Tod Foley


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As above plus free PDF versions of all works published while you're a patron, and access to online playtests, hangouts, chats and experiments. 


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As 'Collaborator' plus you get to be co-director of a one-shot release, once per year.  You may also suggest projects for the "To Do" list of the As If Collective.   If it sounds good, I'll do your thing.



About Tod Foley

Hi, I'm Tod Foley. I'm a game designer and interactive developer, creator of the CORE roleplaying system, as well as DayTrippers (a surreal science-fiction reality-hopping RPG), Watch the World Die (a collaborative apocalypse-generation game), CyberSpace (an old-school cyberpunk RPG), the World of South Park (an online environment for Comedy Central), various RPG systems and adventure modules for Iron Crown Enterprises, and many other interactive things.

This is my "skunkworks" Patreon, which is to say, it's the place where I share bleeding-edge game-related software, play aides for assorted games, experimental game designs, game-related polls & surveys, game design theory rambles, and early releases of everything I do.

When you become a Patron here, I consider you part of the As If Collective - a loose network of interactive fictioneers interested in experimental applications of narrative engineering.  You'll get early access to assorted game projects and systems for playtesting, and you're encouraged to provide feedback on concepts in development.  Big ideas will be entertained.  When these games are published commercially, your name will be in the credits.  Here are some examples:

Currently Active Projects:
  • The Land of Ooo - an unauthorized CORE setting based on Adventure Time
  • CORE - a hackable hybrid RPG system for emergent character-driven stories
  • DayTrippers - a surreal science fiction reality-hopping roleplaying game
  • UbiquiCity - anthology series and gamemasters sourcebook for the Fractopian Future
  • - an online directory and forum devoted to indie RPGs & storygames
Occasionally Active Projects:
  • ScenePlay - a card-based game of collaborative moviemaking
  • Ghosts in the Machine - an updated version of this 1992 theatrical LARP
  • Narricon - a symbolic notation system for interactive narrative development
  • Documental - a collaborative system for creation of fictional documentaries & mockumentaries
  • PatternSystem - a system-agnostic library of narrative and mechanical structures
  • WorldNotes - a unique color-coded development system for worldbuilding
  • PsycheBall - an arena game of psychic cybernetic battle with roleplaying on top
  • PaperLand - a mapmaking game of cards and strategy with roleplaying on top

My website:

Your contributions, small or large, enable me to continue pushing the envelope of interactive narrative design, fiction, and theory, instead of building shopping carts in the increasingly precarious world of web development.  If you can help me do that, I am in your debt - very happily.
84% complete
At this point I can justify a subscription to Adobe InDesign, which will make my layouts better and easier to create.  Goodbye Scribus!
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By becoming a patron, you'll instantly unlock access to 54 exclusive posts
By becoming a patron, you'll instantly unlock access to 54 exclusive posts

Recent posts by Tod Foley

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