SecLtlDev is creating Ancelo (game)
0

patrons

$0
per month

Play Ancelo

Current Version: Pre-Alpha v0.05 (7.6.18)
Patch Notes | Twitter
Ancelo is free, and I want it to remain free, you don't have to pay anything to play it (link above, enjoy!).
This doesn't mean I don't need your help, if you can spare it, and care to help this vision to life, a single dollar may go far to legitimately let me live my dream, being a game designer, I'll be greatly appreciative of anything!
If you can't afford to give me even a dollar it's okay, you can still help out by sharing with even just 1 other person.

The more people support the more time I can dedicate to this (hopefully to a point of full-time all day every day), and If this succeeds you, me, and anyone you may have shared it with, are going to be able to enjoy this game endlessly.

That's pretty much it, I'm trying to be as straight forward and honest as possible, and trying to keep this clean because I don't want to distract you from the only reason you should support this, which is the game, and wanting to help make it a reality... I'm not here to make money at all cost, I'm here to make a game at all cost.

I know the game as of now looks very rough, and crude, and very unfinished, I apologies if this messy process is inconvenient for anybody... trying to do what I can with what I currently have.




As a whole I'd classify the game as an Anime Simulation game.
The goal is to make things look and feel legitimately like a dynamic and playable anime.
Genres / Tags: Anime, Simulation, Stat-build, Single-player.

Depending on how far this goes I want to make it a stand-alone game and have more complex features such as cloud saving, multiplayer, controller support, and even so far as animated voiced cutscenes.
I also want to attempt at cross platform saving, where you can continue playing the game across mobile to pc to whatever console you wish anytime with easy plug and play.
But to keep things at a reasonable level for the time being, I'm going to start form a web browser flash game, using royalty free audio, basic visuals, and whatever features I can manage to include.

The gameplay of Ancelo consists of 3 main types of gameplay, connected together, to form the game.
Each bringing their own pace, keeping a fun adjusting flow through playing the game.
The following pictures are sketches that I've made in Flash, I did not add lights, shadows, effects, and all these nice stuff using photo editing, because I want it to be a raw representation of what I can actually draw and animate, that is why they look a bit less flashy than what other games pictures may show... given the time I can repeat this exact drawing process for multiple characters, and perhaps even add more detail than these ones.

Life Sim Gameplay


Genres it may include: Point&Click, Life Sim, Sim Date, etc.
A classic sim setup of walking around a city, interacting and chatting with people, and overall linking the game and locations together.

Action Combat Gameplay


Genres it may include: Hack&Slash, Platformer, Adventure, Survival, Stealth, etc.
An action side-scroller which drew tons of inspiration from Devil May Cry 3, but evolved into a much more complex yet simplistic set of mechanics, bringing the more crazy anime moments of the story to life.
I've got legitimate and highly detailed mechanics already thought throughout years of planning on this game, so it's going to be both easy to understand and get into, and extremely open for an insane height of skill cap.
The action combat is planned to look and feel like action scenes straight from an anime, but as a dynamic fighting scene, with all the epic sword clashes, jumps, dashes, and energy waves.
What you're seeing above is not just a random sketch, but an actual representation of few of the possible abilities and combat conditions (such as sword clashing activated through the performance of a parry (attacking an attack)).

Minigame Gameplay


Genres it may include: Rhythm, Job Sim, Clicker, Puzzle, etc.
This part of the game is used to add little bit more flair and fun into playing different minor sections of the game whom warrant some gameplay but not a very complex one.
The minigames visuals would probably be the easiest to accomplish, they are planned to look silly and cute, running at a low framerate to set a tone to their quirky theme.




Development Stages

• Pre-Alpha: Creating the base of gameplay and the core game mechanics.
• Alpha: Working on the gameplay and optimizing, adding all the mechanics, functions, and base content.
• Beta: Adding story, visuals, audio, and crucial bug fixing.
• Full Release: Additional content and bug fixing for however long it's needed.
Additional content includes lots of cool modes I want to add later on like challange modes, special stories (extra out of the game stories that cannot truly be told through the main story), free / creative mode, and in general many game features that I want to add.

Budget Plans

• Solo full-time: Starting with the goal of $1,000 a month, which will allow me to take this full time, invest all my work time into doing this, a bit of a scary move, but if I'm falling, I'm gonna fall trying to make what I truly care about.
Honestly I'll be highly thankful for just this goal achieved, I get to make my dream game, even if it's a flash version of it, I will attempt at putting everything in, including all the extra stories and game modes I plan on having, but, because I will be working alone please understand that I must take everything step by step.
Even after finishing everything, and fixing almost all the bugs I can solve, and reaching a point way past completion of this game, I'm definitely not going to stop producing games with the goal of keeping them as free as possible, I have many visions and ideas for many different games that I want to take a shot at in the future, I want to be a game designer for as long as I live.
• Team: Any additional budget will go to try and hire artists, and additional set of hands on programming, people who I will be able to split all the work between, and work as a team to finish this at a much faster rate, I estimate that $5,000 a month would allow to do such a thing to it's fullest, but that doesn't mean that we have to hit this goal for me to start trying, I want this to work, I'm gonna try anyways if I can afford it, consider that number just a guideline, as I've said I'll be thankful for just the first goal hit.
• Production Dream: Beyond those there is a possibily impractical "goal", that just to be openly honest I'll note here, I'm okay with it never happening as long as I get to complete the game at the minimum level, but, this "goal"/dream is adding voice acting and legit animated anime cutscenes, making it truly feel and look like an anime, perhaps even the gameplay syncing with scenes visually, having moments of the camera's perspective moving around the animated scene and stop in the exact position of the gameplay camera.




If you're reading this far, it means you want to hear me blabber more about wtf I'm doing here, rather than "how", so here it is.

As you already probably understand this is an attempt at creating an interactive anime.
Not an "intractable movie" qte, a visual novel, or an rpg with "anime looking characters", but an actual anime that is dynamic to your influence, that you can first hand experience.
The idea is for the game to adjust to the player's input, and depending on what aspects of it they favor more the gameplay will expand on.
This is something I want very much to play myself, and try to approach making it replayable to a point that even I (knowing every part of the story / endings / secrets, and tested things over and over) still enjoy playing hours upon hours of, with a clean save (not a "developer testing build") as one of the players, thus if anything is missing for me, it's missing for others as well.
I understand that feeling of wanting to just open up your pc and play that one easy to access game you managed to come across, sweeps you for hours unnoticed, with joy and anticipation, that you can't wait to open it the next day/weekend, I want to create that awe-strucking place, not just for players, but for myself as well... creating an experience for myself, to share with everyone interested, that's probably what this game is truly about.
Please try and respect what I'm struggling to do here, please don't discourage me, I'm going to keep updating and working on this as much as I can, just don't give me or my thoughts any reason to stop.
I'm aware that this is probably nothing "unique" or "special", and that it maybe over ambitious (perhaps even bit delusional), but it is my dream to make this game, as pathetic or naive as it may sound, I very much want to see it through, I wouldn't be here years after, still trying, if I didn't.

I've been trying to make this game as a "side project" for almost a decade now.
What happened was I basically entered development hell with it as I was making small and barely functioning different versions and builds of it, I was still not quite sure on the direction I want things to go, but it also included a lot of raw ideas, ideas that now that I've optimized, perfected, and narrowed down on, I'm planning on including back into the game, it really feels like I came a full circles with the ideas of every detail, and I'm very pleased with it.
In July of 2017 I decided that it's time to stop, I'm not putting any of it aside for "later" anymore, because I will never have "more time" to work on it, that's not how life works... and I don't want to keep waiting till I'm dead to try and do what I'm actually passionate about.
So I began to fully build things properly, and within few months I managed to build a functioning build of it, that I'm about to patch for the 5th time now.
After a year of doing it, I'm starting to run thin on funds, while working extremely stressfully hard, yet making little to no progress... I've really reached a cross-road in life, either I stop working on this and stop killing myself with overwork, or I find a way to bring income from all the work I'm trying to put into this, perhaps even bring enough income to increase the amount of work I can put on it, and hopefully eventually managing to start doing it full-time.
It's easy to dismiss this as "just a flash game", I get it, I even did so myself, thinking I can just do it as a side project... but, be it flash, unreal, or unity, making a game is a legit job, and is still a lot of hard work, especially at the scale of my vision, even if I don't get paid for it... all of it takes tons of time and money, which I don't really have either.
I've been told that I don't owe anyone an explanation, but I strongly disagree, as a developer I want to be as straight forward with players playing my games as possible, instead of manipulating them as companies often attempt at... honesty is sometimes bitter, but it's the best medicine.
I'm trying to be honest here, I'm not tricking anyone, I'm not "making you buy" anything, the game is free... I'm just asking for help.
It's just reality, I need a budget if I want to make a proper game.
It is practically impossible to do so much work without even a minimal budget, especially with my living situation, the stress, and lack of time.
For now I just try to push through these starting updates, and hope that people will be kind enough to reach out and support.
And trust me, I'VE TRIED to do it budgetless, I AM STILL trying to approach this in a way that keeps the game clean and free to play, which is maybe naive, but it's the right way to do it, I'm trying to make art here, not trick people for shitty money, I'm here dedicated to make this game real, and I'm going to try my best to stick to these "naive" attitude and morals from years ago.
Either case, if people help out or not, I am not going to stop, the game is going to take me years perhaps decades to complete budgetless, but I'm not willing to live through life without at least trying to be who I want to be, I don't see the point to that.
Take what you will out of it, if you think that I'm just "tricking you to support", it's fine, you're free to give me absolutely NOTHING if you want, and still play the game! honestly, thank you for even checking it out.
That's pretty much it, I don't know how to make this more blunt and honest.

As for the story, there's a full story for the game, that I believe (well, I hope) people would love to death!
But since the game isn't fully developed yet, I feel including it before finishing the basics will not do it justice.
Not only that, but It'll also take time to update the story in a reasonable pace, if I do that while working on the game itself, it'll just leave people hanging too long for the ending, and I don't really want that.
Tiers
Buy the game
$7 or more per month 0 patrons
Pay for the game once to be credited and unlock any and future special content.

• Funder credit.

• Access to any bonus content.

• Free DLC key if the game goes stand-alone on a platform such as Steam.

Goals
$0 of $1,000 per month
Web browser flash version of the game as one person team.
1 of 2

Play Ancelo

Current Version: Pre-Alpha v0.05 (7.6.18)
Patch Notes | Twitter
Ancelo is free, and I want it to remain free, you don't have to pay anything to play it (link above, enjoy!).
This doesn't mean I don't need your help, if you can spare it, and care to help this vision to life, a single dollar may go far to legitimately let me live my dream, being a game designer, I'll be greatly appreciative of anything!
If you can't afford to give me even a dollar it's okay, you can still help out by sharing with even just 1 other person.

The more people support the more time I can dedicate to this (hopefully to a point of full-time all day every day), and If this succeeds you, me, and anyone you may have shared it with, are going to be able to enjoy this game endlessly.

That's pretty much it, I'm trying to be as straight forward and honest as possible, and trying to keep this clean because I don't want to distract you from the only reason you should support this, which is the game, and wanting to help make it a reality... I'm not here to make money at all cost, I'm here to make a game at all cost.

I know the game as of now looks very rough, and crude, and very unfinished, I apologies if this messy process is inconvenient for anybody... trying to do what I can with what I currently have.




As a whole I'd classify the game as an Anime Simulation game.
The goal is to make things look and feel legitimately like a dynamic and playable anime.
Genres / Tags: Anime, Simulation, Stat-build, Single-player.

Depending on how far this goes I want to make it a stand-alone game and have more complex features such as cloud saving, multiplayer, controller support, and even so far as animated voiced cutscenes.
I also want to attempt at cross platform saving, where you can continue playing the game across mobile to pc to whatever console you wish anytime with easy plug and play.
But to keep things at a reasonable level for the time being, I'm going to start form a web browser flash game, using royalty free audio, basic visuals, and whatever features I can manage to include.

The gameplay of Ancelo consists of 3 main types of gameplay, connected together, to form the game.
Each bringing their own pace, keeping a fun adjusting flow through playing the game.
The following pictures are sketches that I've made in Flash, I did not add lights, shadows, effects, and all these nice stuff using photo editing, because I want it to be a raw representation of what I can actually draw and animate, that is why they look a bit less flashy than what other games pictures may show... given the time I can repeat this exact drawing process for multiple characters, and perhaps even add more detail than these ones.

Life Sim Gameplay


Genres it may include: Point&Click, Life Sim, Sim Date, etc.
A classic sim setup of walking around a city, interacting and chatting with people, and overall linking the game and locations together.

Action Combat Gameplay


Genres it may include: Hack&Slash, Platformer, Adventure, Survival, Stealth, etc.
An action side-scroller which drew tons of inspiration from Devil May Cry 3, but evolved into a much more complex yet simplistic set of mechanics, bringing the more crazy anime moments of the story to life.
I've got legitimate and highly detailed mechanics already thought throughout years of planning on this game, so it's going to be both easy to understand and get into, and extremely open for an insane height of skill cap.
The action combat is planned to look and feel like action scenes straight from an anime, but as a dynamic fighting scene, with all the epic sword clashes, jumps, dashes, and energy waves.
What you're seeing above is not just a random sketch, but an actual representation of few of the possible abilities and combat conditions (such as sword clashing activated through the performance of a parry (attacking an attack)).

Minigame Gameplay


Genres it may include: Rhythm, Job Sim, Clicker, Puzzle, etc.
This part of the game is used to add little bit more flair and fun into playing different minor sections of the game whom warrant some gameplay but not a very complex one.
The minigames visuals would probably be the easiest to accomplish, they are planned to look silly and cute, running at a low framerate to set a tone to their quirky theme.




Development Stages

• Pre-Alpha: Creating the base of gameplay and the core game mechanics.
• Alpha: Working on the gameplay and optimizing, adding all the mechanics, functions, and base content.
• Beta: Adding story, visuals, audio, and crucial bug fixing.
• Full Release: Additional content and bug fixing for however long it's needed.
Additional content includes lots of cool modes I want to add later on like challange modes, special stories (extra out of the game stories that cannot truly be told through the main story), free / creative mode, and in general many game features that I want to add.

Budget Plans

• Solo full-time: Starting with the goal of $1,000 a month, which will allow me to take this full time, invest all my work time into doing this, a bit of a scary move, but if I'm falling, I'm gonna fall trying to make what I truly care about.
Honestly I'll be highly thankful for just this goal achieved, I get to make my dream game, even if it's a flash version of it, I will attempt at putting everything in, including all the extra stories and game modes I plan on having, but, because I will be working alone please understand that I must take everything step by step.
Even after finishing everything, and fixing almost all the bugs I can solve, and reaching a point way past completion of this game, I'm definitely not going to stop producing games with the goal of keeping them as free as possible, I have many visions and ideas for many different games that I want to take a shot at in the future, I want to be a game designer for as long as I live.
• Team: Any additional budget will go to try and hire artists, and additional set of hands on programming, people who I will be able to split all the work between, and work as a team to finish this at a much faster rate, I estimate that $5,000 a month would allow to do such a thing to it's fullest, but that doesn't mean that we have to hit this goal for me to start trying, I want this to work, I'm gonna try anyways if I can afford it, consider that number just a guideline, as I've said I'll be thankful for just the first goal hit.
• Production Dream: Beyond those there is a possibily impractical "goal", that just to be openly honest I'll note here, I'm okay with it never happening as long as I get to complete the game at the minimum level, but, this "goal"/dream is adding voice acting and legit animated anime cutscenes, making it truly feel and look like an anime, perhaps even the gameplay syncing with scenes visually, having moments of the camera's perspective moving around the animated scene and stop in the exact position of the gameplay camera.




If you're reading this far, it means you want to hear me blabber more about wtf I'm doing here, rather than "how", so here it is.

As you already probably understand this is an attempt at creating an interactive anime.
Not an "intractable movie" qte, a visual novel, or an rpg with "anime looking characters", but an actual anime that is dynamic to your influence, that you can first hand experience.
The idea is for the game to adjust to the player's input, and depending on what aspects of it they favor more the gameplay will expand on.
This is something I want very much to play myself, and try to approach making it replayable to a point that even I (knowing every part of the story / endings / secrets, and tested things over and over) still enjoy playing hours upon hours of, with a clean save (not a "developer testing build") as one of the players, thus if anything is missing for me, it's missing for others as well.
I understand that feeling of wanting to just open up your pc and play that one easy to access game you managed to come across, sweeps you for hours unnoticed, with joy and anticipation, that you can't wait to open it the next day/weekend, I want to create that awe-strucking place, not just for players, but for myself as well... creating an experience for myself, to share with everyone interested, that's probably what this game is truly about.
Please try and respect what I'm struggling to do here, please don't discourage me, I'm going to keep updating and working on this as much as I can, just don't give me or my thoughts any reason to stop.
I'm aware that this is probably nothing "unique" or "special", and that it maybe over ambitious (perhaps even bit delusional), but it is my dream to make this game, as pathetic or naive as it may sound, I very much want to see it through, I wouldn't be here years after, still trying, if I didn't.

I've been trying to make this game as a "side project" for almost a decade now.
What happened was I basically entered development hell with it as I was making small and barely functioning different versions and builds of it, I was still not quite sure on the direction I want things to go, but it also included a lot of raw ideas, ideas that now that I've optimized, perfected, and narrowed down on, I'm planning on including back into the game, it really feels like I came a full circles with the ideas of every detail, and I'm very pleased with it.
In July of 2017 I decided that it's time to stop, I'm not putting any of it aside for "later" anymore, because I will never have "more time" to work on it, that's not how life works... and I don't want to keep waiting till I'm dead to try and do what I'm actually passionate about.
So I began to fully build things properly, and within few months I managed to build a functioning build of it, that I'm about to patch for the 5th time now.
After a year of doing it, I'm starting to run thin on funds, while working extremely stressfully hard, yet making little to no progress... I've really reached a cross-road in life, either I stop working on this and stop killing myself with overwork, or I find a way to bring income from all the work I'm trying to put into this, perhaps even bring enough income to increase the amount of work I can put on it, and hopefully eventually managing to start doing it full-time.
It's easy to dismiss this as "just a flash game", I get it, I even did so myself, thinking I can just do it as a side project... but, be it flash, unreal, or unity, making a game is a legit job, and is still a lot of hard work, especially at the scale of my vision, even if I don't get paid for it... all of it takes tons of time and money, which I don't really have either.
I've been told that I don't owe anyone an explanation, but I strongly disagree, as a developer I want to be as straight forward with players playing my games as possible, instead of manipulating them as companies often attempt at... honesty is sometimes bitter, but it's the best medicine.
I'm trying to be honest here, I'm not tricking anyone, I'm not "making you buy" anything, the game is free... I'm just asking for help.
It's just reality, I need a budget if I want to make a proper game.
It is practically impossible to do so much work without even a minimal budget, especially with my living situation, the stress, and lack of time.
For now I just try to push through these starting updates, and hope that people will be kind enough to reach out and support.
And trust me, I'VE TRIED to do it budgetless, I AM STILL trying to approach this in a way that keeps the game clean and free to play, which is maybe naive, but it's the right way to do it, I'm trying to make art here, not trick people for shitty money, I'm here dedicated to make this game real, and I'm going to try my best to stick to these "naive" attitude and morals from years ago.
Either case, if people help out or not, I am not going to stop, the game is going to take me years perhaps decades to complete budgetless, but I'm not willing to live through life without at least trying to be who I want to be, I don't see the point to that.
Take what you will out of it, if you think that I'm just "tricking you to support", it's fine, you're free to give me absolutely NOTHING if you want, and still play the game! honestly, thank you for even checking it out.
That's pretty much it, I don't know how to make this more blunt and honest.

As for the story, there's a full story for the game, that I believe (well, I hope) people would love to death!
But since the game isn't fully developed yet, I feel including it before finishing the basics will not do it justice.
Not only that, but It'll also take time to update the story in a reasonable pace, if I do that while working on the game itself, it'll just leave people hanging too long for the ending, and I don't really want that.

Recent posts by SecLtlDev

Tiers
Buy the game
$7 or more per month 0 patrons
Pay for the game once to be credited and unlock any and future special content.

• Funder credit.

• Access to any bonus content.

• Free DLC key if the game goes stand-alone on a platform such as Steam.