is the game mechanism that determines what happens to your character during the game. Think of it as being similar to a collection of linked decks, and each turn, the player chooses which deck they would like to draw the top card from, experiencing the event that is revealed. As the game progresses, player choices, event effects, and other factors will determine which cards are added or even subtracted from the decks, shaping the game.
- There are two main spheres of event; Ruler, and Adventure.
- There are four main types of event within these spheres; Benediction, Malediction, Challenge, and Judgement. Benediction events are events that have a beneficial effect, while Malediction events are detrimental. Challenge events evaluate game factors in order to determine the outcome, and can be either beneficial or detrimental. Finally, Judgement events require the player to make decisions and resolve by applying the consequences of the player’s choices.
- There is also a special category of event that exists outside these spheres; The Nemesis Event.
The world of Solanse has many players, both individuals and factions, vying for whatever power they can get their hands on. The Nemesis System is an attempt to recreate the feeling, over a number of playthroughs, that the protagonist has many different enemies waiting in the shadows to strike.
The Nemesis is an adversary drawn from a pool of potential enemies that the player has to face repeatedly as the game progresses. Very little is known about these Nemeses; where they come from, what they represent, or why they have chosen you as a target. They all have different backgrounds, methods, motives, and masters, but are united by their relentless pursuit of the player character. The Nemesis appears to the protagonist in special Nemesis events, which represent their encounters.
- The Nemesis Event is a special type of event that exists outside the bounds of the main event spheres, and it has its own special set of rules.
- Nemesis events represent the plots and actions of the Nemeses, and as a result can occur at any time. Nemesis events have a random chance of being encountered regardless of the event pool chosen.
- Nemeses are unflinching in their desire to destroy you, and this is reflected in their events, which consist of hard choices, and difficult challenges with punishing consequences. Failure to do well against Nemeses will result in steep penalties, and perhaps even more devastating events being added to their pool. Succeeding, however, will force the Nemeses to suffer setbacks of their own.
- There will also be additional ways to weaken, delay, and even defeat the Nemeses, but these will all require an investment of player turns, and have little overall outcome on the endgame. The player will have to choose whether to spend turns planning for the Nemeses and lose time that could be spent elsewhere, or risk the chance of encountering powerful Nemesis events unprepared.
- Adding additional Nemeses allows new events, lore, locations, and new challenges to be added to the game without having to make large adjustments to the core game.
As Seeds of Chaos is an eroge, it will include a large amount of sexual content. Since sexuality is both a complex and disparate area, the decision was made to make the game one of general appeal in an attempt to encompass many kinks and parings. All of the following are planned for inclusion, with an option to filter out any scenes and/or events the player is not interested in seeing.
Pairings - Male / Female, Male / Male, Female / Female, Male / Futa, Female / Futa
Central kinks - Corruption, demon sex, & monster / monstergirl sex
Other kinks - BDSM, slave training, moral degeneration, femdom, furries, fembois / traps, nuns, exhibitionism, pregnancy / breeding, lactation, humiliation, prostitution, public use, addiction, transformation, bimboization, piercings / tattoos, squirting, bukkake, netorare / netori
How the money will be spent - The goal is to create a game that looks and sounds great, and in order to do that, you have to hire talented people. The vast majority of money raised will be used to pay the team and others to create high quality art (sprites, backgrounds, CGs, and equipment cards), sound (original music and professional grade sound effects), and do some of the more complex object oriented programming. If the Patreon is ever successful enough, I will pay myself a wage, if only to recover the thousands I spent producing the initial release, but first and foremost the funding priority is assets.
The amount of money raised will determine the scale of the game. I want to make a game with a great deal of content, and more money means more assets. One of the most requested features has been the option to choose your sex, and I would like to create an alternate scenario with a different female main character that interacts with Rowan's story, more money will allow me to do that. It will also mean that the world can be fleshed out with more events, characters, sex scenes, nemeses, dungeons, and items. All of these things will greatly improve both the player's experience and the replay value of the game.
There's always an element of risk with these things, but I am a professional in my thirties who went to graduate school, and have extensive experience in project management. In addition, at the time of writing, I've invested almost a year of my life and thousands of my own dollars in the game, and I am in it for the long haul (which in this case is three to five years). I'm committed to making my vision a reality, and I hope you'll all join me on this journey.