Syvaron is creating adult games
244

patrons

$510
per month
Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls, made in Unity  (18+ Only!)

Current Build

Discord

Most things (especially Pictures/events/Scenes/Npcs etc.) are really placeholder-ish, but most of the core features are implemented in a way so it is extremely easy to add/change stuff.

I am Syvaron ( Tumblr (to see screenshots/art examples)), a hobby artist/ programmer. I just combined all the things I like (programming, art/design, games, fantasy, porn) and tried to find an activity I could do which combines all of them, and this is the result. I am probably quite lucky that all my interests can be combined into one thing (couldnt really imagine a football/musician/diver guy doing the same). So I might as well try to see if patreon works for me, to atleast tell myself that I tried.
I don't think I could get bored working on it, because if I temporarily get bored with programming I just draw etc. I think I'm quite fast at everything I do (sacrificing some quality), so I will make progress quickly, when I have the time to work on it.
Generally the more money i earn the more time I can work on the game.
So the dream would be to work on it fulltime.

The game will always be free
, because I find it quite weird not to. It feels like if something isnt free, patrons dont really pay to get something, but instead pay so others dont get it, which is quite a weird concept.
Instead, if its free, basically everone who pledges does something good, not only for the creator but also potential other users, which seems like a nicer thing to do.
patrons will get access to polls and stuff to decide the direction of the game and priorities etc. So the early phase will be where patrons can influence the most.

Development Goals:
I play quite a lot of games but there are almost no porn games that i really like, so I try to make a game that I would like to play, hoping that there are people with the same interests.

the main goal of development is to create a game with high replayability, without feeling repetitive after beating the game once.
So most things will be randomly generated and there will be a lot of different valid playstyles and ways to win the game and a lot of stuff to unlock for future plays.
(Also the starting traits will have a huge impact on how you play the game, not only stuff like 0.5% more X, etc., so that the choice actually matters)
Because of that I won't have a linear story that leads the player, which would just be skipped after one time playing (or even the first time), but instead only have a starting setting and a goal. Everything inbetween is based on how you play/ your characters interactions with each other and rng.
Also I think story driven games scale terribly, because every update of the same size adds the same amount of content as the previous one, so that effectively every update changes less and less of the whole game.
Instead, focussing on non-story stuff, every update adds more based on everything that already exists.
Also quite nice when planning to post updates, while the game isnt finished.
( I wouldnt want to play a story based game from the start with every new update).

Also for me efficiency is more important than polishing stuff. So if it takes like an hour to do something 90% it would probably take another hour to get it to 99%, another to 99,9%,.. so I will always rather do 2 things 90% than one 99% (180 > 99). So the game will probably always have a very loose feeling to it, but update really quickly.
basically Quantity > Quality , effectively also increasing the quality of the game as a whole.

Another thing is that I try to not have tedious chores in the game, which just get boring really quickly but are needed to progress. Basically I dont want to reward the player for doing really boring stuff (like in some games youre rewarded for keeping one enemy alive and just heal your team to full, while skipping all none-healers turns. At this point I would just have the game fully heal all characters at the end of every combat. Or stuff you always need to do, so it might as well be automated).

Also I try to minimize clicks and mouse-movements needed to do a specific thing/ go somewhere etc. (partially at the cost of how good the UI looks visually). Generally the look of the UI has quite a low priority for me, as long as it plays well.

Characters:
There are 3 different maincharacters (female, male, futa) with a different set of abilities/ goals etc.
There will be a lot of base species
(currently 10 (Beast, Centaur, Harpy, Succubus, Mermaid, Plant,Insect, Lavagirl,Lizard and a Light Creature))
and ALL possible combinations as hybrids as your characterpool to recruit from/ breed.
(+ some special hybrids with more than 2 bases)
Npcs will mostly be variants of those species or completely unique ones.

Exploration:

Go through randomly generated Portals, discovering/ recruiting new Species, finding interesting items/ events etc. and bring your rewards back home.
Some portals may need flying characters etc. to access.
The overworld map is also tile based.

Combat:
Turn based on a tile map. Characters have a lot of unique abilities, passives based on species. First all your characters act then all enemy characters. To make permadeath/injuries in this system not too frustrating, ranged abilities are very limited so enemies couldnt just focus all their attacks on one of your characters, instantly killing it. Instead characters are able to seduce others from far away, increasing their lust. While their lust is above 50% they get a lot worse (take double dmg, deal half etc.), so "ranged" characters still have a big influence on the game while not feeling too unfair. At 100% lust characters cant do anything except masturbate/fuck, effectively stunning them for a round.
mana and hp never regen naturally and the gametime passes during combat, making every single battle important, forcing you to think about how you want to prioritize your ressources (hp, mana, time, characters, etc.). (I always hate completely meaningless filler battles in games).

Breeding:
Breed your characters' traits/stats to create a team specially tailored to your playstyle and/or portal environments or to prepare for certain fights/fullfill requests etc.

Town:
fight in arenas
train your characters/your sexSkills and put them to use in the brothel
build upgrades etc.
do quests/ interact with npcs

SexScenes:
They will mostly be Image slideshows with descriptions etc. (maybe sometimes animated)
There will be a lot of random events that occur based on your party/ biome/ rng etc.
Npcs will have more complex scenes where you have a lot of choices.
I try to have everything porn related to also have gameplay consequences, so seeing sexScenes etc. is not the reward in itself, otherwise it would feel weird to be punished for it gameplay-wise.

Planned:
  • Tournaments: Compete in special tournaments with certain breeding restrictions etc.
  • Competitions: Minigames based on certain species, where certain ways of breeding give bonuses etc.
  • Complex structures: colonize portals for mining/ farming/recruitment purposes etc.
  • Shops/Crafting
  • Npc homeworlds: unique worlds related to certain npcs with small stories
  • Relations between characters based on personality, preferences, working together etc.
  • A lot more of everything (Characters, Events, Items, ...)
  • Factions
  • Morale
Possible Problems:
  • Im not used to writing porn (and english is not my main language), so it may take some time getting comfortable with it (though writing isnt really the focus of the game anyway).
  • I dont care a lot about a pretty UI, but some people apparently do
  • i may overestimate the players skills and make stuff too complex/ hard (should be fine with different difficulties and player feedback)

Tiers
Tier 1
$1 or more per month 193 patrons
gain access to polls
Includes Discord rewards
Tier 2
$5 or more per month 46 patrons
all of the above
Includes Discord rewards
Tier 3
$10 or more per month 18 patrons
all of the above 
Includes Discord rewards
Goals
$510 of $800 per month
I work on this as a fulltime job.
so there is atleast a goal to work towards
1 of 1
Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls, made in Unity  (18+ Only!)

Current Build

Discord

Most things (especially Pictures/events/Scenes/Npcs etc.) are really placeholder-ish, but most of the core features are implemented in a way so it is extremely easy to add/change stuff.

I am Syvaron ( Tumblr (to see screenshots/art examples)), a hobby artist/ programmer. I just combined all the things I like (programming, art/design, games, fantasy, porn) and tried to find an activity I could do which combines all of them, and this is the result. I am probably quite lucky that all my interests can be combined into one thing (couldnt really imagine a football/musician/diver guy doing the same). So I might as well try to see if patreon works for me, to atleast tell myself that I tried.
I don't think I could get bored working on it, because if I temporarily get bored with programming I just draw etc. I think I'm quite fast at everything I do (sacrificing some quality), so I will make progress quickly, when I have the time to work on it.
Generally the more money i earn the more time I can work on the game.
So the dream would be to work on it fulltime.

The game will always be free
, because I find it quite weird not to. It feels like if something isnt free, patrons dont really pay to get something, but instead pay so others dont get it, which is quite a weird concept.
Instead, if its free, basically everone who pledges does something good, not only for the creator but also potential other users, which seems like a nicer thing to do.
patrons will get access to polls and stuff to decide the direction of the game and priorities etc. So the early phase will be where patrons can influence the most.

Development Goals:
I play quite a lot of games but there are almost no porn games that i really like, so I try to make a game that I would like to play, hoping that there are people with the same interests.

the main goal of development is to create a game with high replayability, without feeling repetitive after beating the game once.
So most things will be randomly generated and there will be a lot of different valid playstyles and ways to win the game and a lot of stuff to unlock for future plays.
(Also the starting traits will have a huge impact on how you play the game, not only stuff like 0.5% more X, etc., so that the choice actually matters)
Because of that I won't have a linear story that leads the player, which would just be skipped after one time playing (or even the first time), but instead only have a starting setting and a goal. Everything inbetween is based on how you play/ your characters interactions with each other and rng.
Also I think story driven games scale terribly, because every update of the same size adds the same amount of content as the previous one, so that effectively every update changes less and less of the whole game.
Instead, focussing on non-story stuff, every update adds more based on everything that already exists.
Also quite nice when planning to post updates, while the game isnt finished.
( I wouldnt want to play a story based game from the start with every new update).

Also for me efficiency is more important than polishing stuff. So if it takes like an hour to do something 90% it would probably take another hour to get it to 99%, another to 99,9%,.. so I will always rather do 2 things 90% than one 99% (180 > 99). So the game will probably always have a very loose feeling to it, but update really quickly.
basically Quantity > Quality , effectively also increasing the quality of the game as a whole.

Another thing is that I try to not have tedious chores in the game, which just get boring really quickly but are needed to progress. Basically I dont want to reward the player for doing really boring stuff (like in some games youre rewarded for keeping one enemy alive and just heal your team to full, while skipping all none-healers turns. At this point I would just have the game fully heal all characters at the end of every combat. Or stuff you always need to do, so it might as well be automated).

Also I try to minimize clicks and mouse-movements needed to do a specific thing/ go somewhere etc. (partially at the cost of how good the UI looks visually). Generally the look of the UI has quite a low priority for me, as long as it plays well.

Characters:
There are 3 different maincharacters (female, male, futa) with a different set of abilities/ goals etc.
There will be a lot of base species
(currently 10 (Beast, Centaur, Harpy, Succubus, Mermaid, Plant,Insect, Lavagirl,Lizard and a Light Creature))
and ALL possible combinations as hybrids as your characterpool to recruit from/ breed.
(+ some special hybrids with more than 2 bases)
Npcs will mostly be variants of those species or completely unique ones.

Exploration:

Go through randomly generated Portals, discovering/ recruiting new Species, finding interesting items/ events etc. and bring your rewards back home.
Some portals may need flying characters etc. to access.
The overworld map is also tile based.

Combat:
Turn based on a tile map. Characters have a lot of unique abilities, passives based on species. First all your characters act then all enemy characters. To make permadeath/injuries in this system not too frustrating, ranged abilities are very limited so enemies couldnt just focus all their attacks on one of your characters, instantly killing it. Instead characters are able to seduce others from far away, increasing their lust. While their lust is above 50% they get a lot worse (take double dmg, deal half etc.), so "ranged" characters still have a big influence on the game while not feeling too unfair. At 100% lust characters cant do anything except masturbate/fuck, effectively stunning them for a round.
mana and hp never regen naturally and the gametime passes during combat, making every single battle important, forcing you to think about how you want to prioritize your ressources (hp, mana, time, characters, etc.). (I always hate completely meaningless filler battles in games).

Breeding:
Breed your characters' traits/stats to create a team specially tailored to your playstyle and/or portal environments or to prepare for certain fights/fullfill requests etc.

Town:
fight in arenas
train your characters/your sexSkills and put them to use in the brothel
build upgrades etc.
do quests/ interact with npcs

SexScenes:
They will mostly be Image slideshows with descriptions etc. (maybe sometimes animated)
There will be a lot of random events that occur based on your party/ biome/ rng etc.
Npcs will have more complex scenes where you have a lot of choices.
I try to have everything porn related to also have gameplay consequences, so seeing sexScenes etc. is not the reward in itself, otherwise it would feel weird to be punished for it gameplay-wise.

Planned:
  • Tournaments: Compete in special tournaments with certain breeding restrictions etc.
  • Competitions: Minigames based on certain species, where certain ways of breeding give bonuses etc.
  • Complex structures: colonize portals for mining/ farming/recruitment purposes etc.
  • Shops/Crafting
  • Npc homeworlds: unique worlds related to certain npcs with small stories
  • Relations between characters based on personality, preferences, working together etc.
  • A lot more of everything (Characters, Events, Items, ...)
  • Factions
  • Morale
Possible Problems:
  • Im not used to writing porn (and english is not my main language), so it may take some time getting comfortable with it (though writing isnt really the focus of the game anyway).
  • I dont care a lot about a pretty UI, but some people apparently do
  • i may overestimate the players skills and make stuff too complex/ hard (should be fine with different difficulties and player feedback)

Recent posts by Syvaron

Tiers
Tier 1
$1 or more per month 193 patrons
gain access to polls
Includes Discord rewards
Tier 2
$5 or more per month 46 patrons
all of the above
Includes Discord rewards
Tier 3
$10 or more per month 18 patrons
all of the above 
Includes Discord rewards