Hazel Connor is creating gamedev tools, music, games
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Hello! My name is Hazel and I'm a game developer and musician. I try to release as much of my work for free as is feasible so pledges of support here and at Liberapay help me survive.

Lately the majority of my work has centered around developing visual effects for Unreal Engine: 








I make materials and plugins and other bits of technical art targeted at other developers, such as this Parallax Occlusion Mapper from back before Unreal Engine 4 supported that natively:



this toolkit for procedurally recreating authentic CRT screens:

this set of post processing materials inspired by traditional illustration and print media:

and this suite of VHS-era video artifacts:


I'm also a musician and do some game soundtrack work professionally as well as remixes for fun:



By supporting me here, you're ensuring that I can continue the work I do, thank you so much!
Hello! My name is Hazel and I'm a game developer and musician. I try to release as much of my work for free as is feasible so pledges of support here and at Liberapay help me survive.

Lately the majority of my work has centered around developing visual effects for Unreal Engine: 








I make materials and plugins and other bits of technical art targeted at other developers, such as this Parallax Occlusion Mapper from back before Unreal Engine 4 supported that natively:



this toolkit for procedurally recreating authentic CRT screens:

this set of post processing materials inspired by traditional illustration and print media:

and this suite of VHS-era video artifacts:


I'm also a musician and do some game soundtrack work professionally as well as remixes for fun:



By supporting me here, you're ensuring that I can continue the work I do, thank you so much!

Recent posts by Hazel Connor