RPG Land Maps
is creating 3D topdown maps of Vilages, Towns and Cities for RPG gamesSelect a membership level
Level 1 Apprentice Cartographer
Pre Exported Images of the whole map sliced up by me. So some overlap will be present to get things looking nice, and help the players know where they are going from to. Each map tile will be labeled "Name x0000 y0000.png" were x and y zero are bottom left.
These are for use in any GM game engines (loads out there see google) or just print out.
Image Spec 1920 x 1080 png
Level 2 Master Cartographer
Pre Exported MP4 of the whole map sliced up by me. again with some overlap and the same nameing convention as the stills
Movie Spec 1920 x 1080 2min mp4
Level 3 Guild Cartographer
Access to Both of the above but also included the app download for each map that is the viewer of the complete model with keyboard control to pan and zoom around as needed (maybe to zoom out to get the castle siege plan right)
This can also be projected and manipulated live via keyboard shortcuts (or us on TV) with key controls and ability to export your own views (NOTE only png stils atm, as app is work in progress)
About RPG Land Maps
My Land, Village, Town, and City Maps
When i came back to GM ing tabletop roleplaying games after many years. I decided to do a quick google on what's new to the game. 1 ebay purchase latter and players blown away buy animated roleplay maps projected onto table. I had always used powerpoint and music, but this was a whole new level. But (there's always a but) I soon found a need for more specific area maps, because players started to associate certain textures of paving etc with certain areas.So I started to draw my own small areas, but also pondendered the big game and thus Land Maps was born
The Concept
Draw certain areas like villages towns and maybe full cities if possible and also build in controls to move around as nead, players never go where you want. I did this for one game and it worked so well that I want to do more as needed either by my game or just because it's fun to draw.So I want to produce 1 map per month, mainly for my current game, but as i said it's fun to draw, and thus 1 set of stills, movies, and an app. They can take awhile to produce especially placing buildings (but tensor flow i have an idea). and I want to make each map distinctive so player feel home and recognise the land

The Tiers
Level 1 Apprentice Cartographer $2
Pre Exported day and night Images of the whole map sliced up by me. So some overlap will be present to get things looking nice, and help the players know where they are going from to. Each map tile will be labeled "Name x0000 y0000.png" were x and y zero are bottom left.
These are for use in any GM game engines (loads out there see google) or just print out.
Image Spec 1920 x 1080 png
(and newer tile 30x30 @ 3000px x 3000px and 60x60 @ 3000px x 3000px, which is being back-ported to older maps at the moment, a lesson learnt after going from table top to online )
Level 2 Master Cartographer $5
[Youtube video soon]
Movie Spec 1920 x 1080 2min mp4
These are for use in more advanced GM game engines or for playing in a media player see VLC command line and girds for send to shortcuts https://www.patreon.com/posts/29219709
https://www.patreon.com/posts/29219709
Level 3 Guild Cartographer $10
Access to Both of the above but also included the app download for each map that is the viewer of the complete model with keyboard control to pan and zoom around as needed (maybe to zoom out to get the castle siege plan right)This can also be projected and manipulated live via keyboard shortcuts (or us on TV) with key controls and ability to export your own views (NOTE only png stils atm, as app is work in progress)
App Features
- Pan up down left right and orbit
- Zoom in and out
- Gird on off controls
- Day and night control
- Always saves last position and grid, day/night settings
Also as part of Level 3 I want your feedback on the app. both debugging it and suggestions see poll for ideas or just leave a comment, in an effort to make it feature rich and stable on various platforms (I do not own a mac to test it on), but please do note that the app is basically a 3d game engine built in unity and thus game be graphics and cpu hungry, there is a lot of houses in a city and I am trying to keep geometry down hence drawing my own assets.
Many Thanks