Ben is creating
small weird games

because the world should be better, stranger, and more interesting

Give $
per game
92
patrons
$560.20
per game
Milestone Goals
1 Milestone Goals
reached
Living
$1,000 per game
In months where I release a game, the income from patronage alone (not counting other sales) will be sufficient to cover all of my living expenses, plus some savings. Also, if I released one game a month, patronage alone would put me above the federal poverty line.
@balehman

About

ben is a game designer.

Location

Seattle, WA, USA
Portland, OR, USA
Arcata, CA, USA

Ben is Supporting

Top PatronsSee all 92

I write games that, when you play them, make you a better person. I write games that you can play by yourself when no one is watching, games that you can play with friends in the cracks of your time, games you can play with the flowers in your yard, games that take only a moment of your time, games that you never stop playing for the rest of your life.

I have always produced small, weird, experimental games, but the bulk of my work has tended to run towards larger projects that are more commercially viable. I would like to be able to spend more time polishing and releasing my experimental games, and the money from this Patreon will help me do that, buying not only more of my time, but also allowing me to hire artists and graphic designers and pay them a fair wage for their work.

It is ideologically important to me that all my work be available and accessible. Because of this, I don't charge money for the electronic versions any of my game work, small or large, though I do request donations on a sliding scale to allow those that can pay to do so. All games produced for this Patreon (with the possible exception of one private, personal game) will be available for free or pay-what-you-like-even-$0, just like all my other work.

To give you an idea of the sort of games I'm producing, check out Beloved, &c Beatrice &c, and clover.

I plan on releasing these games once every one or two months. To begin with, though, there will be a faster rate of releases, because I have a number of projects I have had to backburner for economic reasons that I'd like to be able to release. I will try to keep releases less frequent than one per calendar month.

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