OPENRNDR is creating OPENRNDR, a tool to create tools.
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patrons

In short, OPENRNDR is a tool to create tools. It is an open source framework for creative coding for Kotlin / Java 8+ that simplifies writing real-time interactive software. It fully embraces its existing infrastructure of (open source) libraries, editors, debuggers and build tools. It is designed and developed for prototyping as well as the development of robust performant visual and interactive applications. It is not an application, it is a collection of software components that aid the creation of applications.

OPENRNDR is made with creative coders in mind. It combines the unique qualities of being versatile enough to sketch in it, but at the same time be robust enough to deliver production-quality interactive media installations, that you know will also run without worries in a few years from now. It takes the creative mind set of a designer or artist, and combines that with the power of IT-grade software. As we could not find this in existing software, we had to develop this ourselves. We are convinced that there are many more people out there that crave for the same.

KEY FEATURES

  • a light weight application framework to quickly get you started
  • a fast OpenGL 3.3 backed drawer written using the LWJGL OpenGL bindings
  • a set of minimal and clean APIs that welcome programming in a modern style
  • an extensive shape drawing and manipulation API
  • asynchronous image loading
  • runs on Windows, MacOS and Linux

OPENRNDR is publicly available under an open source license. This means that the software library and its source code will be publicly available, for free, forever, and that the library can be used without restrictions. We invite the public to download and create unexpected things with the framework. Next to that, we seek contributions in the form of improvements and maintenance to the OPENRNDR library. These modifications will be managed and merged into the project per the pull request mechanism on Github.

Becoming a Patron will help to keep the project up and running and allows us to improve.


In short, OPENRNDR is a tool to create tools. It is an open source framework for creative coding for Kotlin / Java 8+ that simplifies writing real-time interactive software. It fully embraces its existing infrastructure of (open source) libraries, editors, debuggers and build tools. It is designed and developed for prototyping as well as the development of robust performant visual and interactive applications. It is not an application, it is a collection of software components that aid the creation of applications.

OPENRNDR is made with creative coders in mind. It combines the unique qualities of being versatile enough to sketch in it, but at the same time be robust enough to deliver production-quality interactive media installations, that you know will also run without worries in a few years from now. It takes the creative mind set of a designer or artist, and combines that with the power of IT-grade software. As we could not find this in existing software, we had to develop this ourselves. We are convinced that there are many more people out there that crave for the same.

KEY FEATURES

  • a light weight application framework to quickly get you started
  • a fast OpenGL 3.3 backed drawer written using the LWJGL OpenGL bindings
  • a set of minimal and clean APIs that welcome programming in a modern style
  • an extensive shape drawing and manipulation API
  • asynchronous image loading
  • runs on Windows, MacOS and Linux

OPENRNDR is publicly available under an open source license. This means that the software library and its source code will be publicly available, for free, forever, and that the library can be used without restrictions. We invite the public to download and create unexpected things with the framework. Next to that, we seek contributions in the form of improvements and maintenance to the OPENRNDR library. These modifications will be managed and merged into the project per the pull request mechanism on Github.

Becoming a Patron will help to keep the project up and running and allows us to improve.


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