Bucky

is creating code for starwars games

4

patrons

$28

per month
Active developer to the EternalJK/jk2PRO client mod for Jedi Academy/Jedi Outcast MP, which is a fork of OpenJK/JK2MV.

I've worked on EternalJK for about a year and a half, my goals with it initially were pretty broad, but my overall goal was to make these games easier for new players to get into, and give old players a versatile, modernized, and customizable client.

Explained by long time user Atlas,
"EternalJK is the leader in projects aimed at creating a modernized client suited to the needs of the JK2/JKA playerbase

games don't age well and the need for improvement is and always will be there
And since this is an open-sourced game, what better way to work on what we have than through improving upon the clients and the engine itself
EternalJK is the client that looks to do just that
made in close workings with a lot of the people spread throughout various JK2/JKA communities
to ensure that it is tailored to all needs and tastes
a huge thing to consider when you realize just how spread thin the community of this game is
but despite this it tries to appeal to most if not all of the remaining active playerbase
so with that in mind, there is always something in the workings for EternalJK aimed at either correcting and fixing what's already not up to par with the user experience that we want,
or adding upon the ever-growing list of additional features that complement its core."

Each (currently monthly) release averages around 150 downloads each month, which considering the size of the playerbase is a huge chunk of it.

Most downloaded release peaked at 763 downloads, over the course of 3 months as new and returning players came to the game and were referred to it by active base JKA players.

Source code is available on GitHub:
https://github.com/eternalcodes/EternalJK
https://github.com/Bucky21659/jk2mv
https://github.com/mvdevs/mvsdk


Active developer to the EternalJK/jk2PRO client mod for Jedi Academy/Jedi Outcast MP, which is a fork of OpenJK/JK2MV.

I've worked on EternalJK for about a year and a half, my goals with it initially were pretty broad, but my overall goal was to make these games easier for new players to get into, and give old players a versatile, modernized, and customizable client.

Explained by long time user Atlas,
"EternalJK is the leader in projects aimed at creating a modernized client suited to the needs of the JK2/JKA playerbase

games don't age well and the need for improvement is and always will be there
And since this is an open-sourced game, what better way to work on what we have than through improving upon the clients and the engine itself
EternalJK is the client that looks to do just that
made in close workings with a lot of the people spread throughout various JK2/JKA communities
to ensure that it is tailored to all needs and tastes
a huge thing to consider when you realize just how spread thin the community of this game is
but despite this it tries to appeal to most if not all of the remaining active playerbase
so with that in mind, there is always something in the workings for EternalJK aimed at either correcting and fixing what's already not up to par with the user experience that we want,
or adding upon the ever-growing list of additional features that complement its core."

Each (currently monthly) release averages around 150 downloads each month, which considering the size of the playerbase is a huge chunk of it.

Most downloaded release peaked at 763 downloads, over the course of 3 months as new and returning players came to the game and were referred to it by active base JKA players.

Source code is available on GitHub:
https://github.com/eternalcodes/EternalJK
https://github.com/Bucky21659/jk2mv
https://github.com/mvdevs/mvsdk


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