Michalis Kamburelis

is creating Castle Game Engine

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Behind The Scenes
reward item
$1
per month
If you think that I'm doing something cool, please support the development of the engine! You get the engine, tons of documentation, view3dscene (3D model viewer), active news feed and more!


You also get access to all private Patreon posts, where I post various code snippets and data from the games we develop at "Cat-astrophe Games" studio, using Castle Game Engine of course.  I uncover how various cool features of "Escape from the Universe" were done, how we're doing 3D roads generation for "Sad Sam", and my co-creator, Paweł Wojciechowicz, will occasionally publish some juicy graphic asset!



Includes
  • Patron-only content feed
  • The complete open-source game engine
Request Next Engine Features
reward item
$5
per month
I spend a full weekend every month exclusively developing features requested by Patrons on this tier. You may wish for something smaller (like an improvement to an existing component) or larger (even a part of some big planned engine feature), for the engine or view3dscene. Many things are doable in a weekend. E.g. these cool things were done because a Patron requested them.


You also get my eternal gratitude, and all the features from the previous tier! Your support really helps me spend time on the engine. Thank you!



Includes
  • All the features from the previous tier
  • Request new features to implement, each month
Let's Make a Game In 24h
reward item
$10
per month
Each month, I will devote a full day and night, 24 hours (sleep is for the weak!) to make one example game proposed by patrons on this tier. For example, your proposal may be:
  • Make an isometric real-time game, like "Diablo",
  • Make an Android game using GPS,
  • Make a game with Steam integration,
  • Make an MMORPG game!


The source code of these games will be published, openly (on GitHub or GitLab). This way everyone benefits from yet another code example using the engine! Some of these games may also result in additional features in the engine itself, e.g. the "Steam integration" (mentioned as example above) would most likely result in a new unit in the engine core.


You can propose (or challenge:) me to make anything, using Castle Game Engine of course. I love gamejams and the idea of creating something within time constraints (some of my games on GitHub were created during a gamejam). So I'm confident that I can create some awesome things. But, no promises -- I probably will not be able to create "a complete MMORPG like World of Warcraft" within a day:) But I could create a "groundwork for a multiplayer network 3D game, with a simple server backed with a database".


You also get all the rewards from the previous tiers, of course.



Includes
  • All the features from the previous tier
  • Propose a game to implement, each month

22

patrons

$174

per month

About

I'm developing Castle Game Engine, an open-source cross-platform (desktop, mobile, consoles) game engine for 3D and 2D games. The goal is to create a powerful game engine that is completely free and open-source forever.

  • We support a lot of 3D and 2D formats (glTF, X3D, Spine JSON...).
  • We are portable to a lot of platforms - desktop (Windows, Linux, macOS...), mobile (Android, iOS), console (Nintendo Switch), Raspberry Pi.
  • We have a lot of cool graphic effects. Physically-based rendering, shadows, mirrors, bump mapping, shader effects, gamma correction...
  • I truly believe that open standards are important. The engine has great support for glTF and X3D, open standards for 3D and 2D models. You can export to them from any 3D authoring software -- Blender, 3ds Max, Maya... We have a dynamic scene graph based on X3D nodes, which means that you can do many cool things by changing scene at runtime. You can create various processing and visualization tools, not only games!
  • We have a visual editor to manage your projects and design user interfaces and game layouts. Underneath a command-line build tool can be used to cross-compile and package the projects in batch mode.
  • We are using Object Pascal, a modern Pascal dialect, with classes, generics etc. We have a Modern Object Pascal Introduction for Programmers so you can learn everything you need. We use FPC as a cross-platform compiler and Lazarus as an IDE (editor, debugger, visual designer). The next engine version will also feature Delphi compatibility.
  • We are also making view3dscene, which is a viewer for all the 3D formats we support. It is perfectly usable on it's own, as a browser for interactive 3D worlds created in X3D, glTF and other formats.

I have spent most of my days (and nights :) ) developing this engine throughout the years. It has become a project of my life, and I'm proud of it. The goal was always to create the most beautiful games ever, with interesting story and incredible graphics. So the Castle Game Engine was created as a vehicle to do the games I love. Nowadays, we're making games (mobile, desktop, console...) as an indie game studio Cat-astrophe Games, of course using my engine!

Please support the development of the engine, so that I can implement more features and support even more platforms! Thank you! And we have rewards -- you can request a feature, request a game (as an example of engine use; new game every month!) and get access to a "cloud build" server.
Goals
$174.24 of $250 per month
When we reach $250 per month, we send to all the current patrons a set of wallpapers featuring a stylish Castle Game Engine logo and showcasing the engine features.

I will also do a little dance of joy with my cat!
1 of 3
By becoming a patron, you'll instantly unlock access to 96 exclusive posts
29
Images
2
Links
80
Writings
By becoming a patron, you'll instantly unlock access to 96 exclusive posts
29
Images
2
Links
80
Writings

Recent posts by Michalis Kamburelis

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