Allison Shabet is creating Video Games and Comics
143

patrons

$908
per month
=== UPDATE (2017/3/24)-- We have two game demos available for all patrons, as a thank-you for your patience with us in February. https://www.patreon.com/posts/8556641 === A four-player one-level game demo with new player abilities, our musical puzzle side-game and a music soundtrack for you to enjoy.  Thanks for supporting our work!

My name is Allison Shabet. I've been making comics on the web since 2007: I write a comic called Dead Winter, a story about the collapse and reconstruction of civilization as we know it and the often-poetic adventures of four companions trying to tie their personal loose ends before they too are lost to the crucible of change.  You can read the entire story to date for free online at http://www.deadwinter.cc. I am expanding my body of work into video games as well. I'm classically trained in oils and watermedia and have long incorporated animation into the sequential medium of comics, but I'm always learning something new. 

The Dead Winter video game is planned to be a side-scrolling beat-em-up for one to four players with network play enabled- it's being designed so folks who aren't familiar with the comic can play it all the same, but those who are will find layers of extra meaning to everything they see. Made in the spirit of the old Arcade classics like the Simpsons, Ninja Turtles, X-Men and Sunsetriders, it will feature four player-characters, each with unique strengths and abilities, but what sets it apart is missions will be procedurally-generated: A mission can be one stage or many, depending on whether you want to play quick on your lunch break or wage an all-night campaign with your friends.  With various environments and a number of themed enemy factions, each mission will be randomly generated within a set of rules to create a new experience every time while adhering to the classic Arcade formula. There will be seed data so missions can be shared and ghost data so you can beat a friend's time or performance. Having randomly-generated missions will also enable an Endless Endurance mode, all of which is in both three-life and one-life Hardcore modes to suit every taste!

With the help of programmer and musician Jason Klug we're on our way to making it a reality, but with the support of our Patrons we'll be able to devote more time and effort into our creative pursuits and bring them to fruition the sooner and the better!  We have a number of incentives planned for Patrons, including art journals detailing the thought processes behind our comics and a developer's log to flesh out and chronicle the development of the game.  

We're extremely capable in our combined talents and we have years dedicated to the content already, now is just the big push into the future! We'd love for you to join us on an exciting new part of our creative journey.
Rewards
Read-Me Tier
$1 or more per month 81 patrons
The base level monthly pledge.  All patrons will have access to the Art Journal: every week I am making artwork, and every Friday I will share what I've created that week- whether it's finished or not- and post a write-up about what I'm making, what my goals are and what my thought processes are towards reaching those goals. I'm a very prolific artist with a fondness for lighting, space, depth and motion, so I'll have interesting thoughts for both non-artists and artists alike to read- you're welcome to adopt any tricks you might learn here for your own work! This is a weekly open studio and everyone is invited.


2018 Update: Due to Patreon policy changes affecting $1 patrons, access to this tier's rewards will be made available to patrons who pledge $0.63 or more.  The added fees will bring this charge up to an even $1 again.  This tier adjustment is meant to help those on a budget weather the new charges. I apologize for the inconvenience, but this is the best fix I can come up with for the problem. If you feel you need to adjust your pledge in light of the new policy, I fully understand.

Pledge $5 or more per month
42 patrons
The Games Tier pledge. Patrons at this level and above will have access to the Developer's Log in addition to the art journal above: The Dead Winter video game isn't a new idea, it's been in planning for many years so a lot of the foundation work has already been done and there is a lot to talk about!  In the Dev Log we'll discuss what the game is about, what our goals are, what mechanical elements we want to include in the game, how we want to challenge players, what tools we plan to give them to meet those challenges and more. Additionally, as development continues we'll be chronicling the ups and downs of building our first video game- we don't expect everything to go off without a hitch and we've already reworked some problem elements, and all of that will be covered here too.  
Pledge $10 or more per month
16 patrons
Games Tier Beta patrons receive all of the above and are also welcome to access Alpha and Beta builds of the game. We're not planning on having the popular Early Access model but there are planned times where we will need help stress-testing the game, seeing how the code runs on different machines, what computers can handle how many elements on-screen at once and whether one gameplay element or another is proving too easy or too difficult for players. All Games patrons will be invited to play these builds and submit feedback if they'd like.
Pledge $25 or more per month
3 patrons
The Games Tier Plus level.  Since this game is being made by just Allison and Jason the credits screen is going to be a lonely, empty place.  Games Plus patrons will be featured on the credit screen of the game under whatever name they'd like, in addition to the above rewards. You won't be lost at the end of some huge list, you'll essentially be the entire credit screen.
Pledge $50 or more per month
3 patrons
Games Double-Plus.  As above, except you'll also get a sprite of your choosing to accompany your name in the credits. Consult with the artist to create a sprite that best represents you- you'll also have access to the high-res version of your custom sprite for use wherever or however you wish.
Goals
$908 of $1,500 per month
Making comics is easy but making games as well takes a bit more effort.  This goal will allow us to establish a consistent developmental work schedule, rather than simply working on it "whenever we can". That in turn would channel more content into the weekly development blogs- there's plenty to fill them with to begin with, but the more's the merrier!
1 of 3
=== UPDATE (2017/3/24)-- We have two game demos available for all patrons, as a thank-you for your patience with us in February. https://www.patreon.com/posts/8556641 === A four-player one-level game demo with new player abilities, our musical puzzle side-game and a music soundtrack for you to enjoy.  Thanks for supporting our work!

My name is Allison Shabet. I've been making comics on the web since 2007: I write a comic called Dead Winter, a story about the collapse and reconstruction of civilization as we know it and the often-poetic adventures of four companions trying to tie their personal loose ends before they too are lost to the crucible of change.  You can read the entire story to date for free online at http://www.deadwinter.cc. I am expanding my body of work into video games as well. I'm classically trained in oils and watermedia and have long incorporated animation into the sequential medium of comics, but I'm always learning something new. 

The Dead Winter video game is planned to be a side-scrolling beat-em-up for one to four players with network play enabled- it's being designed so folks who aren't familiar with the comic can play it all the same, but those who are will find layers of extra meaning to everything they see. Made in the spirit of the old Arcade classics like the Simpsons, Ninja Turtles, X-Men and Sunsetriders, it will feature four player-characters, each with unique strengths and abilities, but what sets it apart is missions will be procedurally-generated: A mission can be one stage or many, depending on whether you want to play quick on your lunch break or wage an all-night campaign with your friends.  With various environments and a number of themed enemy factions, each mission will be randomly generated within a set of rules to create a new experience every time while adhering to the classic Arcade formula. There will be seed data so missions can be shared and ghost data so you can beat a friend's time or performance. Having randomly-generated missions will also enable an Endless Endurance mode, all of which is in both three-life and one-life Hardcore modes to suit every taste!

With the help of programmer and musician Jason Klug we're on our way to making it a reality, but with the support of our Patrons we'll be able to devote more time and effort into our creative pursuits and bring them to fruition the sooner and the better!  We have a number of incentives planned for Patrons, including art journals detailing the thought processes behind our comics and a developer's log to flesh out and chronicle the development of the game.  

We're extremely capable in our combined talents and we have years dedicated to the content already, now is just the big push into the future! We'd love for you to join us on an exciting new part of our creative journey.

Recent posts by Allison Shabet

Rewards
Read-Me Tier
$1 or more per month 81 patrons
The base level monthly pledge.  All patrons will have access to the Art Journal: every week I am making artwork, and every Friday I will share what I've created that week- whether it's finished or not- and post a write-up about what I'm making, what my goals are and what my thought processes are towards reaching those goals. I'm a very prolific artist with a fondness for lighting, space, depth and motion, so I'll have interesting thoughts for both non-artists and artists alike to read- you're welcome to adopt any tricks you might learn here for your own work! This is a weekly open studio and everyone is invited.


2018 Update: Due to Patreon policy changes affecting $1 patrons, access to this tier's rewards will be made available to patrons who pledge $0.63 or more.  The added fees will bring this charge up to an even $1 again.  This tier adjustment is meant to help those on a budget weather the new charges. I apologize for the inconvenience, but this is the best fix I can come up with for the problem. If you feel you need to adjust your pledge in light of the new policy, I fully understand.

Pledge $5 or more per month
42 patrons
The Games Tier pledge. Patrons at this level and above will have access to the Developer's Log in addition to the art journal above: The Dead Winter video game isn't a new idea, it's been in planning for many years so a lot of the foundation work has already been done and there is a lot to talk about!  In the Dev Log we'll discuss what the game is about, what our goals are, what mechanical elements we want to include in the game, how we want to challenge players, what tools we plan to give them to meet those challenges and more. Additionally, as development continues we'll be chronicling the ups and downs of building our first video game- we don't expect everything to go off without a hitch and we've already reworked some problem elements, and all of that will be covered here too.  
Pledge $10 or more per month
16 patrons
Games Tier Beta patrons receive all of the above and are also welcome to access Alpha and Beta builds of the game. We're not planning on having the popular Early Access model but there are planned times where we will need help stress-testing the game, seeing how the code runs on different machines, what computers can handle how many elements on-screen at once and whether one gameplay element or another is proving too easy or too difficult for players. All Games patrons will be invited to play these builds and submit feedback if they'd like.
Pledge $25 or more per month
3 patrons
The Games Tier Plus level.  Since this game is being made by just Allison and Jason the credits screen is going to be a lonely, empty place.  Games Plus patrons will be featured on the credit screen of the game under whatever name they'd like, in addition to the above rewards. You won't be lost at the end of some huge list, you'll essentially be the entire credit screen.
Pledge $50 or more per month
3 patrons
Games Double-Plus.  As above, except you'll also get a sprite of your choosing to accompany your name in the credits. Consult with the artist to create a sprite that best represents you- you'll also have access to the high-res version of your custom sprite for use wherever or however you wish.