Dylan Wilson

is creating Game Development Tools

15

patrons

$40

per month
Welcome to my Patreon page!

My name is Dylan and I make game development tools for the MonoGame community. 

  • MonoGame.Extended is an open source extension library for MonoGame. It provides many commonly needed features that aren't in the core framework. Things like an entity component system (ECS), Tiled maps, texture atlases, cameras, viewport adapters, animations, bitmap fonts, input listeners, timers and more..
  • MonoGame.WpfCore is a dotnet new template for creating your own MonoGame based editor in WPF. 
  • Sprite Factory is a new project I started recently and what I'm working on right now. It's a sprite sheet animation editor that's intended to work nicely with MonoGame.Extended.

Why should you support me?
Everything I make is completely free and open source. You're welcome to use my libraries and tools in any way you like to create your games.

I do this because I have a passion for creating game development tools and libraries. Over the past 5 years I've spent hundreds of hours working on MonoGame.Extended and other tools. My patrons support me because they appreciate what I do. It's that simple.

If you find my tools useful and you can spare the cost of a coffee each month I really appreciate the support. If not, that's cool too.
Tiers
A little something.
$1 or more per month

It may not seem like much but every dollar counts.

Includes Discord rewards
An expression of gratitude.
$3 or more per month

Another way of saying thank you. 

Includes Discord rewards
Buy me a coffee!
$5 or more per month

Writing code requires a steady supply of caffeine.

Includes Discord rewards
Let's make games!
$10 or more per month

That's why we're here isn't it?

Includes Discord rewards
Goals
$40 of $64 per month
6 of 8
Welcome to my Patreon page!

My name is Dylan and I make game development tools for the MonoGame community. 

  • MonoGame.Extended is an open source extension library for MonoGame. It provides many commonly needed features that aren't in the core framework. Things like an entity component system (ECS), Tiled maps, texture atlases, cameras, viewport adapters, animations, bitmap fonts, input listeners, timers and more..
  • MonoGame.WpfCore is a dotnet new template for creating your own MonoGame based editor in WPF. 
  • Sprite Factory is a new project I started recently and what I'm working on right now. It's a sprite sheet animation editor that's intended to work nicely with MonoGame.Extended.

Why should you support me?
Everything I make is completely free and open source. You're welcome to use my libraries and tools in any way you like to create your games.

I do this because I have a passion for creating game development tools and libraries. Over the past 5 years I've spent hundreds of hours working on MonoGame.Extended and other tools. My patrons support me because they appreciate what I do. It's that simple.

If you find my tools useful and you can spare the cost of a coffee each month I really appreciate the support. If not, that's cool too.

Recent posts by Dylan Wilson

Tiers
A little something.
$1 or more per month

It may not seem like much but every dollar counts.

Includes Discord rewards
An expression of gratitude.
$3 or more per month

Another way of saying thank you. 

Includes Discord rewards
Buy me a coffee!
$5 or more per month

Writing code requires a steady supply of caffeine.

Includes Discord rewards
Let's make games!
$10 or more per month

That's why we're here isn't it?

Includes Discord rewards