Lately the majority of my work has centered around developing visual effects for Unreal Engine:
I make materials and plugins and other bits of technical art targeted at other developers, such as this Parallax Occlusion Mapper from back before Unreal Engine 4 supported that natively:
this toolkit for procedurally recreating authentic CRT screens:
this set of post processing materials inspired by traditional illustration and print media:
and this suite of VHS-era video artifacts:
I'm also a musician and do some game soundtrack work professionally as well as remixes for fun:
I run @everyoneisdril which has gotten very popular, and make twitter bots, combo videos, and speedruns. A surprising number of people seem to like my personal Twitter. I also curate a nsfw blog and occasionally appear there (I don't post any of it here don't worry).
By supporting me here, you're ensuring that I can continue the work I do, thank you so much!