Dragon Slayer RPGs

is creating the Bonfire RPG

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Book Marking Feature

$1
per month
These last three benefits will increase as you increase your Tier.

Modules and Bestiary

$3
per month
  • Access to the Grammar Editor, allowing to put in suggestions and errata 
  • Participate in surveys that will let us know what you want to see next and what projects we should focus on.
  • Gain a credit on the SRD

Commenting, Revision, and Homebrewing

$5
per month
  • All the benefits of the tiers below it 
  • Leave comments, rulings, and homebrews directly onsite
  • Share these with your players so you're all on the same page
  • Create special variant monsters in the bestiary, that you can access any where, any time to throw your players a curve ball

11

patrons

About Dragon Slayer RPGs


What is the difference between a table top role-playing game and a board game? At its core, the difference is role-playing. There are many systems out there that facilitate role-playing in one way or another, but the most popular systems out there put a large emphasis on how characters fight. Which often makes them more like board games, with role-playing elements interspersed.

The rules often spend several chapters on building the combat capabilities of characters, breaking down how combat is handled, and even provide books filled with monsters to fight.

Then they spend a little time outlining those things besides combat, abstracting entire disciplines of knowledge and skills into a small column called "skills". When encountered with situations outside of combat, players and GMs alike are often left out in the cold by the rule book. There is little strategy or flexibility when handling skills. GMs lack a framework to pull from leaving them to use their best judgement. And players lack options. Which leaves most skill based situation down to one roll of the dice, not driven by role-play, strategy, or creative thinking, but instead driven by numbers alone.

Role-playing provides even less structure. Most of the time the results of trying to persuade an NPC is handled one of two ways. First, a simple dice roll similar to what was described above. An interaction potentially filled with nuance comes down to one roll of the dice. Second, players role play with the GM who then uses their best judgment or even whims to decide the outcome.

With that said, I have had a lot of fun playing many different table top role playing games over the years. I have had great GMs and poor GMs. I have run games myself. Each system brought its own strengths to the table but all of them lacked something I really wanted. A game that rewarded you for making decisions that would be smart in reality, not necessarily for understanding game mechanics. A game that could make something as mundane as building a bridge interesting and fun. A game where social interactions went beyond just role-playing or a single dice roll, but shaped around characters and their beliefs.

This game is Bonfire.

It breaks from the mold, providing dynamic rules, strategies, and mechanics for the three cornerstones of table top role playing games: role-play, skills, and combat alike.
https://bonfire.dragon-slayer.net/
Goals
11 of 50 patrons
With this many patrons, we'll be well above our heads on breaking even and so we'll plunge our heads right back under to reward you guys.

Reaching this goal will mean that we'll increase the swag giveaways to all patrons every month!
1 of 2
By becoming a patron, you'll instantly unlock access to 4 exclusive posts
3
Images
1
Link
1
Writing
By becoming a patron, you'll instantly unlock access to 4 exclusive posts
3
Images
1
Link
1
Writing

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