Crushstation

is creating an adult sexpionage RPG
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  • Unlock agents bustier than DD cup
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Female Agent
is a text-based RPG.  It stars a Western intelligence officer, sent undercover into Bangkok's red light district.  She'll have to navigate her way through a sex-fuelled urban underbelly to take down a dangerous international terrorist.

Will she succeed or become trapped in Bangkok's criminal underworld?


Current state of the game
Right now you can create your own unique character, including a dynamic customisable avatar, and play through the story-driven tutorial that leads up to your operation in Bangkok.  Many features are partially implemented, with more being added nearly every day.

We're currently working on Version 1.6, which is an upgrade to the sex scenes.  This update will make the sex scenes more interesting and...well...sexy.


Once in Bangkok
The end goal is to create a text-based open-world RPG – with dynamic images and artwork – which will open up once you're actually in Bangkok.

Planned features include:
  • Full S.U.R.P.S. combat and task resolution system
  • Side missions
  • Exploration
  • Procedurally-generated and hand-written NPCs
  • Persistent "safehouse" home base system
  • In-depth suspicion/undercover system


In-game art
The game features a dynamic avatar of your character, who changes clothes and facial expressions according to what's going on in the story.  You can customise her hair colour, hairstyle, eye colour, bra size, body type, and facial features.

In the future we plan to implement procedurally generated illustrations of key scenes, starring your individual character.


The S.U.R.P.S. system
I love tabletop roleplaying games, and it's been my goal from the beginning to replicate the level of story-driven interactivity of a tabletop game to Female Agent.

G.U.R.P.S., the Generic Universal Role Playing System, has been around since 1986 and is designed to work for any game setting.  I looked into licensing it for Female Agent, but couldn't get permission.  So, I've created my own system – which I'm called S.U.R.P.S. – specifically for this game.

It makes dice rolls and decides what the outcome of those rolls means to the story, while also creating dynamic in-world effects of story developments.  For example, being "Buzzed" adds +1 to all Extraversion rolls, mimicking a character's inhibitions being reduced by alcohol.

For casual players, S.U.R.P.S. will run in the background.  You'll see a % chance of your agent succeeding at a given course of action, and the situation will play out accordingly.  For those as into RPG systems as I am, you'll be able to drill into your dice rolls and understand precisely what's being factored behind the scenes for any given action.

This means that there will be a levelling system that includes stats, perks and everything else you'd expect to find in any other traditional RPG.  Some story options will require specific perks and stats, making each playthrough unique and giving the game higher replay value.
Goals
$4,000 – reached! per month
New ethnic origins.  If we hit this milestone, we'll start adding new ethnic origins to the character generator.
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