Jason Keyser

Jason Keyser

is creating Real-Time VFX Mentorship

11

patrons

$18

per month
Oh, hey guys! I'm Jason Keyser, and I'm a senior real-time VFX artist currently working at Riot Games.

What's the goal here?
For seven months, I offered 1:1 VFX mentorships through this page. After a successful run of demos, paint-overs, and coaching, I've now switched my focus toward building other types of VFX education, to benefit all of you in exciting new ways. Stay tuned for more awesomeness!

What exactly is a "Real-Time VFX Artist?"
We're a highly specialized, incredibly sought-after breed of artists working in the growing industries of games, VR, and AR. There aren't many of us, but there are many MANY job openings across the digital interactive & entertainment industries. To describe what we do, think of it this way: "Pre-Rendered" VFX artists might use millions of particles, and wait hours for software to process & render magic, fire, smoke, water, etc. for movies & TV. On the other hand, video game VFX artists like myself use much simpler techniques to create visual effects that can be processed instantly, or in "Real-Time." It's kind of like painting on an animated canvas! 
Tiers
Ad-Begone
$1 or more per month
Keep my YouTube channel ad-free, and get a sincere thanks from me for helping support my work. 


Because of your patronage, I pledge to disable all my YouTube ad settings, and never put another ad on a video. 


It's adsolutely unheard of!

Oh, hey guys! I'm Jason Keyser, and I'm a senior real-time VFX artist currently working at Riot Games.

What's the goal here?
For seven months, I offered 1:1 VFX mentorships through this page. After a successful run of demos, paint-overs, and coaching, I've now switched my focus toward building other types of VFX education, to benefit all of you in exciting new ways. Stay tuned for more awesomeness!

What exactly is a "Real-Time VFX Artist?"
We're a highly specialized, incredibly sought-after breed of artists working in the growing industries of games, VR, and AR. There aren't many of us, but there are many MANY job openings across the digital interactive & entertainment industries. To describe what we do, think of it this way: "Pre-Rendered" VFX artists might use millions of particles, and wait hours for software to process & render magic, fire, smoke, water, etc. for movies & TV. On the other hand, video game VFX artists like myself use much simpler techniques to create visual effects that can be processed instantly, or in "Real-Time." It's kind of like painting on an animated canvas! 

Recent posts by Jason Keyser

Tiers
Ad-Begone
$1 or more per month
Keep my YouTube channel ad-free, and get a sincere thanks from me for helping support my work. 


Because of your patronage, I pledge to disable all my YouTube ad settings, and never put another ad on a video. 


It's adsolutely unheard of!