Tod Foley is creating
GAMES, GAME AIDES and GAME SOFTWARE
Interactive Worlds & Immersive Obsessions
6
$19
Milestone Goals
Small Project Time!
At this point I can free up enough time to complete a Small Project per month, such as an 8-page book or an interactive web page, and you get to help determine what it should be.
Medium Project Time!
At this point I can free up enough time to complete a Medium Project per month, such as a 20-page book or a simple website, and you get to help determine what it should be.
Large Project Time!
At this point I can free up enough time to complete a Large Project per month, such as a 50-page book or a complex website, and you get to help determine what it should be.
Indie Time!
At this point I can quit working for everyone who isn't a Patron, and you can tell me what to do all of the time.
About
I'm Tod Foley. My company is As If Productions, and my online moniker is AsIf. You can call me any of the above. I design interactive systems for doing entertaining things.
Location
Las Vegas, NV, USA
Top PatronsSee all 6
Hi, I'm Tod Foley. I'm an RPG designer and interactive developer who's been exploring emergent narrative systems since the 90s. I'm the creator of DayTrippers (a surreal science-fiction reality-hopping RPG), Watch the World Die (a collaborative apocalypse-generation game), CyberSpace (an old-school cyberpunk RPG), various RPG systems and adventure modules for Iron Crown Enterprises, and other interactive things. You can find them all here.
Projects My Patrons are Supporting Today:
Become a Patron at any level to join the As If Collective - a network of artists and neophiles interested in experimental applications of narrative engineering. Members get early access to all my game projects and systems for playtesting, and are encouraged to provide feedback on new concepts in development. When/if these games are published commercially you'll get the paid stuff for free, with the added knowledge that you helped make it happen.
Projects I've Released Recently:
Patrons at the 'Collaborator' level or higher and are invited to private G+ Communities, Online Playtests, Google Hangouts, and Email Discussions on interactive design and theory. As the Collective's support grows I will be able to turn my attention to progressively larger projects, and you'll be involved with them as they develop.
Long-Term, Ongoing Projects:
Projects My Patrons are Supporting Today:
- ScenePlay - card-based narrative game of movies and tv screenplays
- DayTrippers Adventures - extended print editions of rules and adventure modules
- DayTrippers Combined Edition - combined book, spiral bound, color cover, Edition 2
- Organic Magic - a system-agnostic magic system for unique & complex fantasy worlds
- Fictioneers.net - an online directory of small-press RPGs and Storygames
Become a Patron at any level to join the As If Collective - a network of artists and neophiles interested in experimental applications of narrative engineering. Members get early access to all my game projects and systems for playtesting, and are encouraged to provide feedback on new concepts in development. When/if these games are published commercially you'll get the paid stuff for free, with the added knowledge that you helped make it happen.
Projects I've Released Recently:
- DayTrippers Core Rules - a surreal science-fiction reality-hopping RPG
- DayTrippers GameMasters Guide - systems & techniques for surreal high-bleed games
- DayTrippers Website - online community forum for the DayTrippers RPG
- GM RunSheets - a prep & session-running tool for object oriented adventure
- Watch the World Die - a collaborative game of apocalypse generation
- Pocket Things - a silly little storygame for people with pockets
- Apocalypse World NPC Generator - a script for generating useful AW NPCs
- D100 to PbtA Tables - tables for converting moves & stats between systems
- Lots more stuff at http://asifproductions.com
Patrons at the 'Collaborator' level or higher and are invited to private G+ Communities, Online Playtests, Google Hangouts, and Email Discussions on interactive design and theory. As the Collective's support grows I will be able to turn my attention to progressively larger projects, and you'll be involved with them as they develop.
Long-Term, Ongoing Projects:
- Ghosts in the Machine - updated version of this 1992 theatrical LARP
- StoryWorld - custom-augmented web community for storygame play and AP readership
- Narricon - symbolic notation system for interactive narrative development
- Documental - collaborative system for creation of documentaries & mockumentaries
- PatternSystem - system-agnostic library of narrative and mechanical structures
- PaperLand - map-making game of cards and strategy, with roleplaying on top

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