Dungeons of Dekkom is creating a tactical fantasy tabletop roleplaying game.
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Dungeons of Dekkom is a tabletop roleplaying game focused around dungeon crawling, fighting monsters, and collecting treasure in a classical fantasy world. It’s inspired by the classics of RPG history, but updated with more modern mechanics and sensibilities. It’s a light game – deep, serious emotions aren’t the goal, compared to a good romp ripping through undead with nail-biting combat. The focus is on beer and pretzel style gaming.

Unlike many other roleplaying games, in Dungeons of Dekkom, players are expected to switch characters often – as a group, they control a guild, which has a roster larger than the number of actual players. Between adventures, characters need time to rest, and so get switched out - no character “belongs” to one player, and any player can play as any character. Managing the guild is part of the play experience, including recruiting new characters to play as, building an armory of magical items, and upgrading your guild’s facilities.

Development of Dungeons of Dekkom is ongoing, with no set date for a final release – our plan is to release the game in chunks as it's made, with the initial release coming shortly on itch.io and DriveThruRPG. This release will include 16 of the 48 classes, a selection of monsters, and an adventure. After that, each release will add 8 more classes, more monsters, and at least one additional adventure.
Tiers
Adventurer
$1 or more per month

Ah, you brave soul! Pledging yourself to fight evil! Your support is vital to bringing forth a new era of having fun with your friends!

Dungeons of Dekkom is a tabletop roleplaying game focused around dungeon crawling, fighting monsters, and collecting treasure in a classical fantasy world. It’s inspired by the classics of RPG history, but updated with more modern mechanics and sensibilities. It’s a light game – deep, serious emotions aren’t the goal, compared to a good romp ripping through undead with nail-biting combat. The focus is on beer and pretzel style gaming.

Unlike many other roleplaying games, in Dungeons of Dekkom, players are expected to switch characters often – as a group, they control a guild, which has a roster larger than the number of actual players. Between adventures, characters need time to rest, and so get switched out - no character “belongs” to one player, and any player can play as any character. Managing the guild is part of the play experience, including recruiting new characters to play as, building an armory of magical items, and upgrading your guild’s facilities.

Development of Dungeons of Dekkom is ongoing, with no set date for a final release – our plan is to release the game in chunks as it's made, with the initial release coming shortly on itch.io and DriveThruRPG. This release will include 16 of the 48 classes, a selection of monsters, and an adventure. After that, each release will add 8 more classes, more monsters, and at least one additional adventure.

Recent posts by Dungeons of Dekkom

Tiers
Adventurer
$1 or more per month

Ah, you brave soul! Pledging yourself to fight evil! Your support is vital to bringing forth a new era of having fun with your friends!