Dustin Carlino

Dustin Carlino

is creating A/B Street, a traffic simulation game

2

patrons

$5

per month
Ever been on a bus stuck in traffic, wondering why there are cars parked on the road instead of a bus lane? I'm creating A/B Street, a traffic simulation game set in Seattle. The game depicts pedestrians, drivers, cyclists, and buses moving through Seattle. Players can make small edits to the map of Seattle -- adjusting traffic lights and switching between on-street parking, bus lanes, bike lanes, and regular driving lanes -- and explore how these changes affect different trips. Aside from being a fun game, A/B Street aims to empower people to test ideas for improving a city and to communicate the proposals to city government.

I've been working on A/B Street full-time since June 2018, living off of savings from a previous job. Patreon funding will enable me to grow a team to solve problems out of my expertise, like user interface design and population/trip modeling.
Tiers
Impatient city dweller
$1 or more per month

Support the project with any amount you're willing to give, and have your name listed in project credits.

Passionate transit advocate
$35 or more per month

You can request I work on getting A/B Street to run in another city of your choice, or that I publish an article with technical details about map transformation or traffic simulation, or that I prioritize a particular feature, like modeling light rail or off-street parking. All results are open-source and available to everyone, you just influence my short-term direction.

Ever been on a bus stuck in traffic, wondering why there are cars parked on the road instead of a bus lane? I'm creating A/B Street, a traffic simulation game set in Seattle. The game depicts pedestrians, drivers, cyclists, and buses moving through Seattle. Players can make small edits to the map of Seattle -- adjusting traffic lights and switching between on-street parking, bus lanes, bike lanes, and regular driving lanes -- and explore how these changes affect different trips. Aside from being a fun game, A/B Street aims to empower people to test ideas for improving a city and to communicate the proposals to city government.

I've been working on A/B Street full-time since June 2018, living off of savings from a previous job. Patreon funding will enable me to grow a team to solve problems out of my expertise, like user interface design and population/trip modeling.

Recent posts by Dustin Carlino

Tiers
Impatient city dweller
$1 or more per month

Support the project with any amount you're willing to give, and have your name listed in project credits.

Passionate transit advocate
$35 or more per month

You can request I work on getting A/B Street to run in another city of your choice, or that I publish an article with technical details about map transformation or traffic simulation, or that I prioritize a particular feature, like modeling light rail or off-street parking. All results are open-source and available to everyone, you just influence my short-term direction.