Weirfish is creating a Tabletop Roleplaying System
1

patron

About the Weirlands System

The Weirlands is a tabletop roleplaying system, inspired by tabletop and computer-based RPGs. Based on a D20 framework, it seeks to simplify the often overcomplicated, to clarify the confused, and to allow emergant gameplay that mirrors the possibilities that tabletop gaming can provide.
While the system is primarily designed to be used within a fantasy setting, it is intentionally designed to be setting- and genre-agnostic, so conversion to a modern, sci-fi, or even more esoteric setting is simple for GMs and players alike.

About the Weirlands Setting

Have you ever owned a snowglobe, shaken it up, and watched the snow fall, and wonder what it might be like to be the deskroy of a bored middle manager? Probably not that last bit, but that's where we're going! The Weirlands setting, developed alongside the system, is an unusual world; a magically sustained torus of infinite radius, with a world's worth of souls crammed into a finite section. Whether your adventure is self-contained within the Weirlands themselves, or escape to adventure without, you're sure to find peril, fame, and any such reward that suits you, if you look in the right place.

How to Enter the Weirlands

All first-party game content will be provided for free via the wiki. Patrons may see early cuts of various pieces of content, but the release version will always be available.

Please be aware, all content is currently in alpha form. Systems are in place, but not fully developed, so values and methods can and will change.

What Sets the Weirlands Apart

I'm sure we've all walked away from a session of our favourite tabletop and wished we could continue playing. Some of us get that out by developing their own campaigns or adventures, some of us have a whole host of theorycrafted characters stored away in folders and binders.

The Weirlands system is designed with this in mind. It is intended to have incredible amounts of accessible depth in its character creation and adventure possibilities, while encouraging the player to have a reasonable number of options while in-game to prevent the dreaded analysis paralysis.

When you go home after a session, you can start theorycrafting better powers and class synergies, or what particular flavour of gribbly you want to throw at your players next, without getting tangled up in inflexible combat options or estimating awkwardly calculated combat strength. Depth and simplicity are the principles in mind.

What the Weirlands is like to play

To give you an idea of what the Weirlands is like to play, take a look at the Power system. It may seem complicated to begin with, but the various parts of it have been carefully constructed and plainly explained with examples. Once you understand how the underlying system works, you can quickly begin constructing powers to suit your character and level.

The entire system is made with this kind of design in mind; a simple set of rules that can be used as building blocks to create something greater than its constituent parts.

What Inspires the Weirlands

The basic design at present is inspired heavily by D&D 3.5, 5e, and Pathfinder, but there are significant divergances almost immediately. You may recognise elements from many other tabletop and computer RPGs from the last 15 years, from Arcanum to Elder Scrolls, and from PTU to Dark Heresy.

What Do You Get

Ultimately, pledges to this project will currently go towards allowing me to spend more time on the project, hire external artists and writers to help move the site away from its current rather clinical state, and keep the hosting up. In the future, there is a possibility of more tangible rewards.

Whether anyone pledges to this project or not, I will continue development. However, given I need to be alive and housed and have electricity to do this, my employment must come first, and unfortunately that comes at the cost of development speed.

About Me

I've been playing RPGs for a long time, and in that time, I've never found one that I believed to have a perfect system. There were good systems amongst them, but each one had noteworthy flaws and issues that I felt I could solve. The Weirlands is my attempt to address some of these. Will it ever be perfect? No. But my goal isn't perfection, it's to create something that explores the design spaces slightly left of field, and to try and create a robust, comparatively simple-to-play, and enjoyable alternative to other systems.
You may notice that the page is lacking in any significant graphical assets. I am, by trade, not an artist. In fact, I'm terrible at it. I'd love to have something to spruce up the page a little, but alas, that isn't possible at the moment. I also believe that artists and content creators should be paid for their work. Therefore, pledges beyond hosting costs while I am still employed will go towards audiovisual assets first.

It's my hope that you'll see the potential in the Weirlands, and decide to help it along. Either way, thank you for taking the time, and thank you very much if you do decide to support the Weirlands. It means a great deal.
Tiers
Follower
$1 or more per month
You get a big thank you for your belief in the project. 
Supporter
$5 or more per month
You get access to the Patreon feed, which will contain information about updates as they go out.
Proponent
$10 or more per month
Supporter perks, plus your name in the credits. Ex-Proponents will be listed separately.
Assister
$20 or more per month
Proponent perks, plus you get access to the Official Development Discord, where you can discuss various aspects of the game with the developers.
Includes Discord rewards
Tester
$30 or more per month
Assister perks, plus you get shortlisted for any Developer-lead playtesting.
Includes Discord rewards
Goals
72% complete
The Wiki's hosted on its own private server
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About the Weirlands System

The Weirlands is a tabletop roleplaying system, inspired by tabletop and computer-based RPGs. Based on a D20 framework, it seeks to simplify the often overcomplicated, to clarify the confused, and to allow emergant gameplay that mirrors the possibilities that tabletop gaming can provide.
While the system is primarily designed to be used within a fantasy setting, it is intentionally designed to be setting- and genre-agnostic, so conversion to a modern, sci-fi, or even more esoteric setting is simple for GMs and players alike.

About the Weirlands Setting

Have you ever owned a snowglobe, shaken it up, and watched the snow fall, and wonder what it might be like to be the deskroy of a bored middle manager? Probably not that last bit, but that's where we're going! The Weirlands setting, developed alongside the system, is an unusual world; a magically sustained torus of infinite radius, with a world's worth of souls crammed into a finite section. Whether your adventure is self-contained within the Weirlands themselves, or escape to adventure without, you're sure to find peril, fame, and any such reward that suits you, if you look in the right place.

How to Enter the Weirlands

All first-party game content will be provided for free via the wiki. Patrons may see early cuts of various pieces of content, but the release version will always be available.

Please be aware, all content is currently in alpha form. Systems are in place, but not fully developed, so values and methods can and will change.

What Sets the Weirlands Apart

I'm sure we've all walked away from a session of our favourite tabletop and wished we could continue playing. Some of us get that out by developing their own campaigns or adventures, some of us have a whole host of theorycrafted characters stored away in folders and binders.

The Weirlands system is designed with this in mind. It is intended to have incredible amounts of accessible depth in its character creation and adventure possibilities, while encouraging the player to have a reasonable number of options while in-game to prevent the dreaded analysis paralysis.

When you go home after a session, you can start theorycrafting better powers and class synergies, or what particular flavour of gribbly you want to throw at your players next, without getting tangled up in inflexible combat options or estimating awkwardly calculated combat strength. Depth and simplicity are the principles in mind.

What the Weirlands is like to play

To give you an idea of what the Weirlands is like to play, take a look at the Power system. It may seem complicated to begin with, but the various parts of it have been carefully constructed and plainly explained with examples. Once you understand how the underlying system works, you can quickly begin constructing powers to suit your character and level.

The entire system is made with this kind of design in mind; a simple set of rules that can be used as building blocks to create something greater than its constituent parts.

What Inspires the Weirlands

The basic design at present is inspired heavily by D&D 3.5, 5e, and Pathfinder, but there are significant divergances almost immediately. You may recognise elements from many other tabletop and computer RPGs from the last 15 years, from Arcanum to Elder Scrolls, and from PTU to Dark Heresy.

What Do You Get

Ultimately, pledges to this project will currently go towards allowing me to spend more time on the project, hire external artists and writers to help move the site away from its current rather clinical state, and keep the hosting up. In the future, there is a possibility of more tangible rewards.

Whether anyone pledges to this project or not, I will continue development. However, given I need to be alive and housed and have electricity to do this, my employment must come first, and unfortunately that comes at the cost of development speed.

About Me

I've been playing RPGs for a long time, and in that time, I've never found one that I believed to have a perfect system. There were good systems amongst them, but each one had noteworthy flaws and issues that I felt I could solve. The Weirlands is my attempt to address some of these. Will it ever be perfect? No. But my goal isn't perfection, it's to create something that explores the design spaces slightly left of field, and to try and create a robust, comparatively simple-to-play, and enjoyable alternative to other systems.
You may notice that the page is lacking in any significant graphical assets. I am, by trade, not an artist. In fact, I'm terrible at it. I'd love to have something to spruce up the page a little, but alas, that isn't possible at the moment. I also believe that artists and content creators should be paid for their work. Therefore, pledges beyond hosting costs while I am still employed will go towards audiovisual assets first.

It's my hope that you'll see the potential in the Weirlands, and decide to help it along. Either way, thank you for taking the time, and thank you very much if you do decide to support the Weirlands. It means a great deal.

Recent posts by Weirfish

Tiers
Follower
$1 or more per month
You get a big thank you for your belief in the project. 
Supporter
$5 or more per month
You get access to the Patreon feed, which will contain information about updates as they go out.
Proponent
$10 or more per month
Supporter perks, plus your name in the credits. Ex-Proponents will be listed separately.
Assister
$20 or more per month
Proponent perks, plus you get access to the Official Development Discord, where you can discuss various aspects of the game with the developers.
Includes Discord rewards
Tester
$30 or more per month
Assister perks, plus you get shortlisted for any Developer-lead playtesting.
Includes Discord rewards