Dan Hett is creating exploratory videogames
72

patrons

Hello. I'm Dan. I'm an artist and games developer from Manchester, UK. My work lives here.

I've started this Patreon to see if I can part-fund an ongoing series of experimental videogame/interactive works. The works will be intensely personal/autobiographical: documenting and addressing my experiences relating to the Manchester Arena terrorist attack, in which my younger brother Martyn was among the 22 lives lost. There is more context here.

As well as this ongoing experience of grief and loss, the events exposed me unexpectedly to subsequent wider issues around extremism, radicalisation, the media, and press intrusion. My trajectory as both person and creative, like so many of those involved, has utterly changed - this is what these works are going to deal with and explore.

I firmly, firmly believe that this medium holds enormous power to explore difficult, challenging subject matter in a way that other creative forms can not.

Creativity is an important outlet me, and that's partly what this is. Hopefully there is value in this undertaking for others too. The format of this undertaking is hopefully quite simple. I will be creating an ongoing series of small, exploratory, unflinchingly honest and challenging games works - each no more than a few weeks of design and development in total. This allows me to work quickly, iteratively, and experimentally.



The works will be released for free, on as many appropriate platforms as possible (web, desktop, mobile), as soon as they're complete, regardless of whether you're a supporter or not. Creating these works is for me, and interacting with them is for everyone.  

For supporters of any level whatsoever, there is a single core benefit: supporters get everything. During the development of each work, supporters will have access to my notes, thoughts, sketches, prototypes, concepts, assets, and code. The journey is as valuable as the endpoint for this sort of project, and I believe in working transparently if there's a wider benefit - whether you're interested in how my experiences can map onto this medium, or if you just want to see how games are rapidly put together and you want to peek at the code. 



Ultimately, as this is a highly personal series of works, and I can say with absolute certainty that they will be happening regardless (...somehow). I'm asking for support to make this a little easier if I can, and in return I'm offering complete insight into how this unfolds: creatively, emotionally, and technically if you're that way inclined.

It's also worth being clear - if it's not already obvious from the above, this project hasn't been initiated for profit. I don't anticipate or intend for Patreon to become a significant income source. At best, what this might actually buy me is time: the ability to spend a little less time on client work now and again, focusing on this properly rather than squeezing this in between other projects. 

I have no idea how this will pan out. If you're with me on this journey: thankyou. Over and out - for now.
Rewards
You're in.
$1 or more per month
If you support this project at any level whatsoever, you're with me on the journey. As the works take shape, you get everything: my notes, thoughts, designs, prototypes, concepts, assets and code. 
Hello. I'm Dan. I'm an artist and games developer from Manchester, UK. My work lives here.

I've started this Patreon to see if I can part-fund an ongoing series of experimental videogame/interactive works. The works will be intensely personal/autobiographical: documenting and addressing my experiences relating to the Manchester Arena terrorist attack, in which my younger brother Martyn was among the 22 lives lost. There is more context here.

As well as this ongoing experience of grief and loss, the events exposed me unexpectedly to subsequent wider issues around extremism, radicalisation, the media, and press intrusion. My trajectory as both person and creative, like so many of those involved, has utterly changed - this is what these works are going to deal with and explore.

I firmly, firmly believe that this medium holds enormous power to explore difficult, challenging subject matter in a way that other creative forms can not.

Creativity is an important outlet me, and that's partly what this is. Hopefully there is value in this undertaking for others too. The format of this undertaking is hopefully quite simple. I will be creating an ongoing series of small, exploratory, unflinchingly honest and challenging games works - each no more than a few weeks of design and development in total. This allows me to work quickly, iteratively, and experimentally.



The works will be released for free, on as many appropriate platforms as possible (web, desktop, mobile), as soon as they're complete, regardless of whether you're a supporter or not. Creating these works is for me, and interacting with them is for everyone.  

For supporters of any level whatsoever, there is a single core benefit: supporters get everything. During the development of each work, supporters will have access to my notes, thoughts, sketches, prototypes, concepts, assets, and code. The journey is as valuable as the endpoint for this sort of project, and I believe in working transparently if there's a wider benefit - whether you're interested in how my experiences can map onto this medium, or if you just want to see how games are rapidly put together and you want to peek at the code. 



Ultimately, as this is a highly personal series of works, and I can say with absolute certainty that they will be happening regardless (...somehow). I'm asking for support to make this a little easier if I can, and in return I'm offering complete insight into how this unfolds: creatively, emotionally, and technically if you're that way inclined.

It's also worth being clear - if it's not already obvious from the above, this project hasn't been initiated for profit. I don't anticipate or intend for Patreon to become a significant income source. At best, what this might actually buy me is time: the ability to spend a little less time on client work now and again, focusing on this properly rather than squeezing this in between other projects. 

I have no idea how this will pan out. If you're with me on this journey: thankyou. Over and out - for now.

Recent posts by Dan Hett

Rewards
You're in.
$1 or more per month
If you support this project at any level whatsoever, you're with me on the journey. As the works take shape, you get everything: my notes, thoughts, designs, prototypes, concepts, assets and code.