Ming-Lun "Allen" Chou

is creating tutorials on video game math, physics, and programming.
Select a membership level
Bunny
$1
per tutorial

Thank you so much for the support! Your rewards will include:

  • Updates on new tutorials and planned topics
  • Chat on Discord


兔子等級

感謝您的支持!您將可獲得以下獎勵:

  • 新教學與未來預定主題的更新資訊 
  • 可於Discord伺服器上聊天
Includes Discord rewards
Long Bunny
$5
per tutorial

 All of the Bunny rewards, plus:  

  • Discuss tutorials on Discord 
  • Suggest future tutorial topics on Discord


長兔子等級

您將可獲得兔子等級的獎勵,再加上:

  • 於Discord伺服器上討論教學
  • 於Discord伺服器上建議未來教學主題
Includes Discord rewards
Super Long Bunny
$10
per tutorial

All the Long Bunny rewards, plus:

  • Source & asset files for illustrations & examples

 
超長兔子等級

您將可獲得長兔子等級的獎勵,再加上:

  • 獲得教學文章中插圖與範例的程式碼與素材原始檔案 
Includes Discord rewards

20

patrons

About Ming-Lun "Allen" Chou

Hi! My name is Ming-Lun Chou, or you can just call me Allen.

As a professional game programmer, I am experienced in game math, physics, procedural animation, AI, gameplay, and graphics. I like to write technical tutorials on making games. However, doing so takes a lot of time off projects I work on to support my family. By supporting me on Patreon, I can afford to put more time and effort into creating more and better tutorials.

My tutorials are written in text with illustrations (images and/or animations), so readers can learn at their own pace. It's also easier to quickly search for keywords in written tutorials. I like to explain math by showing visualized geometric meanings, avoiding academic mumbo-jumbo. As for post frequency, I aim to write 1-2 tutorials per month.

Whether you become a patron or not, you will have equal access to my written tutorials, which include all the math and code snippets necessary to learn the subject matter.

However, if you become a patron, as a thank you, and based on your pledge level, you could (1) join my Discord server to discuss the tutorials (2) make suggestions on future tutorial topics (3) have access to the source and asset files used to create the illustrations & examples in the tutorials, which will mostly be created using Unity as the tool and C# as the programming language.

The pledge amounts are per-creation instead of per-month. I think this is fairer; as each tutorial will take an unknown amount of time to write, I cannot guarantee a constant monthly publishing rate.

I will publish all tutorials on my blog.

I sometimes stream development of my Unity extensions on Twitch.

-

大家好,我是周明倫。

我是個職業遊戲程式設計師,以下是我擅長的領域:遊戲數學、物理、程序動畫、人工智慧、遊戲機制與電腦圖學,我喜歡撰寫遊戲開發的技術教學文章。透過Patreon贊助,我便能從養家的專案中抽出更多時間與心力來製作更多、更精緻的教學。

我的教學以含有插圖與動畫的文章模式為主,讀者便能以適合自己的步調閱讀學習,並且方便快速搜尋目標關鍵字。我喜歡以呈現視覺化幾何意義的科普方式解釋數學,並盡量避免使用過度學術而難懂的用語。至於文章撰寫頻率,我以每月1-2篇教學為目標。

不論是否選擇透過Patreon贊助,您都能閱讀我的完整教學文章,其將涵蓋足夠學習各篇章主題的完整的數學與程式碼片段。

中文Patreon贊助教學

然而,若您透過Patreon贊助,為了表示感激,根據您選擇的贊助等級,您將可以 (1) 加入我的Discord伺服器討論教學內容 (2) 提出未來教學主題的建議 (3) 獲得教學的插圖與範例之程式碼與素材原始檔案,這些檔案將大多是透過Unity為工具及C#為程式語言所開發。

贊助額為以每篇教學為單位,而非以每月為單位。我認為這樣比較公平,因為完成每篇教學所需要的時間無法預測,我無法保證固定的每月教學發佈頻率。

我將會把所有的教學文章發佈於我的部落格

我有時候會在Twich實況轉播我的Unity擴充套件開發過程。
Goals
20 of 100 patrons
When I reach 100 patrons, I'll stream some the development portion (Unity & programming) of my tutorials on Twitch.

當達到100位贊助者時,我將開始於Twitch上開始直播一些教學文章的開發部分 (Unity & 程式)。
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Recent posts by Ming-Lun "Allen" Chou