Ivan Mostyaev

is creating Naval Hurricane game

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  • Access to exclusive posts on Patreon and access to all other content one month earlier.
  • Community polls. Important note: in some cases, voting results may not be accepted. For example, when the number of voters is too small.
  • Access to new versions of Naval Hurricane prior to early access on Steam.


Limited (40 of 40 remaining)
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per month
  • All rewards from previous tiers.
  • Come up with a name for a merchant ship. The names will be added to a list and the game will randomly select them if necessary. Important note: the names will be moderated to avoid obscene words.


Limited (19 of 20 remaining)
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per month
  • All rewards from previous tiers.
  • Once released in Steam early access, you will receive a steam key for a special version of the game containing the exclusive armored cruiser SMS Blücher. This applies to all patrons whose total patronage has reached 10 dollars.
  • Come up with the name of a ship’s captain. Important note: since the game is about British and German navies, the names must be British or German male names. If you don't like it, you can instead come up with a second name for a merchant ship, just like in the previous tier.




per month

About Ivan Mostyaev

Hi, I’m Ivan - the developer of Naval Hurricane.
Naval Hurricane is an indie turn based tactical game about war at sea between British Royal Navy and Imperial German Navy during World War I. It is currently in development for PC. It is inspired by Atlantic Fleet with the intention to cover the historical period of World War I and improve some of the aspects of the combat gameplay that seemed illogical. Another intention was to create a more detailed and immersive global map campaign than the Atlantic Fleet. Better graphics also mean a lot, which is why PC was chosen as the platform for Naval Hurricane. Naval Hurricane is currently on IndieDB and its pre-alpha version is free to download.

Key features

  • Turn-based tactical battles using artillery and torpedoes.

  • Advanced damage model of ships. Compartments, deck areas and various modules work together to make the ship fight and win.

  • All ships are close to their historical prototypes.

  • High influence of visibility and weather conditions.

  • Damage control system. Player can manually manage crew to repair modules, patch holes, fight fire, and so on to prevent ship from exiting battle and sinking.

  • Fleet commander career real time single player campaign.

Why Patreon?

I am the only developer working on Naval Hurricane and have spent most of my time on it since late 2016. The game's budget is 100% my own savings which, unfortunately, are not endless. This is why even a small amount of income will allow focusing on development and ensuring that the game eventually gets to the Steam early access as soon as possible.

What you get?

In addition to my immense gratitude, depending on the level of your pledge, you will gain access to exclusive patron-only posts and polls. All content posted about the game on IndieDB and social media will be available to patrons two months earlier. The same goes for new game releases. At certain point of time (see below), the new releases will become available only to patrons.
Another reward will be the ability to come up with the names of ships captains and merchant ships that will be used in the game. Name the ship after your grandfather or cat.
Once your patronage has reached 10 dollars in total, you will get the Steam key upon early access release, even if you cancel your patronage, the very next day. You do not need to remain with the campaign for its full duration, to gain premiums!Also the version of the game for patrons will contain the exclusive armored cruiser SMS Blücher.

The roadmap

  1. First public pre-alpha release. <- we are here now
  2. Intense polishing of the core gameplay.
  3. Visibility system, fog, rain, snow and night battles. This is the last publicly available free version. But patrons will keep free access.
  4. Another 4-5 new ship classes.
  5. Preparing the game for localization and integration of the Steam API.
  6. Early access release around the end of 2022.
  7. Submarines.
  8. Global map real time campaign.
  9. Many more ships.
Multiplayer may or may not appear, depending the on popularity of the game and the time it takes to complete the above.

Thanks for taking the time to check out Naval Hurricane! Consider support it if you are interested.

$8.91 of $250 per month
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By becoming a patron, you'll instantly unlock access to 5 exclusive posts
By becoming a patron, you'll instantly unlock access to 5 exclusive posts

Recent posts by Ivan Mostyaev

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