Taro Omiya is creating
Experimental Games
Experimental indie game developer creating fun, yet unusual games
6
$12
Milestone Goals
Lift off!
Enough to pay off for the Unity Pro license. Not too shabby.
More gaming platforms
I can now develop for mobile devices, including iPhones, iPads, and Androids. And Ouya. And Fire TV. And so on.
Tips & tricks
I'll write up tips and tricks in making games regularly.
Live streaming
I'll live-stream my development process at regular intervals.
About
Omiya Games is an experimental indie game studio. よろしく!
Location
Niskayuna, NY, USA
Top PatronsSee all 6
Hey, everyone. Taro from Omiya Games here. I'm an indie game developer that's been making games for 5 years now. On one faithful night (sometime in January 2013), I've started making #OneGameAMonth. Since then, I've been creating bizarre, experimental games that explores unusual game mechanics. I helped answer humanity's most important questions, such as "what would it be like to throw your own head?" or "wouldn't it be great if you had a magical fishing rod that catches really large stuff?" Luckily, my games has appeared in PC Gamer, Rock, Paper, Shotgun, and Warpdoor. Needless to say, I absolutely love making games!
So why am I on Patreon, you ask? After all, I'm getting ad money from GameJolt and Kongregate, right? Heck, you're even asking for donations on Itch.io! Well, truth be told, making games is both expensive and exhausting. Even using publicly-available music and art assets, the ad and donation money from these websites hardly comes close to the software and hardware cost I spend when making each game (let alone living cost: I'm doing this full-time).
That's where you come in! By becoming a patron on Patreon, you can have direct impact on the quality of my games. As previously mentioned, I'm currently relying on free or cheap resources to make my games possible. But with more resources, I'll be able to experiment more, create better-looking, more complex games, and even provide tips on how to help you make games on short deadlines!
You're making this possible. Let's make it happen.
Now for the nitty-gritty details: unlike Kickstarter, Patreon will charge only when a free monthly game is released. This means that if I miss a month, you won't be charged! Do note, however, that I may occasionally release non-free, non-experimental games. While I won't charge patrons for these games, I won't be able to offer them for free either. They are on a separate budget, and take a substantial amount of time (several months to years) to make. Sorry about that.
Thanks for taking your time on my Patreon page, and all the support you've given. Happy gaming, everyone!
So why am I on Patreon, you ask? After all, I'm getting ad money from GameJolt and Kongregate, right? Heck, you're even asking for donations on Itch.io! Well, truth be told, making games is both expensive and exhausting. Even using publicly-available music and art assets, the ad and donation money from these websites hardly comes close to the software and hardware cost I spend when making each game (let alone living cost: I'm doing this full-time).
That's where you come in! By becoming a patron on Patreon, you can have direct impact on the quality of my games. As previously mentioned, I'm currently relying on free or cheap resources to make my games possible. But with more resources, I'll be able to experiment more, create better-looking, more complex games, and even provide tips on how to help you make games on short deadlines!
You're making this possible. Let's make it happen.
Now for the nitty-gritty details: unlike Kickstarter, Patreon will charge only when a free monthly game is released. This means that if I miss a month, you won't be charged! Do note, however, that I may occasionally release non-free, non-experimental games. While I won't charge patrons for these games, I won't be able to offer them for free either. They are on a separate budget, and take a substantial amount of time (several months to years) to make. Sorry about that.
Thanks for taking your time on my Patreon page, and all the support you've given. Happy gaming, everyone!
