Azarchius is creating Creator Toolbox
3

patrons

$27
per month
The Creator Toolbox is a collective of tools, designed to allow an aspiring creator perform large, complex operations using fluid and easy-to-use programs. I have long vetoed the idea of opening a Patreon, but seeing the success of others through Patreon I thought it was time to move away from a PayPal donation model, as we have been consistently failing to meet our €94.64 monthly goal to so much as cover server costs.



So without further ado, let's use Patreon to make sure we keep giving you the content you want for as long as possible!

Map Generation



The Map Generator allows us to mass manufacture abstract terrain containing any desired shapes or features. Grass? Dirt? Sea? Oval? Infinite? It can do all of them.

Collision Generation


The Collision Editor is an in-the-works tool that allows the development team to generate collision for new models they create. This opens up the doors for all kinds of wild additions to your arsenal of game objects.

Map Assembly


The Map Assembly tool allows us to create short, to-the-point scripts to mass edit any combination of map chunks to fit any pattern we want. Doodadless? Retextured? Restored Lordaeron? We can do anything with this, so long as we can dedicate the time to do so.

Downports



The downport assembly now allows us to automate complex, intricate operations like the down-conversion of thousands and thousands of files to fit whatever architecture we are currently using.

Terrain Cell Voiding



We have successfully engineered a file that is capable of deleting any map cell you desire, opening up countless possibilities for the placement of caves, inns, basements, and much more anywhere in the map.

These are just some of our many technical achievements. The Creator Toolbox is meant to become a standardized program, equipped with a UI so that anyone can manipulate and customize it to perform any task they desire.

My goal, my dream--which many have called a pipe dream before the above technical achievements have been shown--is to create a Terrain Editor, inside the very engine, and live, instantly viewable by everyone observing the location. Raise a hill here--remove one there. Paint a road here. Clear up this debris over here. All specific to your phase.

We know how to do this. We know the steps and milestones required in order to achieve this. But we need your help. Our first goal absolutely must be to cover server costs--I simply cannot afford to keep doing this forever as I bleed 100 euros every month.

Please lend us your help, and together we can give you the tools to create worlds you thought were only a dream.

Tiers
Patron
$5 or more per month

A unique rank given to you for all our platforms!

Includes Discord rewards
Insightful Patron
$10 or more per month only 7 left

Gain access to a closed-door development lounge where you can see what we're working on months in advance!

Includes Discord rewards
Goals
$27 of $107 per month
Covering monthly server costs is the first step in bringing development into overdrive!
1 of 1
The Creator Toolbox is a collective of tools, designed to allow an aspiring creator perform large, complex operations using fluid and easy-to-use programs. I have long vetoed the idea of opening a Patreon, but seeing the success of others through Patreon I thought it was time to move away from a PayPal donation model, as we have been consistently failing to meet our €94.64 monthly goal to so much as cover server costs.



So without further ado, let's use Patreon to make sure we keep giving you the content you want for as long as possible!

Map Generation



The Map Generator allows us to mass manufacture abstract terrain containing any desired shapes or features. Grass? Dirt? Sea? Oval? Infinite? It can do all of them.

Collision Generation


The Collision Editor is an in-the-works tool that allows the development team to generate collision for new models they create. This opens up the doors for all kinds of wild additions to your arsenal of game objects.

Map Assembly


The Map Assembly tool allows us to create short, to-the-point scripts to mass edit any combination of map chunks to fit any pattern we want. Doodadless? Retextured? Restored Lordaeron? We can do anything with this, so long as we can dedicate the time to do so.

Downports



The downport assembly now allows us to automate complex, intricate operations like the down-conversion of thousands and thousands of files to fit whatever architecture we are currently using.

Terrain Cell Voiding



We have successfully engineered a file that is capable of deleting any map cell you desire, opening up countless possibilities for the placement of caves, inns, basements, and much more anywhere in the map.

These are just some of our many technical achievements. The Creator Toolbox is meant to become a standardized program, equipped with a UI so that anyone can manipulate and customize it to perform any task they desire.

My goal, my dream--which many have called a pipe dream before the above technical achievements have been shown--is to create a Terrain Editor, inside the very engine, and live, instantly viewable by everyone observing the location. Raise a hill here--remove one there. Paint a road here. Clear up this debris over here. All specific to your phase.

We know how to do this. We know the steps and milestones required in order to achieve this. But we need your help. Our first goal absolutely must be to cover server costs--I simply cannot afford to keep doing this forever as I bleed 100 euros every month.

Please lend us your help, and together we can give you the tools to create worlds you thought were only a dream.

Recent posts by Azarchius

Tiers
Patron
$5 or more per month

A unique rank given to you for all our platforms!

Includes Discord rewards
Insightful Patron
$10 or more per month only 7 left

Gain access to a closed-door development lounge where you can see what we're working on months in advance!

Includes Discord rewards