3

patrons

$22
per month
I make games. I have a laser and I use it in a home office. I do everything from design to production and distribution, coming up with new ideas and crafting them myself with no one in the middle. 

It's a strange thing, making tabletop games without going through a production company, a marketing agency, a distributor, a fulfillment service, and a "brick and mortar" storefront. For better or worse, I do all of that. I come up with a game idea, test it at places like Philly Dev Night, design components on my computer, list completed games on my own website, Spriteborne.com, craft everything with my laser, pack everything up, and personally deliver the finished product to the post office so it can make its way to you.

It's a lot of work, but it means I don't have to wait for the approval of some company to make what I want to make. The only approval I really need is yours. 

Doing things this way leaves me vulnerable to the ebb and flow of sales, which is tough. Some months I'll do well online or show well at a convention, other months I'll barely sell anything. This makes it hard to pay the bills with any sort of regularity. Crafting, be it for games, glassware, or anything else I can make with a laser, is my full-time gig and even then it never feels like I have enough time for everything I want or need to do. 

This is where you come in. If you like what I do, if you're interested in getting an inside look into how all of this works, or if you simply want to support me as a human being, that's what this Patreon is for. Your support would help me get away from being at the mercy of a good or bad sales month. In exchange, I'll keep you well informed about what's happening behind the scenes here at Spriteborne and how it's all going. You'll get the details about what I'm working on, you'll see projects before they're unveiled to the general public, and you'll get to know about all of the things that may not ever actually see the light of day. 

Making something means little without an audience. Can I count on you to be part of mine?
Goals
$22 of $400 per month
LASER PAID
The laser I use to make everything each month becomes cost-neutral. It costs about $400/mo to just rent the machine and keep it inert every month. I won't be renting forever, but I will for the next few years. 

I still have to be doing lots of work on profit-focused items to get by.
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I make games. I have a laser and I use it in a home office. I do everything from design to production and distribution, coming up with new ideas and crafting them myself with no one in the middle. 

It's a strange thing, making tabletop games without going through a production company, a marketing agency, a distributor, a fulfillment service, and a "brick and mortar" storefront. For better or worse, I do all of that. I come up with a game idea, test it at places like Philly Dev Night, design components on my computer, list completed games on my own website, Spriteborne.com, craft everything with my laser, pack everything up, and personally deliver the finished product to the post office so it can make its way to you.

It's a lot of work, but it means I don't have to wait for the approval of some company to make what I want to make. The only approval I really need is yours. 

Doing things this way leaves me vulnerable to the ebb and flow of sales, which is tough. Some months I'll do well online or show well at a convention, other months I'll barely sell anything. This makes it hard to pay the bills with any sort of regularity. Crafting, be it for games, glassware, or anything else I can make with a laser, is my full-time gig and even then it never feels like I have enough time for everything I want or need to do. 

This is where you come in. If you like what I do, if you're interested in getting an inside look into how all of this works, or if you simply want to support me as a human being, that's what this Patreon is for. Your support would help me get away from being at the mercy of a good or bad sales month. In exchange, I'll keep you well informed about what's happening behind the scenes here at Spriteborne and how it's all going. You'll get the details about what I'm working on, you'll see projects before they're unveiled to the general public, and you'll get to know about all of the things that may not ever actually see the light of day. 

Making something means little without an audience. Can I count on you to be part of mine?

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