What's the goal here?
I take a small, exclusive group of students at all skill levels who want to practice the craft of real-time visual effects, honing their skills as mad magicians. Already, I've successfully mentored many VFX artists into their dream internships and jobs across the games industry. Whether you've got aspirations to one day get paid making VFX for a living, or you're already a working professional who wants to achieve the highest tiers of craftsmanship, I'll help you level up your wizarding talent tree. If you don't feel satisfied with my mentorship, I offer a 100% money back guarantee. I intend to deliver on my promise that your patronage will get you noticeably closer to your dreams.
What topics are covered in the live video calls?
I'm able to personalize your mentorship in a variety of ways, based on what's most valuable to you:
- Feedback and paint-overs on your work
- Artistic lectures on clarity, timing, color, shape, value, etc
- Deep-dives into Unreal assets (made by me or by you)
- Analysis & feedback inside Unity projects
- Interactive 2D FX demos in Adobe Animate CC
- Interactive particle texture painting demos in Photoshop
- Interactive particle creation demos in Unreal Engine
- UE4 material demos: UV distort, alpha erode, vertex offset, etc.
- Games industry perspective and networking advice
- Whatever other insights I can offer from my own experience
Sounds cool. Where do I start?
Take a look at the various tiers for learning and mentorship, and find one that works best with your needs and schedule. Also, you can learn the basics of VFX over on my YouTube channel. And as always, keep on making awesome!
Bonus: what exactly is a "Real-Time VFX Artist?"
We're a highly specialized, incredibly sought-after breed of artists working in the growing industries of games, VR, and AR. There aren't many of us, but there are many MANY job openings across the digital interactive & entertainment industries. To describe what we do, think of it this way: "Pre-Rendered" VFX artists might use millions of particles, and wait hours for software to process & render magic, fire, smoke, water, etc. for movies & TV. On the other hand, video game VFX artists like myself use much simpler techniques to create visual effects that can be processed instantly, or in "Real-Time." It's kind of like painting on an animated canvas!