As we don't yet have a video to upload, instead enjoy
this simple GIF of a sped-up Gatling Turret.
Over the last few years I have been busy grueling over a hot CPU trying to learn programming, while bothering my more programmie-savvy friends and family with well thought out and complicated problems like "Hey, how do you convert a string to an int again?" And "Why is the programming being maths!?"
Finally, after all this time and hard work I can finally say it: I now know how to use google to find answers to my problems properly!
Which I'm pretty sure is somewhere between "Doing flips through a swamp with a tiny green alien on my back" and "Lifting my X-Wing from aforementioned swamp" on my journey to becoming a programmer.
So, for six months now I've been flying Solo (Get it? More Star Wars references! ...sorry.) while building a defense-type game.
But like Solo, I have a hairy companion to help me out, so really, I've always had a wing-man at my side to make funny sounds when I do something weird or when I flat out just need help. Recently, that fuzzy sidekick has agreed to join me in my attempt to become an Indie Game Developer, and while he's probably rethinking that position given that I've just spent half a paragraph comparing him to a Wookiee, I know that together we can create some amazing games - so come on Corey, stay for the greater good! Or should I say, "Grrrowl, ror, Rrorroooorrw!"
In this time I've had to face such challenges as "Oh hey, games usually have like, graphics in them." and "Huh, sounds should probably play when things explode so I stop going "Kapow!" when I playtest this..." which really turned my "Learn to Program" journey into "Learn Everything."
Now, with the power of friendship to guide me, I have no doubt that everything I've learned will be put to good use.
TL;DR: I learned to program and to make pseudo-passable art, largely due to the help of a friend who has since joined me. Now our game is coming along far faster than I ever imagined, and I can't wait to share the finished product with the world.
So, what's the money for, then?
- Donations allow us to consider more platforms such as Steam, Google Play, or Amazon for app distribution.
- Can help us afford better development tools along the way, which should further increase production time and quality.
- Opens up the possibility of hiring audio and/or graphics artists to improve quality of assets.
- Enables us to spend more time on the game by ensuring we have food in our tummies and caffeine flowing freely through our veins so that we might create the best product we can.
Ultimately, our goal in making games is to make people happy, so help us help you help yourself to be happy.