Switch is creating Venture Seas

Adult Game Developer

Give $
per month
350
patrons
$2,516
per month
Milestone Goals
2 Milestone Goals
reached
Second Full-Time Developer Hired
$5,000 per month
To assist in the content creation (Likely visual assets).
@EuphorianTide

About

Adult Game Developer! Full time developer of Venture Seas!

Location

Scotland, UK

Switch is Supporting

Top PatronsSee all 350

Venture Seas is an adult adventure game with a player driven story, unique gameplay systems and plenty of erotic visual content.

Manage your Vessel

Work to keep your trading boat afloat (‘literally’) by generating cash by any means. This includes
hiring adventurers to loot dungeons, performing quests for private clients and even managing a racket of onboard prostitution (of any chosen sex/gender/race) to improve your ocean shipping enterprise.

Cross the ocean channels between the scattered islands of Miloria to sell your wares across many diverse climates, managing your ship morale and resources on every journey. A great effort will be spent making gameplay systems that are fun and fulfilling regardless of adult content.

For more details about Vessel Management, please refer to the document linked below:
Vessel Management Document Link

Story, NPCs and Relationships

The story will be largely driven by player decisions, with each story and conversation scene presented in the form of a classic Visual Novel.

Relationships between the player and other characters in the game will be affected by the players choices and actions, of which govern a graph ranging from attraction to disgust on one axis, and respect to disrespect on another. This will allow for friendships to be formed as opposed to sexual relationships, as well as dislike and disgust if a character grows to loathe you.

A variety of fetishes will be present, but none of which are mandatory to experience. There will be many NPCs of varying sexualities and genders to meet and romance, from femboy traps to demonic succubi.

For more details about Story and Relationships, please refer to the document linked below:
Story Elements Document Link



Dungeon Exploration

Beyond managing your business, you can send your personal adventurers to fetch treasures from a uniquely presented set of dungeons.

Instead of a dungeon map, the player will passively control an adventurer as they are confronted by a preset number of semi-randomized story scenes while challenge your Adventurer in many aspects. The success of these challenges will depend upon the adventurers equipment and skills, player decisions and riddle-solving capability and adventures combat ability.

Fully equip your adventuring party from head to toe, levelling their statistics through experience to allow for the chance at more valuable rewards from greater conquests.

For more details of the Dungeon Exploration system, please refer to the document linked below:
Dungeon Exploration Document Link

Combat System

Battles will be vaguely reminiscent of the mechanics of ‘card battling’ games (like hearthstone, MtG but simplified). Instead of card, the player utilize ‘Actions’ for their adventurers during combat. The player can build a deck of ‘Actions’ prior to combat, to then randomly draw a hand when a confrontation begins.

Actions can be collected throughout the game by many means, such as purchase, levelling, or simply finding them in loot drops.

For more details of the combat system, please refer to the document linked below:
Combat System Document Link



This Patreon is for funding the prototype of the game, which will contain the mentioned gameplay systems and an introduction to the story.

Once a milestone is reached where the barebones of the core gameplay systems are added, I’ll decide whether the game has been well received enough to continue into a fully developed experience. This will have me working on writing the full storyline, expanding the main systems and adding all secondary systems.

For access to all public documents, please refer to the navigation document linked below:
Documentation Central Hub Link

Current Developers:

Switch is the creator and lead developer of Venture Seas (That’s me!). My focus will be on coding and story writing, but I’ll be working on every stage of the game, including visual and audio asset creation.

DarkMaster is the lead writer for Venture Seas. He is in charge of writing the main story, the world's lore, updating the game's documentation, and providing design consultation on various game systems.

What Do you Need the Money For?

My dream is to develop games full-time, but I also have living expenses to consider. Without financial support/sponsorship, Venture Seas cannot be created.

The game will be a solo development project unless certain milestones are reached, which will allow me to hire other developers to push things along. Volunteer developers will also be welcome to assist in developing certain aspects of the game under supervision.

FIRST GOAL HAS BEEN REACHED

Out of planning and concepts stage and into development mode (part time)


SECOND GOAL HAS BEEN REACHED

Developing Venture Seas is now my full-time occupation!

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