Kim Kulling, AssetImporter-Contributor is creating The Open-Source-Library Asset-Importer-Lib
10

patrons

$42
per month
Hi, my name is Kim Kulling. I am the the core-maintainer and the teamlead of the Asset-Importer-Lib, a library which helps you to import and export all the asset-formats for game-dev ou have ever heard from ( like Blender, Collada, FBX, IFC, Obj, ... ). Assimp will help you to import the asset, process the data for your specal use-case and as a bonus to export it to some file formats in you own application. All these can be done by using a simple to use API for C/C++, .NET, Java or Python.

At the moment assimp is able to read more than 40 file-formats ( you can find a complete list here: https://github.com/assimp/assimp ) on most of the common platforms linke Windows, Linux, MacOS , Androing, IPhone, Raspberry-Pi and many more.

I like what I am doing, but it is a time-consuming task, which I do mostly doring the night next to my day-job. If you like what I am doing it would be really great to get some support via Patreon.

So thanks to all the Patreons, supporters, bug-reporters, pull-request-providers and users of the Asset-Importer-Lib out there. This library was build by you and it is a pleasure for me to help the community getting this better!
Tiers
Assimp-Supporter
$1 or more per month 4 patrons
You just want to say thanks and give us some more motivation working on the Asset-Importer-Lib.
Advanced Assimp-Supporer
$2 or more per month 1 patron
You want to support Assimp and your name will be part of the CREDITS
Product-Owner Patreon
$5 or more per month 6 patrons
Your issues and feature-requests will get a higher priority.
I just love it-Patreon
$10 or more per month 0 patrons
Same as Product-Owner, but you want to support / speedup more.
Goals
$42 of $75 per month
Publish a database to provide OS-assets. The earnings will be used to pay for the infrastructure / bandwidth to ensure a working download bandwidth.
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Hi, my name is Kim Kulling. I am the the core-maintainer and the teamlead of the Asset-Importer-Lib, a library which helps you to import and export all the asset-formats for game-dev ou have ever heard from ( like Blender, Collada, FBX, IFC, Obj, ... ). Assimp will help you to import the asset, process the data for your specal use-case and as a bonus to export it to some file formats in you own application. All these can be done by using a simple to use API for C/C++, .NET, Java or Python.

At the moment assimp is able to read more than 40 file-formats ( you can find a complete list here: https://github.com/assimp/assimp ) on most of the common platforms linke Windows, Linux, MacOS , Androing, IPhone, Raspberry-Pi and many more.

I like what I am doing, but it is a time-consuming task, which I do mostly doring the night next to my day-job. If you like what I am doing it would be really great to get some support via Patreon.

So thanks to all the Patreons, supporters, bug-reporters, pull-request-providers and users of the Asset-Importer-Lib out there. This library was build by you and it is a pleasure for me to help the community getting this better!

Recent posts by Kim Kulling, AssetImporter-Contributor

Tiers
Assimp-Supporter
$1 or more per month 4 patrons
You just want to say thanks and give us some more motivation working on the Asset-Importer-Lib.
Advanced Assimp-Supporer
$2 or more per month 1 patron
You want to support Assimp and your name will be part of the CREDITS
Product-Owner Patreon
$5 or more per month 6 patrons
Your issues and feature-requests will get a higher priority.
I just love it-Patreon
$10 or more per month 0 patrons
Same as Product-Owner, but you want to support / speedup more.