THE GAMEProject Elpis is a game where the driving force behind it is to allow players to come up with their own paths through the world. Everything that is done in the game is player driven from civil wars, bases on planets, manipulation of the economy, etc. You have full control over your characters pathway and history in the game. Can you achieve what you desire or will you crumble and fall? It's up to you to decide.The only thing that is certain is that it will be up to you to decide your fate.
THE STORYThe curtain rises and five races take the stage. Choose your species and set your fate in motion. The origins of these races is written, their foundation has been lain, but where they go from here is up to you. As you and your crew develop your ship, negotiate with others, and build your society, the story will follow. Your character will be written into the game and the history of the universe. Follow the doings of your fellow explorers in our professionally written novel and see how the changes play out that you started in our integrated online metagame.
THE RACESChoose your race carefully as it will be your primary alliance in space. Will your race reign triumphant, or be beaten into submission? Will your people control the economy or eek by on next to nothing? Each race has its own particular strengths and weaknesses. Will you be a Davul warrior or a swift Zurna? Will you master the sciences as an Udu or organic engineering as a Santoor? Or will you stick with the familiar and be a well-rounded human? Oh, and be on the lookout for the Unknown. More races may still await.
But wait.. there's more..We strive to put in systems into the game that encourages role playing over "winning". Sometimes, some of the best stories are when characters tragically fail. So to that end, this game will be in constant development with new systems and new ideas (provided by the player base as a whole) to help bring about said role play potential in people. We also have a strict "Hands Off" policy to keep staff members from making all powerful characters. Also to make sure that the plotlines created are player made, not staff made.
What is the "Hands Off" policy?In short, the Hands off policy means that we will not interfere with player run plot lines, but instead make sure that their plans can be realized if they are smart enough. The policy also states that we do not put our biases into the game events (even if we want to).
Can you expand on that please?Sure. The policy is how I make sure that the staff here at 5th Wall Gaming (and myself) don't go ego tripping in the game and make changes to it the players don't want. We do this by only designing systems in the game and not plot lines. Now, that isn't to say we don't have seeds out there for various plot lines we would like to spring up, just that ultimately, it's up to the players themselves to decide if they want to follow that thread or not. By doing so, the power of where this goes is in the players hands. Us staff are simply along for the ride keeping the motor running in the car. :)
Ok. So what are the details about the policy?1. Create a living, breathing history of the game generated by players themselves.
2. Keep developing new systems that the players want (and that are fair).
3. Do not have any kind of "Pay to Win" in the game.
No pay to win?Nope. None at all.
So how do you make money at this?Through the generous donations of our players and Patreons. We will be adding in features to the game that people who donate will be able to show off (including a leaderboard of the highest supporters), but we will never, EVER give any kind of in-game advantage to someone who gives us money over someone who doesn't. The money that comes in will help fund the cost of the server and new code that is needed for the game. Also, since we consider ourselves a community, the funds also go towards servers for other games like Starbound, Rust, SS13, etc. (when donations get high enough that is). We also have T-Shirts planned and various other things in the works. So don't worry about us. We make enough to keep this thing going.
Cool. So I have an idea for the game.Fantastic. Without people telling us what they want to do, how can we make sure we are making a game people want to play? Send your idea to us and we will get back to you ASAP. No.. Seriously. We will. Even if we don't like the idea, we will contact you and explain why and perhaps together, we can figure out a way to make it work in the game. That's the GM "Hands off" policy at work.
Also note that I have LOTS of ideas for this game. If you want to see what I have in store (and when about they are going to come out), then check this out here.
Oh.. and here is the hashtag.. #ProjectElpisGame because everything needs a hashtag.
Why do you need the money?After getting run over by a bus in 2007 (Yes, I'm serious), I have been homebound for most of the time after. I don't get out much and when I do, it's very hard to stay standing for long periods of time.
This has made it impossible to get work besides the occasional contract that comes in. Disability covers most of my living expenses and if I limit myself to rice, potatoes and the occasional (once a month or 2) pizza, I can make ends meet.
This game is an expense for me and while it's something I can handle (barely), it's something I love doing. It's my passion. I highly suspect that this will be what I am remembered for (at least I hope so) when I pass away eventually.
But the money I put into this game is difficult mentally when I'd really like to get a burger somewhere or take a short trip out of the house, but I can't afford the transportation. So the money given here helps me pay for the game itself and helps me have a better life.
Ultimately, I'd like to be able to say to someone, "I make my living running a game", but for right now, it doesn't look feasible. Yeah, I could create a Pay to Win or some such, but I despise those types of games.
So what I am asking is for people to donate what they can and help out running this thing. Because it's really for all the players who play it. Not for me. Most of the goals is just me putting money back into the game and I will be doing that. Just getting perhaps a Jimmy Johns order as well once a month would be nice as well. :)
What if I don't like any of the reward levels?To help update the donation levels, I am giving away a free item in the game if you pledge $10 or more monthly. You will receive the item when your payment clears. This is in levels, so for a $20 donation, you get 2 items. $30 donation, 3 items. However, you do not get 3 items every month for a $30 donation. You just get to keep said items another month. So 5 months down the line, you won't have 15 items. Just 3.
These items is purely cosmetic and doesn't influence the gameplay at all. So if you want a named sword, cool, but it will have no real stats (though if you make a sword in the game, I can name that and describe it how you want in the game for your item).