MicaBytes is creating Role Playing and Strategy Games
0

patrons

$0
per month


MicaBytes is a Scandinavian-based one-person developer of strategy and role-playing games, primarily for Android OS. I enjoy playing all sorts of games, but the games I develop tend to character-driven, story-based games. I'm also a big fan of boardgames, and much of what I work on is influenced by ideas from the boardgames I've played.

What probably sets MicaBytes apart from other developers is my love for historical settings, and relative commitment to historical accuracy in the games I build. While I enjoy Fantasy and SciFi (and am collaborating on a fantasy game at the moment), I love how historical settings allow us to create a window (however small) into the past and perhaps gain a new perspective on it. This doesn't mean that I try to cram every historical detail I can find into my games; but rather that, where possible, I prefer to go with the flow of history rather than against it. In my opinion, what we know of history is almost always as interesting as - and frequently more fantastic than - fiction.

Who is behind MicaBytes?

MicaBytes is Michael, with some occasional freelance help (art, music, and lately some writing) from other creators on the internet. I've been creating computer games ever since I first put my fingers on the keyboard of my first computer and started learning QBasic. I started with Snakes, worked my way up to some simple arcade games, a multi-player Football Manager game (which I ran for a few seasons during my university days), and various other projects which never came to fruition. In the meantime, I wrote a Master's Thesis on Artificial Intelligence and Database Systems, a Ph.D., and ended up working with very large database systems.

The release of Android in 2009 spurred me to take a break from the huge game project I was working on at the time, and experiment with some smaller stuff. That led to "Pirates and Traders", which has led to here. Developing games is something I do in my free time, which is why pace of development can sometimes be slow, but this is what I love, and I intend to continue doing it for as long as people keep enjoying what I create.

Currently I am working on three projects, all based around a rebuilt Pirates and Traders game engine:
  • Pirates and Traders 2: a direct sequel to Pirates and Traders. The limitations of the old game engine mean that I can no longer improve substantially on that game; the new game engine will provide me with a much better platform for adding new content to the game.
  • Dwarf Kingdom: a fantasy, story-based game of interactive fiction and strategy. This is a collaboration with Ashton Saylor, where I provide the game engine, and he provides the story.
  • Small Battles: the tactical combat engine of Pirates and Traders 2, released as a stand-alone, multi-player battle game.
My core focus at this time is P&T2, but all three products are closely tied to the same core game engine (which is also why I'm able to push ahead with all three at the same time). I have a number of ideas for where I'd like to take this in future, but I'll wait to talk about this until P&T2 is released, at least.

Why you might consider pledging

At least initially, I don't plan on creating any gated in-game content for Patreon users only. I'm not a huge fan of that sort of thing, so I'd like to think of some alternatives. You don't need to pledge money to get my ear, either; if you make the effort to contact me on any of the channels I've made available, I'll always make the effort to listen (even if a response may occasionally take a while coming).

The main purpose of the Patreon is simply to give you - if you're interested - another avenue through which you can show your support beyond buying the Gold! version of my games. I used the revenue generated by Pirates and Traders: Gold! to enhance and improve the original game by hiring artists and a musician to create content for the game, and that will be my plan going forward as well. Any revenue generated by the Patreon will go toward creating more content - writing, graphics, and music - for the next games that I build.

If you enjoy what I've created, think you might enjoy what I create in future, have the money to spare, and would like to support MicaBytes, then you might consider pledging. 

Thank You

Regardless if you pledge or not, if you've gotten this far it is presumably because you are interested in what I do. So thank you! If you can pledge then wonderful, if not, don't worry about it - though I of course appreciate it if you'd consider sharing my content with others.
Rewards
Pledge $1 or more per month
0 patrons
A sincere Thank You me Hearties for your support, which I'm sure will warm your insides almost as well as a good tot of grog. In addition you will get access to the Patreon Updates section, which means a chance of exclusive content (I may post some of the more unfinished work which is not yet ready to present in Public there), and yet another place for you to ask questions and give feedback if you want - including about the kind of rewards you'd like to see on Patreon.



MicaBytes is a Scandinavian-based one-person developer of strategy and role-playing games, primarily for Android OS. I enjoy playing all sorts of games, but the games I develop tend to character-driven, story-based games. I'm also a big fan of boardgames, and much of what I work on is influenced by ideas from the boardgames I've played.

What probably sets MicaBytes apart from other developers is my love for historical settings, and relative commitment to historical accuracy in the games I build. While I enjoy Fantasy and SciFi (and am collaborating on a fantasy game at the moment), I love how historical settings allow us to create a window (however small) into the past and perhaps gain a new perspective on it. This doesn't mean that I try to cram every historical detail I can find into my games; but rather that, where possible, I prefer to go with the flow of history rather than against it. In my opinion, what we know of history is almost always as interesting as - and frequently more fantastic than - fiction.

Who is behind MicaBytes?

MicaBytes is Michael, with some occasional freelance help (art, music, and lately some writing) from other creators on the internet. I've been creating computer games ever since I first put my fingers on the keyboard of my first computer and started learning QBasic. I started with Snakes, worked my way up to some simple arcade games, a multi-player Football Manager game (which I ran for a few seasons during my university days), and various other projects which never came to fruition. In the meantime, I wrote a Master's Thesis on Artificial Intelligence and Database Systems, a Ph.D., and ended up working with very large database systems.

The release of Android in 2009 spurred me to take a break from the huge game project I was working on at the time, and experiment with some smaller stuff. That led to "Pirates and Traders", which has led to here. Developing games is something I do in my free time, which is why pace of development can sometimes be slow, but this is what I love, and I intend to continue doing it for as long as people keep enjoying what I create.

Currently I am working on three projects, all based around a rebuilt Pirates and Traders game engine:
  • Pirates and Traders 2: a direct sequel to Pirates and Traders. The limitations of the old game engine mean that I can no longer improve substantially on that game; the new game engine will provide me with a much better platform for adding new content to the game.
  • Dwarf Kingdom: a fantasy, story-based game of interactive fiction and strategy. This is a collaboration with Ashton Saylor, where I provide the game engine, and he provides the story.
  • Small Battles: the tactical combat engine of Pirates and Traders 2, released as a stand-alone, multi-player battle game.
My core focus at this time is P&T2, but all three products are closely tied to the same core game engine (which is also why I'm able to push ahead with all three at the same time). I have a number of ideas for where I'd like to take this in future, but I'll wait to talk about this until P&T2 is released, at least.

Why you might consider pledging

At least initially, I don't plan on creating any gated in-game content for Patreon users only. I'm not a huge fan of that sort of thing, so I'd like to think of some alternatives. You don't need to pledge money to get my ear, either; if you make the effort to contact me on any of the channels I've made available, I'll always make the effort to listen (even if a response may occasionally take a while coming).

The main purpose of the Patreon is simply to give you - if you're interested - another avenue through which you can show your support beyond buying the Gold! version of my games. I used the revenue generated by Pirates and Traders: Gold! to enhance and improve the original game by hiring artists and a musician to create content for the game, and that will be my plan going forward as well. Any revenue generated by the Patreon will go toward creating more content - writing, graphics, and music - for the next games that I build.

If you enjoy what I've created, think you might enjoy what I create in future, have the money to spare, and would like to support MicaBytes, then you might consider pledging. 

Thank You

Regardless if you pledge or not, if you've gotten this far it is presumably because you are interested in what I do. So thank you! If you can pledge then wonderful, if not, don't worry about it - though I of course appreciate it if you'd consider sharing my content with others.

Recent posts by MicaBytes

Rewards
Pledge $1 or more per month
0 patrons
A sincere Thank You me Hearties for your support, which I'm sure will warm your insides almost as well as a good tot of grog. In addition you will get access to the Patreon Updates section, which means a chance of exclusive content (I may post some of the more unfinished work which is not yet ready to present in Public there), and yet another place for you to ask questions and give feedback if you want - including about the kind of rewards you'd like to see on Patreon.