Pervy Fantasy Productions is creating
Adult Fantasy Games
We like to make naughty games and share 'em with the world.
52
$321
Milestone Goals
9 Milestone Goals
reached
Animated sexy scenes
This Goal would allow us to get short animated sexyscenes for our game. Not movietrailer quality, but more then enough to fulfill an assortment of dark, perverted fantasies of ours.
Part time Job Gamemaking:
I would be able to make this my part time job, to work on the content going steady with no worries about RL interference
anymore. If we reach this goal I'll set up a livestream, were you folks can watch me work, and pledge to work at least 20 hours a week on gameprogramming/writing alone... Every week. That's a lot of hours!
Individual game overs and more fancy content.
At this level we could comission several game over screens, one for each of your favourite creatures... And at 60+ Endings and counting at the time of writing this, thats a lot. Furthermore we could from time to time hire/invite guest writer's to spice our content up with some variety.
The full time Job: gamemaking, and The Sequel!
We will start to work on a Sequel to The Last Demonhunter, one the original is finished improving on the original with our experience of what people liked in the first game. Moar naughties. moar gaming. Moar fun!
A full sequel + Bonus
We'll do all of the above, and once per month buy a few bottles of booze. Consume them during a livestream, rant excessivelly how much I luv you guys, whilest trying to also program in any wishes you manage to convince me into adding to the game.
About
We are a group of naughty rpg developers with mischievous plans of world domination.
Pervy Fantasy Productions is Supporting
Top PatronsSee all 52
Hello Reader.
First, you can find more information and all up to date versions of our games, with the exeption of the TLDH Patreon preview on the Blog.
Want to know more about us? A short introduction:
I'm Deva, original Designer and headwriter of The Last Demonhunter.
Together with Aggra, the creator of 'Order of Light' we try to work together to create naughty roleplaying games we.. and others enjoy.
With your donation you help us in both working these naughty projects, and making them better, through comissioned artworks and other awesome things.
To be 100% clear: We will work on this, and keep it 100% free to play for everyone even if we don't get a dime, and every 1$ you give will go towards making our game(s) more enjoyable.
So what do we need the money for then, what will we use it for?
Artists don't work for free, a good sexy monster picture takes time to create, and we will never use art without expressed permissions, as it is against our work ethics. Plus this way we can give the game a unique and exclusive feel.
Furthermore, a workstation. We have a computer to work on for our games. Sometimes computers die, if that happens, we want to be prepared.
To restate: Our project will stay open for future programmers to look at and learn from, and we will finish this project, one way or the other, but your support, if you chose to give it, could make this game better then just good. It could make it awesome.
To claim a reward contact us or post on the Patreon feed with what you'd like.
First, you can find more information and all up to date versions of our games, with the exeption of the TLDH Patreon preview on the Blog.
Want to know more about us? A short introduction:
I'm Deva, original Designer and headwriter of The Last Demonhunter.
Together with Aggra, the creator of 'Order of Light' we try to work together to create naughty roleplaying games we.. and others enjoy.
With your donation you help us in both working these naughty projects, and making them better, through comissioned artworks and other awesome things.
To be 100% clear: We will work on this, and keep it 100% free to play for everyone even if we don't get a dime, and every 1$ you give will go towards making our game(s) more enjoyable.
So what do we need the money for then, what will we use it for?
Artists don't work for free, a good sexy monster picture takes time to create, and we will never use art without expressed permissions, as it is against our work ethics. Plus this way we can give the game a unique and exclusive feel.
Furthermore, a workstation. We have a computer to work on for our games. Sometimes computers die, if that happens, we want to be prepared.
To restate: Our project will stay open for future programmers to look at and learn from, and we will finish this project, one way or the other, but your support, if you chose to give it, could make this game better then just good. It could make it awesome.
To claim a reward contact us or post on the Patreon feed with what you'd like.
