VerK0

is creating Custom Zombies Maps

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Help support the development of my maps by becoming a Pledge Patron and get the following rewards:

Behind The Scenes

Access to behind the scenes photos and or videos of in development projects such as maps, videos and or others. 

Design Input
Have input to the design of the projects i'm working on and influence the outcome of the project, make suggestions, etc...

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Get the Pledge role and access to the patreon channels on the Discord server. 

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Watch me work on the project in the patreon discord voice chat live.
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Help support the development of my maps by becoming a Supporter Patron and get the following rewards:

Tribute

Name / Alias tribute in the custom map i'm currently working on, in example: graffiti on a wall or text on a note stating your Name / Alias of your choosing.

Behind The Scenes
Access to behind the scenes photos and or videos of in development projects such as maps, videos and or others.

Design Input
Have input to the design of the projects i'm working on and influence the outcome of the project, make suggestions, etc...

Discord Rank
Get the Supporter role and access to the patreon channels on the Discord server.

Discord Live
Watch me work on the project in the patreon discord voice chat live.
Includes Discord benefits

Donor

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$9.99
per month
Help support the development of my maps by becoming a Donor Patron and get the following rewards:

Beta Development Testing
Test the in-development beta of my custom maps & projects along with developers!

YouTube Early Access
See some of my YouTube videos before they're published!

Tribute
Name / Alias tribute in the custom map i'm currently working on, in example: graffiti on a wall or text on a note stating your Name / Alias of your choosing.

Behind The Scenes
Access to behind the scenes photos and or videos of in development projects such as maps, videos and or others.

Design Input
Have input to the design of the projects i'm working on and influence the outcome of the project, make suggestions, etc...

Discord Rank
Get the Donor role and access to the patreon channels on the Discord server.

Discord Live
Watch me work on the project in the patreon discord voice chat live.
Includes Discord benefits

60

patrons

$677

per month

About


Creation is my passion and creating custom zombies maps is my greatest form of expressing that passion. It is my life goal to do what I love for a living, and what I love is designing and making custom zombies maps, and perfecting my craft; This is why I created this Patreon Page. 

I've got a vast number of ongoing projects of which some are extremely ambitious and some are relatively smaller scale. Here is the list of my maps in their release dates order.
- Poop of the Dead
- Ravine
- Evkla
- Remote Operations
- Hackerspace
- Poop of the Dead 2
- 47 Berkerly Lane
- Mount Seela
- TranZit
- Oslyke
- Die Rise
- Project: Rendition

As you can see, that's a lot of maps, and that it includes TranZit and Die Rise! Recently I tweeted a tweet that if it hit 5K likes I would remake both TranZit AND Die Rise, and the tweet is currently sitting at over 15K likes! So I'm keeping my word and am taking on the two monolithic projects of remaking the largest zombies map in the world and remaking a complex intricate map such as Die Rise with it being skyskrapers hugging eachother. 

Some of these maps take place in their own sagas / universes, those are the VKZU and Dakraheim.

The VKZU
Starting with 47 Berkerly Lane taking place in 2121 you under the remote CIA are tasked with the objective of collecting intelligence of an ex-engineer employee of Tethra Corporation as they are suspected to have contributed in a conspiracy against the United Nations of Earth.

The story continues through the direct continuation map Oslyke, taking place directly in the end of 47 Berkerly Lane. The ending of the previous map is the beginning of the next in this saga. You will uncover many secrets and explore a completely alien environment. 

The final map in the trilogy Project: Rendition will completely conclude the entire story and may or may not have a happy or depressing ending.

The VKZU is a as grounded as possible, science fiction based universe with no magic or fantasy in it's cannon. You will not see time travel nor other universes.

Dakraheim
The opposite of The VKZU, Dakraheim is my mess around universe where I get to expirement with extreme fantasy and magic elements. 

Dakraheim is also it's own completely unique mythology that I am developing inspired by the Greek Mythology in seen in the likes of the God of War games. You may have seen the first example of the physical representation of death, this place is called the "Neverworld" and exists in the first entry in the Dakraheim universe Evkla.

The other two entries in Dakraheim are Ravine and Mount Seela. For the gameplay loop, you do not visit the Neverworld when you die, you just die, so don't die.



Poop of the Dead
The first map I released on the Workshop, but not my first map technically. During development of 47 Berkerly Lane, I received a message from Madgaz whom of which at the time had not the Mod Tools installed. He messaged me an image of bathroom stalls and I responded with "Done". So I instantly began work on Poop of the Dead. Starting with existing bathroom then the stalls you reside in. From here I worked my way up with gameplay tweaks and thinking of ideas on how I could make this the greatest small map of all time. What started with a simple idea of being able to upgrade the toilet to get upgraded weapons out of it quickly turned into upgraded it further to get wonder weapons only and free perks to upgrading it so much that it literally becomes holy, then I got the idea of "what if you went INSIDE the toilet and faught the poop inside of it to cleanse it out, and that's the easter egg", which is what you see now. To reward the player I created a clone of the bathroom but with the stalls opened allowing you to roam around and created variants of the toilets allowing you to get gobblegums, wonder weapons, perks and powerups. I worked with Symbo to execute the ideas in scripting as at the time I was not versed in GSC/CSC.






Ravine
The genesis of the idea for this map stemmed from a real life visit to a ravine in Australia and simply thought while walking at the bottom of it "yo imagine if this was a zombies map". Ravine is designed to be a magic based survival map, something you can just load and play without having to look up any guides or watching thirteen 2 hour long lectures and getting an entire course in the zombies map. I took the ravine idea and expanded upon it by leading it down into a gigantic cave of which you free fall down into, watching people's reactions as their fall down is always the best.





Evkla
This one is one of my favorites conceptually, I've always been into the idea of thematic enemies which stemmed from my early days of making content for Warcraft 3: The Frozen Throne, in that game I would always make custom races based on elements such as Darkness, Lightness, Earth, Water, Fire, etc.. And design locations and enemies to those elements. In Evkla you have a series of floating islands which are realms inside of a trial of testament. Each island represents a theme and enemies to that theme. The first island is red themed featuring spiders with red glowing backs, zombies with red eyes, perk icons with red backings, custom mysterybox with red fx and the area unique red themed pack-a-punch camo. You move through 6 different themed locations as you progress through the game and end on the final location at round 50.






Remote Operations
With 47 Berkerly Lane being absolutely gigantic (takes up the entire Radiant 2D grid in length!) with all of it's areas (Starting Warehouse, Highway Van Scene, Berkerly Lane itself, Oslyke Starting Room, Intermission Areas for the Easter Egg), I figured it would make sense to have a sub-map of 47 Berkerly Lane just like Tranzit does with Town, Diner, etc... So I made a poll here on Patreon if I should make a submap to 47 Berkerly Lane and it ended with a yes! Remote Operations is the name in the VKZU of the Warehouse you spawn in 47 Berkerly Lane. You as the CIA holdout at this warehouse and set it up as a base of operations as you work disparagingly and remotely to what's left of the CIA since the outbreak. In Remote Operations you get to explore outside and around the Warehouse deeper into it's industrial neighbourhood in a spooky atmosphere on a rainy night. 



Hackerspace
In my years of questioning existence a popular thought is that it's all just a simulation. Hackerspace is that thought put into a zombies map. Taking place in a seemingly or not so seemingly innocent Apartment which is based on HackersinSpace's (Yay Wordplay) real home apartment, you discover that things aren't so normal. What better way to explain an endless cycle of killing zombies other than it's a computer simulation? Your objective in the map is to corrupt, break and escape the simulation. Good luck.




Poop of the Dead 2
The sequel that no one asked for! Gameplay concept is mostly the same except with this time around there will be a dogs / boss round every 10 rounds. You play as the Mob of the Dead crew in one of the cellblocks confined to your cell leaving you only with a toilet, a sink and your bed. You must use everything in your power to fight back the horde, so get to pooping! The key difference in gameplay is that during the dog and boss round, the cell doors open up allowing you to roam around the cellblock and build items, pack-a-punch and more. I'm sure this is what everyone meant by Mob of the Dead Remastered in Black Ops 3!





47 Berkerly Lane
The first map to the VKZU, and my first map ever. 47 Berkerly Lane begun development in 2017 and has been ongoing development since, over 3 years of progress, over 6000 hours of development. The map is not officially released yet as it's still on going development but you may have already played the public beta. The map was not intended to be released until it was completely finished with the easter egg in full, however due to the map's private alpha being "leaked" by being reuploaded by one of the people whom had access to the alpha, I simply big cocked the move by releasing the map myself completely overshadowing the stolen version of the map. I was far too open about who got to alpha/beta test my map at the time and let essentially any developer test it, since then I've limited alpha/beta testers to developers I know I can trust, close friends and my patrons. If you've played 47 Berkerly Lane you have only seen half of it. There's a lot more to come.





Mount Seela
Taking place along a mountain in a snowy environment you climb you way to the top as you attempt to escape the inevitable doom. This is my idea of a "tower" map as you see on the workshop however instead of a single geometric rectangle that can be barely considered a tower that you walk around, you make your ascent up a mountain.




TranZit
Victis after waking up from the cryochambers in the Alcatraz Lab are teleported back to TranZit prior to the events of Moon to retrieve an ancient relic that was lost in Earth's destruction. Retrieving this relic is the first key to help save the universe, the second key will have to be built, an Agarthan device in the Siberian Wasteland.




Community Work
I've also created sections on other people's maps and helped others in creating their maps! This is something I made for The Collapsed City & Stargate and not only this, I did the entirety of the lighting on Z1620's map "Todesruinen"






Thanks for reading and any amount of support is greatly appreciated and it truly means the world to me!
Goals
$676.63 of $1,000 per month
Full-Time
Upon reaching this goal I will be able to spend 100% of my time primarily making Custom Zombies maps for you.
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