Ferocity Unbound Core Studios, LLC is creating Sacrament
1

patron

$1
per month
The Project:

Ferocity Unbound Core Studios, LLC is in the process of creating a MASSIVE MMORPG (yes... we're redundant!)

Let us be clear! By "MASSIVE" we mean:

20 Tiers of Progression System (replaces "levels")
Huge World to Explore
28 Class Choices
5 ROLE CLASS SYSTEM (the "holy trinity" is an INSULT to MMORPGs)
24 Race Choices
21 Deities to worship
Full Voice Acting
Player vs Environment (PvE)
Player vs Player (PvP)
Player vs Player Environment (PvPE)
FULL ON Crafting System
Creator System
Almost 200 Raid Boss Fights (3 per raid... do the math *grin*)
Skill-Based Combat
In-Depth Combat Pet System
Heavy Group Emphasis
Open World AND Instanced Dungeons

Needless to say... that's a LOT of content.

So yes, we're ambitious. We defy the idea that you can be "overly" ambitious with an MMORPG, however. Simply put: The MMORPG is already ambitious and anything aside from the ability to have thousands of people login to the same space at the same time is going to automatically be "overly" so.


About Us:

Internally we are utilizing a Work In Process structure that allows us to split each system up into several tasks to be achieved and then applied to the overall work completed format.

Our current workforce consists of:

1 Experienced CEO with prior indie business experience
3 Experienced Concept Artists (1 with prior gaming industry experience)
4 Experienced Lore Writers
2 Experienced Sound Engineers
2 Experienced Composers
6 Experienced Vocal Artists (2 with prior gaming industry experience)
3 Experienced 3D Modelers (1 with prior gaming industry experience)
3 Experienced Programmers (2 with prior gaming industry experience)
2 Experienced Level Designers

This is not everyone but a sample of those that are relevant to the task at hand for those looking in from the outside. In total, as of creating this page, we have around 50 highly talented volunteers working on this project with a visual display of their talent on our website.

We are indie. We are a complete company. We are here to do what no company is doing nor has done for the past 10 years:

Build a complete MMORPG that gamers can love for years.


What We've Done So Far:

- Established the core fundamentals of the entire game before we began production. (This reduces down time and decreases the amount of time it will take to create the entire game.)

- Enforced a rich and in-depth lore system that dates back THOUSANDS of years from the point players will enter the game during testing and at launch. We are continuing to expand upon this and will release short stories, novellas, and novels to further enhance the story of our world.

- Built up a large concept art portfolio for our 3D modelers to more easily create their models.

- Created Design Documents for nearly every aspect of the game.

- Began potential monetization methods to help with achieving self-funding.

- Reached out to current industry personnel to build connections, obtain well-needed insight, and seek methods of ensuring Brand Awareness reaches its maximum potential.

As you can see we have been working avidly on this project and will continue to do so. As time goes and we become more and more confident we will become more aggressive in all of our tactics. Thus far we have garnered the talent of roughly 50 individuals who are working as volunteers to help bring this project to life. If that doesn't tell you about the potential of this game then nothing ever will.


Notable Links:

Website: http://www.sacramentgame.com/
Forums: http://www.sacramentgame.com/forum/
Facebook: https://www.facebook.com/SacramentNewGods/?fref=ts
Twitter: https://twitter.com/sacramentgame
Reddit: https://www.reddit.com/r/sacrament
Twitch: https://www.twitch.tv/sacramentgame

Tiers
Pledge $1 or more per month
0 patrons
Ability to post on our Players’ Forums (when voting is done this is the second wave of voting)
Pledge $5 or more per month
0 patrons
  • $1 USD value of in-game Cash Shop currency (per month) (accumulative with similar rewards achieved from “Total Accumulative Tiers” category; “USD value” represents actual USD value at time of launch)
  • All authorized items from previous tiers
Pledge $10 or more per month
0 patrons
  • $2 USD value of in-game Cash Shop currency (per month) (accumulative with previous similar rewards under “Monthly Subscription Tiers” category; accumulative with similar rewards achieved from “Total Accumulative Tiers” category; “USD value” represents actual USD value at time of launch)
  • All authorized items from previous tiers
Pledge $25 or more per month
0 patrons
  • $6 USD value of in-game Cash Shop currency (per month) (accumulative with previous similar rewards under “Monthly Subscription Tiers” category; accumulative with similar rewards achieved from “Total Accumulative Tiers” category; “USD value” represents actual USD value at time of launch)
  • All authorized items from previous tiers
Pledge $50 or more per month
0 patrons
  • $15 USD value of in-game Cash Shop currency (per month) (accumulative with previous similar rewards under “Monthly Subscription Tiers” category; accumulative with similar rewards achieved from “Total Accumulative Tiers” category; “USD value” represents actual USD value at time of launch)
  • All authorized items from previous tiers
Goals
$1 of $850 per month
This is the current expense price of our game per month (includes one-time annual fees divided by 12 months + estimated taxes and fees; does not include employee pay). For reaching this goal we'll make Layenem talk about what the Patreons want to discuss  for an additional stream once a month!
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The Project:

Ferocity Unbound Core Studios, LLC is in the process of creating a MASSIVE MMORPG (yes... we're redundant!)

Let us be clear! By "MASSIVE" we mean:

20 Tiers of Progression System (replaces "levels")
Huge World to Explore
28 Class Choices
5 ROLE CLASS SYSTEM (the "holy trinity" is an INSULT to MMORPGs)
24 Race Choices
21 Deities to worship
Full Voice Acting
Player vs Environment (PvE)
Player vs Player (PvP)
Player vs Player Environment (PvPE)
FULL ON Crafting System
Creator System
Almost 200 Raid Boss Fights (3 per raid... do the math *grin*)
Skill-Based Combat
In-Depth Combat Pet System
Heavy Group Emphasis
Open World AND Instanced Dungeons

Needless to say... that's a LOT of content.

So yes, we're ambitious. We defy the idea that you can be "overly" ambitious with an MMORPG, however. Simply put: The MMORPG is already ambitious and anything aside from the ability to have thousands of people login to the same space at the same time is going to automatically be "overly" so.


About Us:

Internally we are utilizing a Work In Process structure that allows us to split each system up into several tasks to be achieved and then applied to the overall work completed format.

Our current workforce consists of:

1 Experienced CEO with prior indie business experience
3 Experienced Concept Artists (1 with prior gaming industry experience)
4 Experienced Lore Writers
2 Experienced Sound Engineers
2 Experienced Composers
6 Experienced Vocal Artists (2 with prior gaming industry experience)
3 Experienced 3D Modelers (1 with prior gaming industry experience)
3 Experienced Programmers (2 with prior gaming industry experience)
2 Experienced Level Designers

This is not everyone but a sample of those that are relevant to the task at hand for those looking in from the outside. In total, as of creating this page, we have around 50 highly talented volunteers working on this project with a visual display of their talent on our website.

We are indie. We are a complete company. We are here to do what no company is doing nor has done for the past 10 years:

Build a complete MMORPG that gamers can love for years.


What We've Done So Far:

- Established the core fundamentals of the entire game before we began production. (This reduces down time and decreases the amount of time it will take to create the entire game.)

- Enforced a rich and in-depth lore system that dates back THOUSANDS of years from the point players will enter the game during testing and at launch. We are continuing to expand upon this and will release short stories, novellas, and novels to further enhance the story of our world.

- Built up a large concept art portfolio for our 3D modelers to more easily create their models.

- Created Design Documents for nearly every aspect of the game.

- Began potential monetization methods to help with achieving self-funding.

- Reached out to current industry personnel to build connections, obtain well-needed insight, and seek methods of ensuring Brand Awareness reaches its maximum potential.

As you can see we have been working avidly on this project and will continue to do so. As time goes and we become more and more confident we will become more aggressive in all of our tactics. Thus far we have garnered the talent of roughly 50 individuals who are working as volunteers to help bring this project to life. If that doesn't tell you about the potential of this game then nothing ever will.


Notable Links:

Website: http://www.sacramentgame.com/
Forums: http://www.sacramentgame.com/forum/
Facebook: https://www.facebook.com/SacramentNewGods/?fref=ts
Twitter: https://twitter.com/sacramentgame
Reddit: https://www.reddit.com/r/sacrament
Twitch: https://www.twitch.tv/sacramentgame

Recent posts by Ferocity Unbound Core Studios, LLC

Tiers
Pledge $1 or more per month
0 patrons
Ability to post on our Players’ Forums (when voting is done this is the second wave of voting)
Pledge $5 or more per month
0 patrons
  • $1 USD value of in-game Cash Shop currency (per month) (accumulative with similar rewards achieved from “Total Accumulative Tiers” category; “USD value” represents actual USD value at time of launch)
  • All authorized items from previous tiers
Pledge $10 or more per month
0 patrons
  • $2 USD value of in-game Cash Shop currency (per month) (accumulative with previous similar rewards under “Monthly Subscription Tiers” category; accumulative with similar rewards achieved from “Total Accumulative Tiers” category; “USD value” represents actual USD value at time of launch)
  • All authorized items from previous tiers
Pledge $25 or more per month
0 patrons
  • $6 USD value of in-game Cash Shop currency (per month) (accumulative with previous similar rewards under “Monthly Subscription Tiers” category; accumulative with similar rewards achieved from “Total Accumulative Tiers” category; “USD value” represents actual USD value at time of launch)
  • All authorized items from previous tiers
Pledge $50 or more per month
0 patrons
  • $15 USD value of in-game Cash Shop currency (per month) (accumulative with previous similar rewards under “Monthly Subscription Tiers” category; accumulative with similar rewards achieved from “Total Accumulative Tiers” category; “USD value” represents actual USD value at time of launch)
  • All authorized items from previous tiers