The Birdcage is creating a Music album produced as a video game featuring artists from:
56

patrons

$459
per month
All payments received will be used for the project
(paying the artists, assets, software etc')

**************************************

Hello, and welcome to the future of the music industry.


Imagine a really good video-clip you saw once. Imagine you can feel inside: The world is in perfect sync with the music and the story is driven by the lyrics. Imagine The Birdcage.  

Who are we? Allow us to present "The Birdcage" Team






The music industry has hit a serious bump in the form of the internet revolution, and the changes in portable music format just made it worse. While the market is saturated with labels and independent artists, they, instead of facing the problem, keep on doing the same thing they are used to do - release CD’s, while few of the potential audience, younger people in many cases, even own a CD player nowadays. Low quality ripped off digital albums rule the realm because there is no alternative.

  • We don't want to fight our audience, we want to come and meet you wherever you're at - Your smartphones, your PC, your gaming consoles. We would like to create a game that will be playable on those platforms, and act as a carrier for our musical adventure.
  • Naturally, this will greatly enhance costs, but that is the case with the existing practice of promoting music by producing video clips as well. Alas, today, giving in to the internet, television is limiting the airplay for music videos, and those, being thus a marketing motor with no rails to run on, end up on Youtube, where they might become viral, but are not likely to become an everyday companion of the listener as records used to.
  • We are looking to improve upon that and are turning to the most relevant medium in our opinion and the fastest growing industry in the world, the video game, as a replacement for the music video. And while we do believe that this kind of cross-media integration will enable us to reach a greater market and the audience to create a tighter bond with the album, we also think there is a great artistic opportunity at hand, and want to create an atmospheric game, significant to the storytelling and engaging the player/listener in the plot events, that will enhance the musical experience.
  • We are looking to exploit the existing abundance of digital application distribution platforms to make this new and unique product available for instant download to both mobile and PC, and assumable other devices, depending on budget excesses.
  • It is important to stress out that the music itself will be available in a pure audio format as part of the purchase on any of the platforms, so that the customer will preserve the traditional listening experience without any additional cost.

Basically, remember when there was only music and no TV? (we also don't) And then someone said " Hey... lets get music to TV" and invented the video clip? Well, for some reason we can’t understand, no one has done it with the next step - the video games.




Have you ever thought how strange the plot of "The Beauty and the Beast" is? This poor girl is forced to leave her father's home and become the prisoner of a terrible monster who is, at least in his own eyes, above all law. As time goes by, she warms up to the beast, and eventually falls in love with him. He then " magically" transforms into a " handsome prince charming", and... Well, that's what we call Stockholm Syndrome.
So we are going to retell the Folk legend the way it should have been to begin with - As a conceptual, story driven, Rock album, set in modern times and dealing with the psychological and social aspects of this grim crime. Gitta is a young and fair looking girl, living in a trailer park with her drunk and abusive father and her lazy mean older sister. She loathes them both. Her mother has left many years ago. Gitta works hard as a waitress at a local diner and dreams of the day she’ll leave her family and the gloomy trailer park just like her mother.
Her plans are disturbed when her father loses a big sum of money while participating in illegal gambling at the house of a mysterious rich person called Bres. He is given an ultimatum – he is to submit his younger daughter to Bres or he’ll be killed. The father doesn't think twice – he drugs Gitta and gives her up to Bres, warned that if he turns to the police, both he and Gitta will be shot.
From here on the plot follows the development of the abusive relationship between Gitta and Bres, as Gitta's affection towards him grows, and the events rush towards the inevitable end.




(concept art by Kayla Joncas)




The music of the birdcage will be a synergy of Progressive Rock, Symphonic Orchestra and music for video games. It will be of a dark, twisted and melancholic, yet a modern atmosphere.

We believe that in this case, the music should support the story, and be composed thematically - with the same philosophy as when composing music for a film or a game, but without the restrictions those mediums force on the composer. A soundtrack which, for a change, is the main focus.

This will not be an "easy listening" bundle of tunes, just like it is not an easy story. Arnold's musical belief is that " Music should express what words alone simply can not ", and he has been putting it into action in all of his projects, so you are in for a world of interpretive rocking.
To make sure that our artistic schemes will meet proper execution, we have assembled not only an all-star team of musicians, which we've already introduced, but also some of the worlds greatest post-production engineers;

  • John Rodd - Music Recording, Mixing, Mastering (World of Warcraft, Assasin's creed, The Last Samuri, X-Men, Matrix, Kill Bill and pretty much every other movie/game you ever played/saw) will mix this hot stew.
  • Maor Appelbaum (Megadeth, Sepultura, Yngwie Malmsteen, Halford, Edgend, and many others) will be handling the mastering duties.
You just don't start a revolution if you don't have big enough guns .




We welcome you to take a look at our trailer and get the general sense of the atmosphere, environment and game-play of " The Birdcage".
  • The game will be a limited space open box exploration adventure, set in the ever-changing prison in which Gitta is kept. The POV will shift between Gitta and Bres, as the atmosphere and appearance of the game area changes to reflect the developments in the twisted relationship between the two. You are to explore the abandoned industrial compound, fulfilling tasks and minigames. Multiple points in the music timeline are triggers for events in the game, rushing the players into the changes dictated by the plot. As this is the case, the game obviously has limited game-play time. To overcome this constraint, the game will be filled with mini-games, easter eggs and surprising side quests, to keep you coming for more. Making sure the game has a high re-play value is a huge priority for us, and also one of the biggest challenges we face.
The game is all about atmosphere and mood, and as it progresses, the design and looks of both the environment and the characters will change to convey the dynamics between our protagonists. This is really the strength point of this new media that we want you to allow us to create - via the combination of the music, the lyrics and the game, controlled by you, we will be able to involve you in the relationship and the psychological universe of the heroes in a way that wasn't possible before.
Once again, we would like to point out that while "The Birdcage" album and video game are one, you will be able to enjoy the album in pure audio format as part of the basic deal and listen to it on any of your portable music players, to preserve the musical experience you are used to.
We are determined to create a AAA product here, and as you see, we've done a lot of homework before committing to this ambitious project.











At the moment, the birdcage is made by an ambitious and motivated group of people who want to make a change and create something unique and specially - an experience like no other. We have spent a lot of hours and a lot of money making this a reality, now, we ask for your help. This won't fund our project completely, but can make it a little easier for us and it will make it easier for us to communicate to you and to create a community together.



Thank you for taking the time and considering investing with The Birdcage

Additional credits:
Tiers
Pledge $1 or more per month
35 patrons
A big thank you!
Pledge $5 or more per month
18 patrons
You will be invited into the "Birdcage Army" closed group of supporters. The group is a closed community which is in close relations with us and are helping the project while being a big part of it through suggestions, feedback and general brain storming.
Pledge $10 or more per month
8 patrons
We will send you sketches of the music tracks
* This will only be possible after you have committed not to publicly share the tracks. 
DEMO
$15 or more per month 4 patrons
You will be invited to play our demo!
The demo will not be available for the public but only for invited individuals.
Closed Beta Testing
$20 or more per month 2 of 20 patrons
Join our closed Beta group. Test the game and give us your feedback so we can improve. At this point, you'll be the only one in the world, actually being able to try the game.
A SPECIAL SURPRISE
$25 or more per month 5 of 10 patrons

We will surprise you with something awesome. We can't say what it is, but we promise we will do a lot to make you smile and make this reward amazing for you.
Pledge $25 or more per month
0 patrons
You will be invited to play our demo AND invite one friend!
Pledge $50 or more per month
0 of 10 patrons
You will be invited to a monthly development meeting with the team and our biggest supporters where we show our progress, ask for feedback and discuss upcoming plans, events and project desicions
Pledge $100 or more per month
3 of 10 patrons
You will get everything we do for free. Because you rock. The demo, the game, the album, shirts, art book... whatever we make. You will probably end up costing us more then you give us, but you are awesome and we are so touched by the act of support!
Pledge $250 or more per month
1 patron
You will get everything we make for free, you'll be invited to the monthly development meeting AND we will place your picture (or the picture you choose) in the game!
Pledge $500 or more per month
0 patrons
JOIN US!
Jois our team as a coder, 3D artist or any other position you'd like (not including recording). No, we obviously don't think you need to pay us to join and pretty sure it should be the other way around, but we don't really have anything to offer for a freaking 500$ a month and that's simply the coolest reward we can think of
Pledge $1,000 or more per month
0 of 2 patrons
YOU GET TO PLAY WITH US!
We will invite you to record the project with us. You can play any instrument you want in our album and join our team of musicians!

* The reward will be possible after a minimum of 12 months of support.
Goals
$459 of $500 per month
We will make a special behind the scenes video, visible just for our patrons. We will talk about the game, the music, interview some of the people involved and show you the process of making The Birdcage
3 of 8
All payments received will be used for the project
(paying the artists, assets, software etc')

**************************************

Hello, and welcome to the future of the music industry.


Imagine a really good video-clip you saw once. Imagine you can feel inside: The world is in perfect sync with the music and the story is driven by the lyrics. Imagine The Birdcage.  

Who are we? Allow us to present "The Birdcage" Team






The music industry has hit a serious bump in the form of the internet revolution, and the changes in portable music format just made it worse. While the market is saturated with labels and independent artists, they, instead of facing the problem, keep on doing the same thing they are used to do - release CD’s, while few of the potential audience, younger people in many cases, even own a CD player nowadays. Low quality ripped off digital albums rule the realm because there is no alternative.

  • We don't want to fight our audience, we want to come and meet you wherever you're at - Your smartphones, your PC, your gaming consoles. We would like to create a game that will be playable on those platforms, and act as a carrier for our musical adventure.
  • Naturally, this will greatly enhance costs, but that is the case with the existing practice of promoting music by producing video clips as well. Alas, today, giving in to the internet, television is limiting the airplay for music videos, and those, being thus a marketing motor with no rails to run on, end up on Youtube, where they might become viral, but are not likely to become an everyday companion of the listener as records used to.
  • We are looking to improve upon that and are turning to the most relevant medium in our opinion and the fastest growing industry in the world, the video game, as a replacement for the music video. And while we do believe that this kind of cross-media integration will enable us to reach a greater market and the audience to create a tighter bond with the album, we also think there is a great artistic opportunity at hand, and want to create an atmospheric game, significant to the storytelling and engaging the player/listener in the plot events, that will enhance the musical experience.
  • We are looking to exploit the existing abundance of digital application distribution platforms to make this new and unique product available for instant download to both mobile and PC, and assumable other devices, depending on budget excesses.
  • It is important to stress out that the music itself will be available in a pure audio format as part of the purchase on any of the platforms, so that the customer will preserve the traditional listening experience without any additional cost.

Basically, remember when there was only music and no TV? (we also don't) And then someone said " Hey... lets get music to TV" and invented the video clip? Well, for some reason we can’t understand, no one has done it with the next step - the video games.




Have you ever thought how strange the plot of "The Beauty and the Beast" is? This poor girl is forced to leave her father's home and become the prisoner of a terrible monster who is, at least in his own eyes, above all law. As time goes by, she warms up to the beast, and eventually falls in love with him. He then " magically" transforms into a " handsome prince charming", and... Well, that's what we call Stockholm Syndrome.
So we are going to retell the Folk legend the way it should have been to begin with - As a conceptual, story driven, Rock album, set in modern times and dealing with the psychological and social aspects of this grim crime. Gitta is a young and fair looking girl, living in a trailer park with her drunk and abusive father and her lazy mean older sister. She loathes them both. Her mother has left many years ago. Gitta works hard as a waitress at a local diner and dreams of the day she’ll leave her family and the gloomy trailer park just like her mother.
Her plans are disturbed when her father loses a big sum of money while participating in illegal gambling at the house of a mysterious rich person called Bres. He is given an ultimatum – he is to submit his younger daughter to Bres or he’ll be killed. The father doesn't think twice – he drugs Gitta and gives her up to Bres, warned that if he turns to the police, both he and Gitta will be shot.
From here on the plot follows the development of the abusive relationship between Gitta and Bres, as Gitta's affection towards him grows, and the events rush towards the inevitable end.




(concept art by Kayla Joncas)




The music of the birdcage will be a synergy of Progressive Rock, Symphonic Orchestra and music for video games. It will be of a dark, twisted and melancholic, yet a modern atmosphere.

We believe that in this case, the music should support the story, and be composed thematically - with the same philosophy as when composing music for a film or a game, but without the restrictions those mediums force on the composer. A soundtrack which, for a change, is the main focus.

This will not be an "easy listening" bundle of tunes, just like it is not an easy story. Arnold's musical belief is that " Music should express what words alone simply can not ", and he has been putting it into action in all of his projects, so you are in for a world of interpretive rocking.
To make sure that our artistic schemes will meet proper execution, we have assembled not only an all-star team of musicians, which we've already introduced, but also some of the worlds greatest post-production engineers;

  • John Rodd - Music Recording, Mixing, Mastering (World of Warcraft, Assasin's creed, The Last Samuri, X-Men, Matrix, Kill Bill and pretty much every other movie/game you ever played/saw) will mix this hot stew.
  • Maor Appelbaum (Megadeth, Sepultura, Yngwie Malmsteen, Halford, Edgend, and many others) will be handling the mastering duties.
You just don't start a revolution if you don't have big enough guns .




We welcome you to take a look at our trailer and get the general sense of the atmosphere, environment and game-play of " The Birdcage".
  • The game will be a limited space open box exploration adventure, set in the ever-changing prison in which Gitta is kept. The POV will shift between Gitta and Bres, as the atmosphere and appearance of the game area changes to reflect the developments in the twisted relationship between the two. You are to explore the abandoned industrial compound, fulfilling tasks and minigames. Multiple points in the music timeline are triggers for events in the game, rushing the players into the changes dictated by the plot. As this is the case, the game obviously has limited game-play time. To overcome this constraint, the game will be filled with mini-games, easter eggs and surprising side quests, to keep you coming for more. Making sure the game has a high re-play value is a huge priority for us, and also one of the biggest challenges we face.
The game is all about atmosphere and mood, and as it progresses, the design and looks of both the environment and the characters will change to convey the dynamics between our protagonists. This is really the strength point of this new media that we want you to allow us to create - via the combination of the music, the lyrics and the game, controlled by you, we will be able to involve you in the relationship and the psychological universe of the heroes in a way that wasn't possible before.
Once again, we would like to point out that while "The Birdcage" album and video game are one, you will be able to enjoy the album in pure audio format as part of the basic deal and listen to it on any of your portable music players, to preserve the musical experience you are used to.
We are determined to create a AAA product here, and as you see, we've done a lot of homework before committing to this ambitious project.











At the moment, the birdcage is made by an ambitious and motivated group of people who want to make a change and create something unique and specially - an experience like no other. We have spent a lot of hours and a lot of money making this a reality, now, we ask for your help. This won't fund our project completely, but can make it a little easier for us and it will make it easier for us to communicate to you and to create a community together.



Thank you for taking the time and considering investing with The Birdcage

Additional credits:

Recent posts by The Birdcage

Tiers
Pledge $1 or more per month
35 patrons
A big thank you!
Pledge $5 or more per month
18 patrons
You will be invited into the "Birdcage Army" closed group of supporters. The group is a closed community which is in close relations with us and are helping the project while being a big part of it through suggestions, feedback and general brain storming.
Pledge $10 or more per month
8 patrons
We will send you sketches of the music tracks
* This will only be possible after you have committed not to publicly share the tracks. 
DEMO
$15 or more per month 4 patrons
You will be invited to play our demo!
The demo will not be available for the public but only for invited individuals.
Closed Beta Testing
$20 or more per month 2 of 20 patrons
Join our closed Beta group. Test the game and give us your feedback so we can improve. At this point, you'll be the only one in the world, actually being able to try the game.
A SPECIAL SURPRISE
$25 or more per month 5 of 10 patrons

We will surprise you with something awesome. We can't say what it is, but we promise we will do a lot to make you smile and make this reward amazing for you.
Pledge $25 or more per month
0 patrons
You will be invited to play our demo AND invite one friend!
Pledge $50 or more per month
0 of 10 patrons
You will be invited to a monthly development meeting with the team and our biggest supporters where we show our progress, ask for feedback and discuss upcoming plans, events and project desicions
Pledge $100 or more per month
3 of 10 patrons
You will get everything we do for free. Because you rock. The demo, the game, the album, shirts, art book... whatever we make. You will probably end up costing us more then you give us, but you are awesome and we are so touched by the act of support!
Pledge $250 or more per month
1 patron
You will get everything we make for free, you'll be invited to the monthly development meeting AND we will place your picture (or the picture you choose) in the game!
Pledge $500 or more per month
0 patrons
JOIN US!
Jois our team as a coder, 3D artist or any other position you'd like (not including recording). No, we obviously don't think you need to pay us to join and pretty sure it should be the other way around, but we don't really have anything to offer for a freaking 500$ a month and that's simply the coolest reward we can think of
Pledge $1,000 or more per month
0 of 2 patrons
YOU GET TO PLAY WITH US!
We will invite you to record the project with us. You can play any instrument you want in our album and join our team of musicians!

* The reward will be possible after a minimum of 12 months of support.