Cool Ghosts

youtube.com/user/mattlees
@VideoGhosts
facebook.com/VideoGhosts

About

Passionate and slightly mad games media man.

Location

London, UK

Following5 Creators

March 2015 Patreon supported
April 1, 2015 06:59:00
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Christopher Franklin

April 1, 2015 06:59:00

March 2015 Patreon supported
April 1, 2015 06:59:00
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Jason Shiga

April 1, 2015 06:59:00

March 2015 Patreon supported
April 1, 2015 06:59:00
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KC Green

April 1, 2015 06:59:00

April 2015 Patreon supported
May 1, 2015 06:59:00
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Christopher Franklin

May 1, 2015 06:59:00

April 2015 Patreon supported
May 1, 2015 06:59:00
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Jason Shiga

May 1, 2015 06:59:00

April 2015 Patreon supported
May 1, 2015 06:59:00
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KC Green

May 1, 2015 06:59:00

May 2015 Patreon supported
June 1, 2015 06:59:00
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Christopher Franklin

June 1, 2015 06:59:00

May 2015 Patreon supported
June 1, 2015 06:59:00
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Jason Shiga

June 1, 2015 06:59:00

May 2015 Patreon supported
June 1, 2015 06:59:00
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KC Green

June 1, 2015 06:59:00

What Capcom didn't tell you about Resident Evil 4
June 2, 2015 16:29:01
Game Maker's Toolkit - What Capcom didn't tell you about Resident Evil 4
YouTube
https://www.youtube.com/watch?v=zFv6KAdQ5SE
Resident Evil 4 did something really clever with its difficulty level. But what's even smarter is that developer Capcom never told gamers what it was doing. Find out more, in this episode of Game M...
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Game Maker's Toolkit

June 2, 2015 16:29:01

June 2015 Patreon supported
July 1, 2015 06:59:00
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Christopher Franklin

July 1, 2015 06:59:00

June 2015 Patreon supported
July 1, 2015 06:59:00
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Jason Shiga

July 1, 2015 06:59:00

June 2015 Patreon supported
July 1, 2015 06:59:00
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KC Green

July 1, 2015 06:59:00

July 9, 2015 08:07:27
Game Maker's Toolkit - Arkham Knight and the Scourge of Scale
YouTube
https://www.youtube.com/watch?v=Kvbnc-7Y0fE&feature=youtu.be
Rocksteady's Arkham games have gotten bigger and bigger, from the corridors of Arkham Asylum to the streets of Gotham City. But has the Dark Knight actually benefited from the increase in scale? Is...
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Game Maker's Toolkit - Arkham Knight and the Scourge of Scale

Game Maker's Toolkit

July 9, 2015 08:07:27

July 2015 Patreon supported
August 1, 2015 06:59:00
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Christopher Franklin

August 1, 2015 06:59:00

July 2015 Patreon supported
August 1, 2015 06:59:00
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Jason Shiga

August 1, 2015 06:59:00

July 2015 Patreon supported
August 1, 2015 06:59:00
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KC Green

August 1, 2015 06:59:00

Game Maker's Toolkit - Point and click puzzle design 101
August 12, 2015 17:12:00
Game Maker's Toolkit - Point and click puzzle design
YouTube
https://www.youtube.com/watch?v=EDt6XXsRXag&feature=youtu.be
Point and click adventures get a bad wrap. Their loopy logic puzzles often come under fire for being incomprehensible and unfair. So lets look at how adventures can employ more responsible design -...
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Game Maker's Toolkit - Point and click puzzle design 101

Point and click adventures get a bad wrap. Their loopy logic puzzles often come under fire for being incomprehensible and unfair. So lets look at how adventures can employ more responsible design - to stop you racing towards GameFAQs.


A.k.a.: let's talk about how brilliant Day of the Tentacle is for 10 minutes. (Including some potential puzzle spoilers, if you haven't played it).

Game Maker's Toolkit

August 12, 2015 17:12:00

Tim Knauf Ah, a subject dear to my heart. Thanks for another great video, Mark!

August 12, 2015 22:53:48 · Reply

Mark Great video Mark! I love reading and writing about puzzle design. Bob Bates has an excellent article on adventure game puzzle design. It's a bit dated but still worth reading. Here's a link: http://www.scottkim.com.previewc40.carrierzone.com/thinkinggames/GDC00/bates.html

August 13, 2015 15:34:02 · Reply

August 2015 Patreon supported
September 1, 2015 06:59:00
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Christopher Franklin

September 1, 2015 06:59:00

BruceR I've never run across anyone who's made me think so hard about the games I like and why. Please keep at it.

September 6, 2015 19:47:29 · Reply

August 2015 Patreon supported
September 1, 2015 06:59:00
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Jason Shiga

September 1, 2015 06:59:00

August 2015 Patreon supported
September 1, 2015 06:59:00
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KC Green

September 1, 2015 06:59:00

3 lessons from a real-time, turn-based game
September 7, 2015 16:54:57
Game Maker's Toolkit - 3 lessons from a real-time, turn-based game
YouTube
https://www.youtube.com/watch?v=1ythOI5yEqw&feature=youtu.be
Nova-111 is an innovative mash-up of both real-time and turn-based tactics. It's far from perfect, but offers up some interesting takeaways for those interested in game design.
2
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3 lessons from a real-time, turn-based game

Nova-111 is an innovative mash-up of both real-time and turn-based tactics. It's far from perfect, but offers up some interesting takeaways for those interested in game design.

Game Maker's Toolkit

September 7, 2015 16:54:57

September 2015 Patreon supported
October 1, 2015 06:59:00
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Christopher Franklin

October 1, 2015 06:59:00

September 2015 Patreon supported
October 1, 2015 06:59:00
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Jason Shiga

October 1, 2015 06:59:00

September 2015 Patreon supported
October 1, 2015 06:59:00
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KC Green

October 1, 2015 06:59:00

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