Connor Sherlock is creating
Walking Simulators

first-person shooters. all filler, no killer.

Give $
per month
22
patrons
$59
per month
Milestone Goals
1 Milestone Goals
reached
Part-time gig!
$750 per month
The day job is getting nervous. The long-term projects grow stronger, looming on the horizon. Additional production values are brought in to keep the peace.
Funemployment
$1,500 per month
I can quit existing in a dead-end, minimum wage retail purgatory and spend all my time creating stuff.
@teg5511

About

I make videogames, music, and sometimes LPs. Check out my stuff at http://connorsherlock.wordpress.com/

Location

Hamilton, ON, Canada

Connor Sherlock is Supporting

Top PatronsSee all 22

The best game I’ve played so far in 2014 is free, twenty minutes long, built on the cheap in the open source Unity engine[...] The beauty of this fine game is that in only 20 minutes it produces what to my mind is an extremely subtle mix of feeling and sensation in the player, something incredibly hard to describe, which I’ve certainly never felt in a game before."
-Joe Bernstein, Buzzfeed



"Connor Sherlock designs games that defy the idea that to absorb and immerse the player has to take time[...] It's fun to enjoy spaces that are designed primarily to be experienced, where "interacted with" or even "understood" take lower priority."
-Leigh Alexander, Offworld



"Connor Sherlock’s games often remind me of slow, dready horror movies from the ’70s, the sort of oddball thing you might catch at 3am on a Friday night then spend years trying to remember the name of. From ghost stories in the woods to eerie deep space encounters with deserted alien ships, he’s happy to let things unfold slowly and build unease. It’s part pacing, part tone, and part his splendid synth soundtracks."
-Alice O'Connor, RPS



"The views and vistas—set-ups to strange three-dimensional geometries—is so much the point of this game, despite the player’s given mission. The journey is the act of punching through each one of them as you run along your allotted path. In this way, the game is not unlike a gallery designed by the artist"
-Claris Cyarron, Arcade Review



Hello!

My name is Connor Sherlock and I make videogames. Specifically short, single-session first person exploration extravaganzas. Walking Simulators! They are austere and unpolished and improvised, allowing them to be expressive and experimental and carefree.

Unfortunately these do not pay the bills. I have a reasonably steady day job, but I'm in danger of needing to find a second one, and nothing would make me happier than that job can be making landscapes and soundscapes for you to explore.

For only a dollar a month, I will send you a freshly minted walking simulator straight to your inbox. Take a break from your 80 hour rpgs and space marine shooters and take a leisurely stroll through an open field, or an alien vessel, or a future metropolis. Visit basalt islands, or dark woods.


Walking around, in the real world instead of a purpose-built simulator.

The time I spend on them will scale with the success of this Patreon. Even the mildest interest will allow me to spend a weekend sketching out a Cool Thing, and even the smallest boost to my monthly income will allow me to keep up momentum on longer-term, more commercially viable projects. My constant fear is that I will have to stop making games to focus on dredging myself out of debt and poverty. My greatest hope is that I'll be able to make "videogames" for a living.

"But what if I don't wanna."
That is fine, most or all of these will be released (probably) for free somewhere down the line. I don't know yet if I will release them grouped in bundles, or trickle them out with a few months delay. I do want patrons to have a significant head start though, so be patient.

"But walking simulator is a dumb buzzword."
I know, friend. I know and I'm sorry.


September 2015 - Last Visit To The Shard

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