Mike Haught

is creating Board, Card, and Miniatures Games

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Ironclads

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$5
per month
Why I'm Here
I developed Ironclads: The American Civil War at Sea 1861-65 because I am passionate about naval history and how it played out during the Civil War. Not many people realize just how critical the battles for the coastal towns and the Mississippi river valley was to the outcome of the war. With Ironclads, I want to bring that history to life in a fun fast-play game.

What's Done & What's to Come
To date, I've created the base rules, generated many ships for players to sail, and developed some solitaire rules. But even so, there's still so much more to explore and add to the game. Your support will help me do just that, as I dive into the history books and pull out the important stories of these brave sailors and put you in their shoes, to face the decisions they faced and take the actions they took.

How to Help 
Your subscription will empower me to develop the game further and design more content. In return, you'll get early-access to this content, such as new and refined ships, new scenarios, campaigns, and more, well ahead of them being published to online wargames sites (such as DriveThruRPG, WargamesVault, and itch.io). Of course you'll also have my eternal thanks as well as a nifty credit in the rulebook.

Subscribing gives you a non-commercial license to print my PNP files for your personal use only. 
Includes Discord benefits
  • Digital downloads
  • Early access
  • Work-in-progress updates (digital)

SBS - Design Support

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$5
per month
About Scary Biscuits Studios
I've been designing games professionally for well over a decade, but I've been making games since I was in elementary school. My first published works were released in 2007 through Battlefront Miniatures and since then I have published dozens of rules supplement books, worked on licensed boardgames, wrote countless articles for hobby and website content, and more. I started Scary Biscuits Studios in 2010 to help motivate me to complete my many hobby projects and other creative projects. Over the years I've thoroughly enjoyed making games, creating deep engaging experiences, and interacting with the community.

In 2017 I was toying with the idea of making and releasing my own games. I've collected dozens of prototype ideas in my head and settings to match. However, it was my son who finally pushed me over the edge when he became interested in my WWI dreadnought game I started in 2003. Fast forward to today, with over 100 scratch-built ships covering over 50 years of naval history, hundreds of hours of graphic design, and a lot of research, I've relaunched Scary Biscuits Studios as an independent game studio. I've also started to lend my experience to help other game designers with editing, graphics, and more, which has been intensely exciting and satisfying to help lift other projects off the ground.

None of that would be possible if I hadn't had the encouragement of the fantastic games community to keep pressing on. So, I want to end by saying thanks for all of your continued support over the years. I can't think of a better main stay than the thriving, creative, and multi-faceted people of the wider gaming community. Thank you so much!

What's Done & What's to Come
I love creating games and like many designers out there I have too many ideas and not enough time and resources to develop them all! My current project is a wargame system for fast-play naval combat, covering the Age of Steam (but is ultimately adaptable to any period). Beyond that, I have several board and card games in various states of development, and an endless supply of history and story telling to draw upon for further inspirations.

How to Help
Your subscription will empower me to develop my games further, design more content, help me cover the costs of the tools that I use, and enable me to collect research materials! In return, you'll get early-access to this content, prototypes, and more. Of course you'll also have my eternal thanks as well as a nifty credit in the rulebook.

Subscribing gives you a non-commercial license to print my PNP files for your personal use only.
  • Digital downloads
  • Early access
  • Work-in-progress updates (digital)

6

patrons

$49

per month

About Mike Haught

Hello! I'm a game designer based in New Zealand. I've been designing games professionally for nearly 20 years. Over the years, I've had the privilege to work on a variety of projects across several mediums, ranging from tabletop to digital games. In 2010, I established Scary Biscuits Studios to develop and share my game ideas and turn them into experiences for everyone to enjoy.  

Naval Wargames
I've always had a passion for military naval history, so in 2017 I started a project to develop a fun, engaging game system that can cover a broad collection of naval genres. Leveraging my experience in miniature game design, I started with a World War I game called Dreadnought. Since then I have further evolved the system into Ironclads. This journey will no doubt take us through the course of history, but for now I'm focusing on the age of steam, ranging from 1861 to 1918. Today, that journey starts at the beginning in the age of the first ironclads.

What to Expect from SBS
First of all, thanks for your support! Each month I'll create expansion content for Ironclads: The American Civil War at Sea 1861-65. As new projects start coming together, I'll make these available as well. Some things that you can expect to see include:
  • New Ship Cards
  • New Missions & Scenarios
  • New Campaigns
  • History Articles
  • Hobby Articles
  • and more!
Find out more about Ironclads here...

Your subscriptions will give you early-access to this content ahead of them being published to online wargames sites (such as DriveThruRPG, WargamesVault, and itch.io). 

Subscribing gives you a non-commercial license to print my PNP files for your personal use only.

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